• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 527 528 529 530 531 … 779 Next »
Guard Systems

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (8): « Previous 1 2 3 4 5 6 … 8 Next »
Guard Systems
Offline cer1al_k1ller
07-09-2009, 06:47 PM, (This post was last modified: 07-09-2009, 06:57 PM by cer1al_k1ller.)
#31
Member
Posts: 42
Threads: 1
Joined: Nov 2008

Hi,

I think guard systems are really oorp!

Imagine if United Stated Army had a WHOLE State just for training ground... That simply doesnt happen! They have instead Big areas inside some states where they train. I think that's what should happen here. Big areas in some systems where they could have their bases and do some training. Something like the badlands for the rouges. Badlands are a place where (IN RP) no LPI or NAVY would dare to enter. The ones that would enter, should expect to be kiled on sight! Like the badlands, we could have other areas within houses that should work the same.
Reply  
Offline masternerdguy
07-09-2009, 06:53 PM,
#32
Member
Posts: 936
Threads: 142
Joined: Jun 2009

fixing the problem
  1. Missions need to be offered for the Guard Faction in that system
  2. A rare commodity should be bought or sold there that allows high profits with the outside world
  3. Guard systems should provide a short cut between two frequent areas of operations
For example, a guard system could give you a short cut from colorado to california instead of traversing new york first. Like it or not, non trade lane travel systems is much faster.


[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Offline carlabrams
07-09-2009, 07:00 PM,
#33
Member
Posts: 339
Threads: 11
Joined: Sep 2008

' Wrote:I have a little problem with Guard systems. Specifically, I have a little problem with the fact that they exist, and seem to exist for no purpose other than to have a place to stick high-grade equipment and to let factions build a bunch of stuff which only they ever get to see/use, some of which doesn't make any sense at all from a wider RP perspective. They generally serve no purpose within the RP of Discovery, though there are a few exceptions (Omicron-74 for example, though why the Zoners would build a Freeport right next to another Freeport makes little sense to me).

Generally speaking, the Guard systems are 'owned' by a player faction, who are generally the only people who get to use the system. Even indies of the same faction often aren't particularly welcome, though they're allowed in to buy equipment because the rules say it must be so. ...

I propose that Guard systems actually get integrated into the Discovery universe, as opposed to existing as their own separate little islands of 'reality'.

Omega-56, home of the Bounty Hunters Guild.

It's our Guard system. We RP that our top-secret research facility is there. We RP that our guild headquarters are located there.

We put in Alabama Shipyard, which is the ONLY place that the BHG Destroyer, Battlecruiser, and Battleship can be purchased. Capetown is now the only place that the Gunship and Gunboat can be purchased - and you darned well better not just be neutral to us to get into the system, because it IS our system. (In other words, buy the right ID and we're happy. Don't have it and you're an expanding ball of gas.)

Now - we're secretive, clanish, and paranoid. Are you saying that you want a free and open pathway through our system? Why? What purpose, other than to give smugglers another road through?

What would you want us to do to 'integrate' into the Universe? Put a Corsair base in there as well, and all sit around and sing Kum-ba-ya?

Yeah, this pretty much qualifies as a FAIL, basically.

Sentient Machine Alliance
Reply  
Offline Ra!
07-09-2009, 07:02 PM, (This post was last modified: 07-09-2009, 07:05 PM by Ra!.)
#34
Member
Posts: 90
Threads: 4
Joined: Apr 2008

' Wrote:Hi,

I think guard systems are really oorp!

Imagine if United Stated Army had a WHOLE State just for training ground... That simply doesnt happen! They have instead Big areas inside some states where they train. I think that's what should happen here. Big areas in some systems where they could have their bases and do some training. Something like the badlands for the rouges. Badlands are a place where (IN RP) no LPI or NAVY would dare to enter. The ones that enter, should expect to be kiled on sight! Like the badlands, we could have other areas within houses that should work the same.


Note that these small areas inside states are well protected, unaccessable to the public, have large security fences and watchtowers with guards.

How do you plan to include these security fences and watchtowers in freelancer, chains of weapons platforms? Minefields inside core house systems?

That is why they are inside their own protected little systems, instead of just having huge areas protected by minefields and weapons platforms, every newbie is going to see a big field of mines and want to investigate, its human nature.

Quote:fixing the problem

1. Missions need to be offered for the Guard Faction in that system
2. A rare commodity should be bought or sold there that allows high profits with the outside world
3. Guard systems should provide a short cut between two frequent areas of operations

For example, a guard system could give you a short cut from colorado to california instead of traversing new york first. Like it or not, non trade lane travel systems is much faster.

Basically, make it easier to get a faction tag/id. And create more shortcuts for powertraders.

I will however, agree with point 2.
  Reply  
Offline masternerdguy
07-09-2009, 07:04 PM,
#35
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:Not that these small areas inside states are well protected, unaccessable to the public, have large security fences and watchtowers with guards.

How do you plan to include these security fences and watchtowers in freelancer, chains of weapons platforms? Minefields inside core house systems?

That is why they are inside their own protected little systems, instead of just having huge areas protected by minefields and weapons platforms, every newbie is going to see and big field of mines and want to investigate, its human nature.
Basically, make it easier to get a faction tag/id. And create more shortcuts for powertraders.

I will however, agree with point 2.

powertraders....rofl....those are the guys who will SUFFER!

Think of it this way, powertraders will still be shot on sight....its a guard system and outsiders are not allowed last time I checked.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Offline hack
07-09-2009, 07:23 PM,
#36
Member
Posts: 1,347
Threads: 72
Joined: Sep 2008

' Wrote:Guard systems which, for whatever reason, offer zero RP opportunities within Discovery should be modified, in my opinion. Or the owners should put more effort into adding RP opportunities to their systems. Systems shouldn't exist for the sole purpose of giving a player faction a place where they can A: Put whatever weird stuff they want their faction to have, or B: Exclude people just because they can.

And since you wan these systems changed why not call out there owners here?

And then they can go power trade so they can pay a modder to fix a system for somebody else because they don't like their system..

"We are sorry there Mr. Liberty Navy Admiral, but your shipyard is going to be destroyed so that we can build a bypass. Bypasses must be built."

Apologies to Mr.Adams.

This conversation is going into the sublime. I recommend a lock




Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
  Reply  
Offline farmerman
07-09-2009, 07:27 PM,
#37
Off in space for a bit
Posts: 3,215
Threads: 162
Joined: Jul 2008

' Wrote:Omega-56, home of the Bounty Hunters Guild.

It's our Guard system. We RP that our top-secret research facility is there. We RP that our guild headquarters are located there.

What would you want us to do to 'integrate' into the Universe? Put a Corsair base in there as well, and all sit around and sing Kum-ba-ya?

Yeah, this pretty much qualifies as a FAIL, basically.

I'm of the opinion that groups like the BHG keeping theirs separate makes sense, along with the Military factions. I could see either of them negotiating a supply deal though, with various cargo being allowed in by certain groups. Police systems with prisons and such make sense, too.

But like the LWB, why would they have a complete system to themselves? That's why we want to add a noticeable presence of other, similar groups. That way it isn't the LWB system, it's the system with the LWB place, and the Hessian place, and all those Bundschuh hanging out. I'd really like a secret ALG supply depot, too, reflecting how they have members secretly supporting the LWB.

Or like with the Xenos. What if near one of the entrances (if the connections weren't odd, that is) just "happened" to have a DSE mining depot. The Xenos would just "happen" to not notice. That just adds more opportunities for interesting RP, as various other groups may come to buy minerals. If they're groups taking jobs from Xenos, they can get chased out.

I'm sure there are lots of other possibilities.

[Image: 4986_s.gif]
Faction info links: Samura Heavy Industries : LWB : Watchers
Reply  
Offline masternerdguy
07-09-2009, 07:28 PM,
#38
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:And since you wan these systems changed why not call out there owners here?

And then they can go power trade so they can pay a modder to fix a system for somebody else because they don't like their system..

"We are sorry there Mr. Liberty Navy Admiral, but your shipyard is going to be destroyed so that we can build a bypass. Bypasses must be built."

Apologies to Mr.Adams.

This conversation is going into the sublime. I recommend a lock

yeah......signed for lock:cool:

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Offline Cellulanus
07-09-2009, 07:40 PM,
#39
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:How do you plan to include these security fences and watchtowers in freelancer, chains of weapons platforms? Minefields inside core house systems?



That could work, there is actually two things like that in Rheinland around the two Rheinland research stations.

They are surrounded by mines, and are guard repped with guard NPCs and one has guard weapons platforms.
Reply  
Offline masternerdguy
07-09-2009, 07:42 PM,
#40
Member
Posts: 936
Threads: 142
Joined: Jun 2009

' Wrote:That could work, there is actually two things like that in Rheinland around the two Rheinland research stations.

They are surrounded by mines, and are guard repped with guard NPCs and one has guard weapons platforms.

the best route would by an in-system JH with one inside a hollow minefield and another outside in distant space guarded by a swarm of npcs who shoot on sight like in alaska and a battleship.

[Image: allenstews.1.png]
Quote:Send the fat kid in to see if its a trap
Reply  
Pages (8): « Previous 1 2 3 4 5 6 … 8 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode