' Wrote:Some of you are intent on making brick walls of yourselves, and I really don't know what impels me to try to get through to you. But I plod on...
Stop it with the whole "military bases" thing already, ok? Just cut it out. There's a grand total of FIVE military factions in Disco, which leaves, oh, I don't know, a few other factions for whom this is relevant.
Again, which factions are undeserving of having the guard systems?
I see a few people who are dead set on getting access and changing things so that it benefits them at someone else's expense.
So out with it, : WHICH SYSTEMS?
Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
Read my post again. The answer to your question is in there, I promise:)
In case you're wondering, my suggestion about Londonderry in no way "benefits" me, seeing as the Molly Republic is my primary faction I spend time with and I'm asking that my own guard system be toned down. A couple of other people have raised the same point about their own factions (like Ktayn). The only benefits are strictly RP ones.
Now, I only mentioned the Mollys because that's a faction I'm in and feel qualified to speak for. Off the top of my head, here's some factions I believe could use tweaking to their guard systems, but I would rather not put words in the mouths of their leaders so this is purely speculative: Gaians, Xenos, GC, LWB, Unioners, Bundschuh, Liberty Rogues, AFA.
Oh, and I never said they should have their guard systems removed. That's a moot point, anyhow, because bases will not be deleted, and it isn't what this discussion is about.
My point is that whatever changes that are thought to be needed need to be spelled out ahead of time. System modders here DO NOT work for free. System modding is done by an individual and submitted, and are paid by the factions.
If the modders don't get paid, they don't mod....
Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
You really think they do this because they desperately need imaginary money? No, I think it's done because they love to play Discovery and contribute to it. I don't believe we pay ship modders, do we? And they make their creations available to all...
Edit: Yes, Hack, I totally agree that changes should be spelled out ahead of time, and should be done with the consent of the original modders (when possible - some of them left a long time ago).
I haven't read the whole thread, read Drakes post though, and I will say there are a good number of guard systems that are ridiculous, but I think that the ones that are less connected with disco rp are the older ones. I think most of the newer guard systems are reasonable. I know in both Tau 42, and Omicron 91, we took particular care to make the systems connect with the overall disco rp, and to make systems that were not overwhelming just because they can be. In Tau 42, we have connected the system with the factions rp and the ongoing ro of the AFA, I also know the Black Dragons are planning on making tottori be both guard and normal system, and integrating it with their rp. The ROS and Benitez have both made their "owned" systems normal OC and Sair systems, with normal npcs, both connected in with the larger faction rp.
To sum up, I think the trend is already moving toward more rp integrated guard systems.
' Wrote:You really think they do this because they desperately need imaginary money? No, I think it's done because they love to play Discovery and contribute to it. I don't believe we pay ship modders, do we? And they make their creations available to all...
Edit: Yes, Hack, I totally agree that changes should be spelled out ahead of time, and should be done with the consent of the original modders (when possible - some of them left a long time ago).
We ended up paying over 600 million to have illinois modded. Yes, they do charge.
EDIT: I also know that the BHG had to pay to get their guard system modded. System modding is a lot more involved time wise and effort wise.
Formerly known as LPI Police Chief Hull O'Brien.
Creator of Sgt. V. Price, 207th Precinct out of Chula Vista Station
' Wrote:You really think they do this because they desperately need imaginary money? No, I think it's done because they love to play Discovery and contribute to it. I don't believe we pay ship modders, do we? And they make their creations available to all...
Edit: Yes, Hack, I totally agree that changes should be spelled out ahead of time, and should be done with the consent of the original modders (when possible - some of them left a long time ago).
Well, somehow I don't think Seth is going to give up the 500 million credits that we paid him to mod Omega-56 for us, just because you have some strange ideal in mind.
Heck, I go out and seek people down and blow them up in game (or at least try to do so, anyway) for imaginary money.
The point being - if I had the computer skills and the time, sure, I'd make the mods myself for our system. I don't. But one thing we did and do have is a series of players in our faction that were willing to donate the equivalent of an hour or two of their time (20 - 50 million credits) so that one skilled player can take the number of hours needed to make something right.
As for the argument about the Molly's... sure, they have a nice system now. But it's not their HOME. Their HOME is Dublin, and always will be. If you don't understand the concept of HOME and being willing to do things to get it, keep it, and defend it - then you need to think about why you're really playing a Molly. It'd be sort of like telling a Rheinlander that hey, your home for 800 years of New Berlin, well, you can't have that, but we'll give you this nice piece of land out here in Omicron-74. Sure, it's not what you want, but you can be totally satisfied with what you have, right?
(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
' Wrote:Read my post again. The answer to your question is in there, I promise:)
In case you're wondering, my suggestion about Londonderry in no way "benefits" me, seeing as the Molly Republic is my primary faction I spend time with and I'm asking that my own guard system be toned down. A couple of other people have raised the same point about their own factions (like Ktayn). The only benefits are strictly RP ones.
Now, I only mentioned the Mollys because that's a faction I'm in and feel qualified to speak for. Off the top of my head, here's some factions I believe could use tweaking to their guard systems, but I would rather not put words in the mouths of their leaders so this is purely speculative: Gaians, Xenos, GC, LWB, Unioners, Bundschuh, Liberty Rogues, AFA.
Oh, and I never said they should have their guard systems removed. That's a moot point, anyhow, because bases will not be deleted, and it isn't what this discussion is about.
As to the ones mentioned, the Gaians, LWB, Unioners, and Bundschuh haven't had anything done with their systems so there isn't much of a problem. Can't say I've visited the Xeno or Rogue systems much. I like several things about the other two, but there are also things I'm not so sure about.
They're certainly factions whose RP for guard systems should be more than giant shipyards and the like. Discussions for the Bundschuh Guard system have included a haven for political dissidents and a University of sorts. The current idea for the LWB system is it would be a home for the civilian types of the Rheinland unlawfuls - those who aren't out shooting for various reasons. Like Hessian miners, LWB supporters who just want to farm, Bundschuh supporting citizens who would otherwise be unsafe, and repatriated slaves rescued from Daumann or brought in by the revolutionary types.
Last I knew for the Gaians, things were much more up in the air, but a recurring theme is it'd be a nice "wilderness" type area.
Basically, guard systems should run with the appropriate RP of the factions and help supplement the RP of Disco as a whole, in my opinion. Some I'm not entirely sure of, like Tau-63, Omicron-85, and Omicron-100 (though this is mainly related to factors other than what the Order itself has done). There's some strangeness with Tau-65 and Londonerry, too. On the other hand, there are several that make lots of sense. Omega-56 would be great if it was just a bit more Omicron-connected, but that's another story.
Or something like that. I'm in a rambly mood today it would seem. :P
' Wrote:To sum up, I think the trend is already moving toward more rp integrated guard systems.
I agree. Londonerry is kind of weird, but it's also done awesome as far as visuals go. The RP of it doesn't seem to be reflected much elsewhere as much, though that may have nothing to do with the people involved there considering it seems like the new bases were just kind of dropped on them. That's the impression I get at least.
' Wrote:That could work, there is actually two things like that in Rheinland around the two Rheinland research stations.
They are surrounded by mines, and are guard repped with guard NPCs and one has guard weapons platforms.
Those are there because they are needed for the SP campaign, and Igiss has already expressed that he is not going to base the mod on MP, that is why they are still there. They are not to be known by the public, which is exactly the same as the systems, therefore why change something greatly for nothing but a slight change.
' Wrote:Some of you are intent on making brick walls of yourselves, and I really don't know what impels me to try to get through to you. But I plod on...
Stop it with the whole "military bases" thing already, ok? Just cut it out. There's a grand total of FIVE military factions in Disco, which leaves, oh, I don't know, a few other factions for whom this is relevant.
Just to prove your little theory wrong, there are 7 military factions on disco, one for each house, if you cant work this out, you may aswell leave now...
' Wrote:Those are there because they are needed for the SP campaign, and Igiss has already expressed that he is not going to base the mod on MP, that is why they are still there. They are not to be known by the public, which is exactly the same as the systems, therefore why change something greatly for nothing but a slight change.
What the devil are you talking about?
First off, the mod has disabled single player for a reason, because .85 is no longer compatible with the SP campaign, and second, both Rheinland Research stations are new to .85, one of which being in a brand new system.
Oh, and considering one research station is in Frankfurt, I wouldn't say the system is exactly secret.
Oh, and what the devil is all of this about 7 houses? In case you don't know both the Corsairs and Outcasts are more quasi houses, being more like gigantic crime syndicates then a countries government, and I'm sure the Corsairs, Outcasts and other large factions would fit into the category of others that might have this.