i was wondering, how come when a little npc fighter flies into your battleship, the battleship gets blown off course?:wacko: shouldn't the fighter just bounce off instead of sending the battleship flying way off course? is there any way of fixing this? (admins)
The FL engine game was not designed for capital ships and so it doesn't take proper account of the ship mass when two objects collide. Annoying but we're pretty much stuck with it.
Proud member of "the most paranoid group of people in the community"
it's a shame, because it can get very annoying when you are trying to destroy a liberty dreadnaught and one of the escorts hits you making you miss...:(
i like Weedalots idea, but it is a shame that you can't stop then from doing this. would it not be possible to program them the same way as the story mode battleships, but continue to allow them to move?