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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Develop the Vulture for credits.

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Develop the Vulture for credits.
Offline Beagle23
08-11-2009, 08:12 PM,
#21
Member
Posts: 271
Threads: 16
Joined: Jul 2008

That is an awesome ghetto-eagle and I look forward to having to shoot at it and run from its space-claws.
  Reply  
Offline Gamazson
08-11-2009, 08:46 PM,
#22
Member
Posts: 962
Threads: 56
Joined: May 2007

It is looking much much better, however I am still concerned about all the texture stretching. I wish I could give you some advice there, but I am not sure of how to work with Milkshape.

I have also forgotten about jammi's concept as well. Either one could work. If free time prevents itself I may try modeling the concept in sketch up (I still have not figured out the transfer process). Either way I'll still send money should you decide that you want it, but for now I am still seeing the pixels in the texture far too clearly.

Sorry that I am such perfectionist.

EDIT: If we have too we can add new texture panels to a .mat as well. I am already considering that option with the Wanderer because an even bigger perfectionist than I, (treewyrm) still thinks that my model has far too many repeated textures.

AKA Nexus
  Reply  
Offline elgeeko
08-11-2009, 09:23 PM,
#23
Member
Posts: 324
Threads: 14
Joined: Jun 2009

I can almost definitely fix it, but I need you to tell me (even highlight exact spots on the pictures if possible) exactly where the problem spots are.

Its nothing but a matter of manipulating the mapping points in that area to cause less stretching.

But Ive been staring at this thing for so long I can't tell where the bad spots are anymore. :laugh:

My guess however is that you are referring mainly to the forward part of the ship, the area above and behind the cockpit and the side plating in that area...

Again highlighted pictures would make this go much faster.

EDIT;

Improvements to mapping; do they help any of the problem spots?

[Image: imp1.png]

http://i585.photobucket.com/albums/ss293/f.../Type2/imp2.png
http://i585.photobucket.com/albums/ss293/f.../Type2/imp3.png

[Image: sig.png]
  Reply  
Offline Shagohad
08-11-2009, 09:59 PM,
#24
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

I'm.
Buying.
Five.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
Reply  
Offline Gamazson
08-11-2009, 10:26 PM,
#25
Member
Posts: 962
Threads: 56
Joined: May 2007

Yes the front looks much better. The only areas of concern I have left is the area around the front and aft wing vent, the area on the outer wing tip, the leading edge of the black part (Although the view from inside the wing is fine), and the texture around the exhaust.

[Image: 2u9lsie.jpg]
[Image: 9knxhv.jpg]

AKA Nexus
  Reply  
Offline elgeeko
08-11-2009, 10:29 PM,
#26
Member
Posts: 324
Threads: 14
Joined: Jun 2009

No problem at all, I can have those fixed by tomorrow! :)

[Image: sig.png]
  Reply  
Offline elgeeko
08-12-2009, 08:37 PM,
#27
Member
Posts: 324
Threads: 14
Joined: Jun 2009

Requested enhancements complete:)
Anything else? additions/subtractions/other problem spots?

[Image: wingENH.png]

[Image: engineENH.png]

[Image: sig.png]
  Reply  
Offline Shagohad
08-12-2009, 08:42 PM,
#28
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

Scratch that.

I'm buying ten.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
Reply  
Offline Gamazson
08-13-2009, 03:34 AM,
#29
Member
Posts: 962
Threads: 56
Joined: May 2007

Sorry for my tardiness but yes this looks good. I'll PM you my gmail and have you send the original and or CMP file. I can handle the work from there.

AKA Nexus
  Reply  
Offline Donutman
08-13-2009, 03:55 AM,
#30
Member
Posts: 835
Threads: 21
Joined: Jun 2008

Oh. My. God.

That is epic.

If Nexus and Glenn let me, Im getting one of those for my Buccaneer.

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
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