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Libby GB

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Libby GB
Offline Dashiell
12-02-2009, 11:13 PM,
#1
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Posts: 2,973
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Joined: Oct 2008

I've got a question with regard to the liberty gb.

what is the best anti bomber /anti GB loadout? currently I use a full forward fiiring turret setup and 2 missles to the rear.
but it doesn't seem all that affective against bombers. and against Gbs is plain dreadful.

so I was thinking maybe 2 cerbs to nail shields and 3 razors to finish the job. I know a lot of people use 2 pulse, 3 razors but that means I have to snipe hit twice in a row when fighting bombers.

suggestions for a good setup for a libby gb??

[Image: serpentlol.gif]
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Offline Varyag
12-03-2009, 04:07 AM,
#2
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Posts: 1,336
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A pair of missiles on the sides for small stuff, a pair of razors and a pulse forward and 2 solaris to the rear seem to work great

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"I looked up and all I saw was green death"
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Offline tansytansey
12-03-2009, 06:59 AM,
#3
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Joined: Aug 2008

Razors and Pulse are only good if you are able to aim them properly, and missiles will only work against noobs. The most effective loadout I've seen so far is full primaries and chain firing them. It could also work with Solaris.

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Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
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Offline CzeReptile
12-03-2009, 08:59 AM,
#4
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Posts: 2,238
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' Wrote:Razors and Pulse are only good if you are able to aim them properly, and missiles will only work against noobs. The most effective loadout I've seen so far is full primaries and chain firing them. It could also work with Solaris.

Surprising how many noobs is there. yesterday I shot one with cruiser missile.
Missiles for the win, really good when lag is there for shield busting. Then razor and bye bye pirate. (nob)

[Image: n24ZouO.gif]


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Offline hribek
12-03-2009, 09:21 AM,
#5
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Posts: 1,159
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Joined: Dec 2007

If you want anti-gunboat, you are gonna need the pulse guns. Taking gunboat shields down with anything else is either a waste of power(cerbs, razors, solaris, missiles), or reduces your ability to maneuver (primaries - you have to keep htting the target).

I recently tested cerbs for hull, and they work fine - they are faster than razors and you don't have to fire them for too long o use them efficiently. I did my testing with the hacker GS, and the lib gunboat has beter powerplant, even. 2 pulse and 3 cerbs should be bare minimum, you can add 1 pulse and 1-2 cerbs according to your preference (and perhaps leave a slot for missiles so that you have at least some anti-snubcraft defense)

Side note: missiles on rear slots suck, cause they need speed to track and hit. Rear pulse is great since you can hit V after passing your opponent and hit him with an extra salvo while he's EKing (and they often are)
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Offline Dashiell
12-03-2009, 12:53 PM,
#6
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Posts: 2,973
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Joined: Oct 2008

ok, thanks for the tips. I'll fiddle around with it for a bit

[Image: serpentlol.gif]
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Lucas_Fernandez
12-03-2009, 12:59 PM,
#7
Unregistered
 

' Wrote:and missiles will only work against noobs.


LOL?


"skilled" gb pilot with 2 gb missile turret = *sad* Tony
unarmed and *sad* Tony
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