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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Project; "CopyCatsB-Gone"

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Poll: Mark-II's, how should they be handled? (voting option 2 does not mean you directly endorse all my protoypes, just the basic idea)
You do not have permission to vote in this poll.
Keep the House Military MK-II's the Vanilla models, but look into altering the other MK-II's
21.59%
19 21.59%
Do them all over in the style shown
78.41%
69 78.41%
Total 88 vote(s) 100%
* You voted for this item. [Show Results]

Pages (19): « Previous 1 … 15 16 17 18 19 Next »
Project; "CopyCatsB-Gone"
Offline frozen
08-24-2009, 10:09 PM,
#161
Member
Posts: 1,948
Threads: 76
Joined: Jul 2007

' Wrote:Nobody flies the MK I versions once they are set up. So these models keep the vanilla atmosphere of the game. Replacing them with kitbashes (no offence) destroys the atmosphere for me.

ive got to agree, really. i prefer leaving the mk 2 models as they are, since most of them are the reason i fly(flew) them. for example, the wraith. i absolutely adore that ship. if someone was to replace it with a kitbash, id be pissed off and scrap the char, since the reason i flew the ship is gone.

[Image: 5d1144bd1.png]
  Reply  
Offline elgeeko
08-24-2009, 10:22 PM,
#162
Member
Posts: 324
Threads: 14
Joined: Jun 2009

Ok, the Werewolf is here.
Again, subtlety does the trick with this one. Besides, how much can backwater pirates really advance? :laugh:

[Image: composite.png]

Doing these as one composite shot now. Takes so much less space.... again don't mind the funny shadows.
Still on it with the Liberator/New Hf (now taking name suggestions NO! not 'paveway' :P )
But I needed a break in the form of some other style.

My own name suggestions for the LPI HF; Emancipator, Interdictor, Warden

[Image: sig.png]
  Reply  
Offline Klaw117
08-24-2009, 11:25 PM,
#163
Member
Posts: 1,208
Threads: 69
Joined: Sep 2007

Hmmm, not bad. I'd like to see a bit more difference between them, but if it's supposed to be subtle, then I say stick with this.

Carlos Rivera: Corsair Brotherhood Pirate - Retired, shifted to Tripoli Shipyard's Research and Development engineering teams
Anthony Cameron: Guild Core Bounty Hunter - Killed in Action, committed suicide after being trapped in Omicron Minor following its destruction
Juan Ruiz: Outcast Ghost of Razgriz Pirate - Killed in Action, killed by the Sirius Coalition Revolutionary Army during Bretonian piracy raid
Michael Winchester: Liberty Security Force Agent - Missing in Action, likely killed during Rheinland espionage mission or trapped in Rheinland Space
Eric McCormick: Order Pilot - Retired, shifted to planetside training of new recruits

Liberty and Nomad Backstory, Very interesting - read it!
  Reply  
Offline elgeeko
08-24-2009, 11:45 PM,
#164
Member
Posts: 324
Threads: 14
Joined: Jun 2009

In this particular case it is supposed to be on the more subtle end of the spectrum for sure.
As with all pirate ships, you can only improve them so much without House-sized funding ;)

Unless anyone has found anything I omitted from the todo list, then I may be able to finish the modeling phase by tomorrow.

Ill do a comb-through of improvement, post an album of shots, remove all the old shots, then proceed to hardpointing and ingame testing.

Ill keep putting periodic updates and pictures in this thread. Probably one or two ingame shots per ship.

tomorrow; "Waiter! theres a Wyrm in my soup!"
"Phantoms?! THE Phantoms?" "No Rheinland Phantoms" "WORSE!!!"
"The knights' TEMPLAR!!!"

stay tuned ;)

[Image: sig.png]
  Reply  
Offline Violette
08-24-2009, 11:57 PM,
#165
Member
Posts: 357
Threads: 12
Joined: Aug 2009

I like the Vanilla ships, need more random ships to use, several different VHF per house or summit, edit those...

[Image: stacywinterscopy3.png]
  Reply  
Offline Shagohad
08-25-2009, 07:08 AM,
#166
Member
Posts: 2,055
Threads: 145
Joined: Jul 2007

That werewolf is beast. Makes me want to buy....yes, you guessed it....five.

Shagohad: He buys five of what he likes.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
Reply  
Offline elgeeko
08-25-2009, 05:21 PM,
#167
Member
Posts: 324
Threads: 14
Joined: Jun 2009

Ok, so five Werewolf Heavy Fighters. Your total is 10,775,000 without tax no guns included non-refundable :laugh:
Enjoy our fine 'made in pirate land' products. And remember our company motto; "Bad-A$$ only comes from the Bad-lands!"

And now for something completely *different*

[Image: Composite.png]

[Image: sig.png]
  Reply  
Offline reavengitair
08-27-2009, 01:47 PM, (This post was last modified: 08-27-2009, 01:47 PM by reavengitair.)
#168
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

Is that... the templar? Will you put some extra hardpoints on them?

Anyway, the reason I visited, if you're redoing the Chimera, could you...

no.1 - put some hardpoints on the wings
no.2 - double the back fin so we can have a centered thruster?
  Reply  
Offline MarvinCZ
08-27-2009, 02:14 PM, (This post was last modified: 08-27-2009, 02:46 PM by MarvinCZ.)
#169
Member
Posts: 1,312
Threads: 12
Joined: May 2008

I'll join my fellow Devs. There is absolutely no need to replace Mk.II vanilla models, it's a detrimental change. You seldom see the Mk.I ships, outside of setting up. I want to fly the vanilla models.

On a more specific note: Touch my Templar with that and I'll bite your head off.
  Reply  
Offline Cameron
08-27-2009, 03:04 PM,
#170
Member
Posts: 378
Threads: 26
Joined: Jul 2009

If you want th fly vanilla models, go ahead. If you want to keep usefull vanilla models, lobby to have the Mk1's buffed. The vanilla freighters got beefed up so why not the fighters?

More on topic, the new templar looks ok, not sa good as some of your other models but its still allright. Same goes for the Werewolf.
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