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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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bombers (discussion only)

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bombers (discussion only)
Guest
08-31-2009, 03:12 PM,
#91
Unregistered
 

God no...please..have some pitty, the armored transport already outturns a Barghest.
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Offline X-Lancer
08-31-2009, 07:23 PM,
#92
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:Dont bundle all the bombers into one category or the other. just as there is more than one type of fighter, there is scope for more than one type of bomber.

1) There is the Old Skool Bomber. Slow, lots of turrets for defence - basically a Freighter with Torp slots.

2) A no-guns/all torps bomber is a Strategic Bomber.
I am not against the idea - but it should be a specialised type of ship with a specific role. I am thinking faster top speed like a Yacht to swoop in and out of weapon range to line up a torp run...

3) The current 'light bombers' could be reclassified as Strike Fighters - maybe less powerplant - enough to fire a Nova Torp or two MRs, but not a SNAC - but with 4.84 agility.
But in terms of doing something to mollify the people who are up in arms about bombaho's - increasing fighter weapon projectile speed is the way to go. It enables fighter escorts to do their job.

In the short term - it isnt the bomber, its the fighter escort with the problem.



increase fighter weapon projectile speed an decrease bomber strafing speed. (and, how many bombs can a strike fighter drop? the total damage it can cause? 2 strike bomber is not even able to take on a Destroyer)
  Reply  
Offline Tenacity
08-31-2009, 07:25 PM,
#93
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

' Wrote:increase fighter weapon projectile speed an decrease bomber strafing speed. (and, how many bombs can a strike fighter drop? the total damage it can cause? 2 strike bomber is not even able to take on a Destroyer)

problem is, if bombers are still using the same weapons as fighters, increasing fighter weapon projectile speed will only make bombers more powerful, regardless of nerfs to strafing.

That's why my suggestion was to either limit bombers to class 10 weapons only, or to remove all gun/missile hardpoints from bombers and add a couple extra torpedo hardpoints, then rebalance fighter guns.

[Image: Tenacity.gif]
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Offline X-Lancer
08-31-2009, 07:29 PM,
#94
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:If you think that BS's needs a boost agianst bombers, NO. Unless you'll make BS restricted to player factions only.

Light bombers, they surely are not like fighters and are taken down by fighters none on one quite easy. Unless you dont know how to fly a VHF agianst bomber. SN is great anti-nab fighter weapon as one person from forum discribed in skype days ago.
My point is simple, somhow reduce the cap spam, and then we can think about cap-ship power agianst light bombers / heavy bombers / vhf and ect.

And for those who said fighters cant take bomber role... agian agian and agian.. 2 titans takes out a bc with enought skill.

What touches escort point, i Think the gun speed increase which is coming soon, will help to solve this problem.

in the server, there are MORE bombers than caps (and bombers are more spammed than caps, due to bomber is a all-round ship)

i dont want cap to have more powerful tools that can against fighters, but at least those so called "anti-air turret" could actually even cause some damage to the bombers, or actually hit them.

yea, 2 nomad LF can take on a LABC with nomad torpedo no problem, but how long it would take?

' Wrote:Some people are more skilled,some are less,you can't compare everything with people's skills.
I say,strip all bombers their guns,maybe left just 2,3 make it fire SNAC as shield buster and torps for hull.
But balance those 2 so it doesn't become overpowered.
leave CM.
make them a bit slower.
That would still make them anti cap,which is their main roll,but it would make it also easier target for escort fighters to shoot them,which is their main roll.
And it would balance current situation where 2,3 bombers can take BS,no matter is there an fighter escort or there isn't.

slower is not effecting their ability to survive from fighters, it's their aglity, size, and strafing.
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Offline X-Lancer
08-31-2009, 07:35 PM,
#95
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

' Wrote:problem is, if bombers are still using the same weapons as fighters, increasing fighter weapon projectile speed will only make bombers more powerful, regardless of nerfs to strafing.

That's why my suggestion was to either limit bombers to class 10 weapons only, or to remove all gun/missile hardpoints from bombers and add a couple extra torpedo hardpoints, then rebalance fighter guns.

oh yea, didnt think of that, i agreed with you.

and, making SNAC like the GB FWD gun would be a good idea too?
you will actually need time to line up your shot instead of throwing them
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Offline Har3
08-31-2009, 08:37 PM, (This post was last modified: 08-31-2009, 08:37 PM by Har3.)
#96
Member
Posts: 31
Threads: 0
Joined: Dec 2008

Thats why we have LIGHT fighters, those are little uber bomber killers, almost inposible to hit it with snac or razor, ofcourse if you know how to strafe, and you cant kill it with your shield busters. But they are not popular, probably because of low amount of hull, but thats not a problem, you should try them.

Increasing speed of guns its good idea because its gonna decrease the time you need to kill someone.
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Offline Lunaphase
08-31-2009, 09:13 PM,
#97
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

right... and we have a distinct lack of such.... griffin is a joke, and really, may as well fly a damn eagle. If we had more LF that could actually KILL a bomber then fine, but currently most bombers have so much armor that the LF cant make a dent.

[Image: lunasig2.png]
  Reply  
Offline Galacius
08-31-2009, 09:27 PM,
#98
Member
Posts: 198
Threads: 13
Joined: Jul 2009

' Wrote:right... and we have a distinct lack of such.... griffin is a joke, and really, may as well fly a damn eagle. If we had more LF that could actually KILL a bomber then fine, but currently most bombers have so much armor that the LF cant make a dent.

I flew a tigershark for quite a while and I must say, really the only way a lf kills people is with mines. Good luck mining a bomber thats doing its best to stay away from you and toss sniper snacs at some other ship.

Maybe make more lf like the slipstream or whatever its called? So that their guns can acctually get through to the bomber.
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Offline Tenacity
08-31-2009, 09:55 PM,
#99
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

yea, LF's right now simply do not have enough firepower.

I think most, if not all, LF's should at least get their CD mount changed to a CD/Torp mount so they can use mini razors (like the loki). Either that, or LF's all need 1-2 extra gun hardpoints added.

[Image: Tenacity.gif]
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Offline JakeSG
08-31-2009, 09:58 PM,
#100
Member
Posts: 1,113
Threads: 30
Joined: Aug 2008

Well duh. It makes sense for bombers to be more numerous than caps. If you're a military force and are expecting capital resistance, are you going to deploy a single 1.5 billion piece of equipment that can easily be destroyed by overwhelming numbers, or a strike force of bombers and fighters, each totalling between twenty and thirty million credits each? I'd take 1.5 billion credits worth of bombers any day.

For the Core.
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