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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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bombers (discussion only)

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bombers (discussion only)
Camtheman Of Freelancer4Ever
09-04-2009, 09:34 AM,
#141
Unregistered
 

Hribek, You obviously know nothing about discovery. Circuit routes leave more time to be pirated in between stops, make FAR less money than mining or Point-To-Point trading, and how do they make trading more RPable? There is no way you can eliminate point-to-point trades, Its impossible. There is nothing I do not know about freelancer or discovery for that matter, Ive been called the Encyclopedia Of Discovery before... lol... Down to every little one and zero.
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Offline hribek
09-04-2009, 10:22 PM, (This post was last modified: 09-04-2009, 10:25 PM by hribek.)
#142
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

' Wrote:Hribek, You obviously know nothing about discovery. Circuit routes leave more time to be pirated in between stops, make FAR less money than mining or Point-To-Point trading, and how do they make trading more RPable? There is no way you can eliminate point-to-point trades, Its impossible. There is nothing I do not know about freelancer or discovery for that matter, Ive been called the Encyclopedia Of Discovery before... lol... Down to every little one and zero.

I don't know anything about discovery, or Discovery? Anyway, it's far from obvious, I believe. Well, it seems you disagree. I've got something to back my claims up, though.

Maybe I don't know anything about discovery with the small 'd', but I do know a bit about the new trading system, because I have co-operated with Xoria on some minor tasks during its development, and I was explained the basic thoughts and principles that stand behind that system, which was made from ground up.

The current trading system was designed from the very beginning with the thought of elimination of super-profitable PtP routes. (of course there's always some, but not as profitable) I am fairly certain that any variation of Cardamine-Slaves or Slaves-Blood Diamonds gets you less money per a unit of time than trade circuits. And I can prove it to you in private, if you are interested.

I'm talking about 10-20% of your income per hour. If you invest your time into finding a multi-stop route, it pays off.

Moreover, it's harder to get pirated on such a route. Let me explain why, from both pirate and trader perspective:
1) If the trade circuit takes half an hour or more, the pirate is less likely to wait for you at the same spot for that long.
2) On routes where you are going there and back through the same areas, you are likely to be picked off by pirates sooner or later.
3) That makes quiet trading (without the despised, albeit very efficient escorts) difficult, when the pirate can guard a spot which you have to go through there and back.
4) If such spot is not often patrolled by the police or military, your character is royally screwed if his/her life depends on doing that route.
5) Compared to that, trade circuits often make you go through one spot in only one direction, increasing the delay between passes, which brings us back to point one. (1)
6) Point-to-point routes are boring. On the other hand, sightseeing-while-trading is the way to go. Trade is a way to make a living, and travel to far-away lands. Why not enjoy it?

Nothing personal, but there seems to be some dust collecting on your encyclopedia. In modern days, we use this instead.
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Offline Violette
09-05-2009, 01:14 PM,
#143
Member
Posts: 357
Threads: 12
Joined: Aug 2009

Mod sucks for the grind, you spend hours saving to get something nice, and pirates come and ruin it.



S*** happens.

[Image: stacywinterscopy3.png]
  Reply  
Offline Grimly
09-05-2009, 08:47 PM,
#144
Member
Posts: 1,059
Threads: 82
Joined: May 2008

' Wrote:Mod sucks for the grind, you spend hours saving to get something nice, and pirates come and ruin it.
S*** happens.
It's always a pleasure to take what's yours;)

Quote:in logic the enemy is totally gonna win, they have an anti-cap BS which will totally rape your solaris Osiris, and their fighter supposely owning your bomber in no time (which is not happening)
Well, I guess I do not play like you do. When I'm not able to take down someone, I don't run in his weapon range.

The fact is I tested my weapons load against cruisers, gunships, bombers and even very heavy fighters. It works, it was tested and will be approved by the whole OPG once we will do the final test, in real situations.

You may not know about strategy at all so I may lead you to the right way.
When a BS comes to you, you have all the time to see it, your escort as well. First thing to do is ask the escort to disrupt the hostiles cruise engines. At the same time, you head the OPPOSITE WAY ! You never go to the front with a battleship, it's a simple suicide ! That's where 99.9% of the community FAIL.
First targets won't be the battleships but the destroyers ! That last ships are made for cap killing, or at least giving them high damages. The only defenses from BS are pulse and mortar. It's low but fair enough since the bomber support is here.
For the gunboats, the pulse and double razor are just the perfect choice, it kill them really fast.
For the bombers, solaris and razors. The razor have enough speed for you can hit a bomber just the few moments of engine kills from bombers, if you are against a good pilot, the fighter escort with razors + your solaris will kill him.
For the BS remaining, it's all the work of the bomber crafts with the help of few pulses and mortars if you can shot them. In this final situation, you can stop running because double SNAC + mortar spam is much more deadly than a single BS with primaries.

As I said ... Team work.

[Image: signature2b.png]
Taking what's yours since 816 A.S.
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Offline Prysin
09-06-2009, 12:36 AM, (This post was last modified: 09-06-2009, 12:38 AM by Prysin.)
#145
Apex Predator
Posts: 3,100
Threads: 165
Joined: Jul 2009

Well im the average noob here... few posts in forums, not the Rp'er your looking for in many situations, but i try my best


I fly Bomber(s) yes, i said that...

And in Single Player i fly a capship (mainly to explore without being owned 90 times)


NOW:

Anyone can down a capship with a bomber, NO.... not without some skill...

I get the capship down like 15-25% of shield, then dead.... now this is purely my lack of skill, and i know people will say that, but as i said, im still trying (been here like 2 weeks)


I have flown:
Pytho
Fafnir
Upholder
BHG Bomber
Falcatta


Out of these id liek to say NEITHER is the "ultimate bomber". To prove this i am going to make a good/bad point + a little personal resume on all the bombers ive flown

Pytho (IMG)

Loadout: 2x Thors Hammer (later Arcangel) + 2x Magmahamer Turrets lvl 5 + Snac + MR
Other: Armour VII (did some math, and VIII was not profitable either by cost nor the higher use of cargo space)

Notes:
+ = Relativly good agility, effective, powerful, Very cool looking (IMO)
- = 2 class 10 guns only, bad regenrate (it feels way lower then wiki says)

Review:
When i flew my Pytho i felt really good with it, it behaved as sluggish as you'd expect of a bomber (without EK), its loadout was satisfactional. Now i quicly found out that the main problem with this bomber is NEVER its setup or stats, its the pilot at all costs. It was hard to use right, being wide and long (tho thin side profile) made it a prime target from top/downside MR's and Snac's.

So i started training. First against some random people, then against a Raven's Talon. When fighting the Talon i quicly came to understand, that anytime i meet a Heavy/VH fighter i gotta run like a little girl. Out of about 100 matches i had killing chance in 12....

Even more so i got downed by GB's and caps proved too hard for me as i didnt have the skill to last.


Fafnir:

Loadout: 2x Firekiss lvl 9 + Snac + MR
Other: Armour IV

Notes:
+ = Loads of hull armour, can use freighter class 6 shield, extra CD (which i think all bombers should have)
- = slow turning, horrible EK possibilities, Max gun class lvl 9, Only 2 gun spots, 2 backward facing turrets, big size

Review:
This was my first bomber. I loved its stats, and as a noob you can guess, i felt invinsible to any other bomber or VHF...

Then first encounter with a GB came.... 10 seconds and owned (actually it was more like 3 sec, but i lagged a little)

First encounter with VHF: i lasted about 1 minute before i was torn apart, party due to me running like a little girl

First encounter with bomber: Owned by snac 2 seconds (just too big target, and even tho my razor hit i didnt have the right aim to use snac)

First encounter with admin: 40 seconds (due to conversation), YES i flew a reihnland bomber into liberty and got into a bad argue...

So to sum it up: DONT USE THIS UNLESS U GOT MAGIC SKILLS



Upholder (most recent):

Loadout: 2x Arcangel + 2x Magmahammer lvl 9 + Snac + MR
Other: Armour VII (same as the pytho, the 0.1 isnt making a profitable difference)

Notes:
+ = Very good handling, fast, efficient, nice looking (IMO), Main gun hardpoints are well placed
- = Big surface (top/downside), Snac/MR is "shielded" in the two boxes at the side thus reducing their fire-area

Review:
I like this bomber, looks good, ok at EK, sleak enough to slip through the badlands and similar places, and i can down the occasional HF/VHF that cant fly their ships.

Tho it got the looks, handling and effectiveness its by far the "ultimate". Poor cargobay and large surface makes it a ideal target for "pitch bombers/fighters" (will explain). Still i will not leave the fact that many players can be considered "immortal" while flying this, their not that immortal.

Being large flat delta-wing its like inflating a elephant to twice its size, then paint a target on it and use a sniper at point blank to shot it. When a GB/C/BC/BS razor hit, guess were.. Yes right on top of it. Even more problematic is the pitch bomber/fighter which charges head on, then climb above and quick-dive down on you firing all guns possible....



BHG Bomber:

Loadout: 2x adv. Debilitator + 2x Thors Hammer + 1 Magmahammer Turret + Snac + Nova torpedo
Other: Armour VII

Notes:
+ = slim, fast and super agile for its class
- = Hardpoints is horribly placed, and if one wing is shot of you lose 1-2 guns, worst case Gun+CD/T

Review:
I flew this for 18 hours before the guild found my merc and told me to get a new ship or die.... In that short time i didnt encounter any caps.... i did meet up with a bomber, and i outmanouvered it but didnt manage to kill before someone came to his rescue



Falcatta:

Loadout: 2x Wyrm 2 + 1 neutraliser missile + 1 paralyzer missile + Snac + Inferno
Other: Armour IV

Notes:
+ = Durable, agile, lots of b/b, and slim profile
- = low armour

Review:
Currently learning to fly it.... still getting owned by BHG GB's if thers more then 2

I can say that it has no problem surviving ANY npc "swarm battle", but its not cut out for taking on more then 1 GB at the time, and even then its slow to make the turns quick enough to dodge it all



So this is just a review of what bombers i have flown.... Tho im not by far one of the "immortal", im considering myself at the low-mid level at the moment...

Im totally alright with the fact that some people whine over being killed, but im saying that: if you get killed, its one of 2 things that went wrong:

1 - You can't fly that ship properly
2 - (S)He is better then you

either way, just deal with it..... being Snac'd in a fighter is no shame, as being able to Snac a fighter is either luck or skill. Now you "nerf the bombers" whiners can go whine to someone else..... ive gotten my ass beaten all over, and i can prove that your not immortal with a bomber, you just got the edge when it comes to the gear. the rest is skill

@capship owners: Get Flak's, that will help against fighter/bomber (Im mentioning fighters due to Outcast's Inferno being a good shieldbuster)

[Image: v1zVWKX.png]
DHC Discord
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Offline Elsdragon
09-06-2009, 12:42 AM,
#146
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

YOu have terrible RP, But that made an Awfull Lota Sence To me, Nice well thought out, Post

No longer a slave to the man!
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Offline Lunaphase
09-06-2009, 01:19 AM,
#147
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

So the fact that... oh i dont know.... it takes 2 order bastets or nephy's to kill a single bhg bomber each time i see them is entirely coincidence? ive nailed an unsheilded bomber 40 times in one fight with sidewinder missles.... want to know what happened? nothing. barely a dent.

[Image: lunasig2.png]
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Offline Elsdragon
09-06-2009, 01:23 AM,
#148
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Sidewinders arer low damage, And I can dodge rockets easily.

No longer a slave to the man!
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Offline Lunaphase
09-06-2009, 01:29 AM,
#149
Member
Posts: 1,405
Threads: 68
Joined: Apr 2008

So your saying somthing SURVIVING more than half my payload into its unsheilded hull when its SMALLER than my ship makes sense?!

[Image: lunasig2.png]
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Offline Elsdragon
09-06-2009, 01:31 AM,
#150
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

I can do that In a Fighter >.>

No longer a slave to the man!
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