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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Rheinland model

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Rheinland model
Offline schlurbi
09-08-2009, 07:55 PM,
#51
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Is it maybe possible to have Windows like the smaller Rheinland Ships have? So that you can look into it and see 5 or 6 Pilots? Kinda like the Rheinland Armoured Transport.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Cyberanson
09-08-2009, 08:14 PM,
#52
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You do know that this would increase the polygon count and neccessary work a lot?

No, when I am looking at your signature with this Shire, I could imagine to designt it like this. Those windows are nice. (I need textures.:P)

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[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
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Offline schlurbi
09-08-2009, 08:15 PM,
#53
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Jinx has those. I think

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Cyberanson
09-08-2009, 08:24 PM,
#54
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*summons Jinx*

Master of Models, I need your help. Not just an opinion on my progress, but some hints with textures, too.

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Offline schlurbi
09-08-2009, 08:39 PM,
#55
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Well just to tell you, the Sig is a bit edited. The window doesnt look that Shiny in the game.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Cyberanson
09-09-2009, 09:08 AM,
#56
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Okay, I think I got it now:

[Image: 2zoiyhu.png]

UV mapping is really cool.

But I have a question: is there any restriction, regarding the textures in terms of size or resolution?

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Offline looqas
09-09-2009, 10:06 AM, (This post was last modified: 09-09-2009, 10:18 AM by looqas.)
#57
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Can't give you any answers there, but I have to say and give you encouragement with this being your first. I'm following this with great interest.


EDIT: It looks like a futuristic wrench. And it's good. All Rheinland ships look more or less like wrenches. Fits with their utilitarian look very well.

Flying under radar.
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Offline Shagohad
09-09-2009, 07:36 PM,
#58
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This looks more like a Rheinland battlecruiser. I just see it as being military, not commercial.

[Image: Tyrael.gif]
"THE HULL HAS BEEN BREACHED AND THE SCIENCE IS LEAKING OUT!"
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Offline Jinx
09-09-2009, 07:43 PM,
#59
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windows glow is applied via the UTF editor ( you can pick a skin and apply characteristics like immunity to ambient light ( glow ) etc. )

a texture ( mat file ) should be somewhere between 100kb ( simple ) up to maybe 1MB ( very very complex ) - it should not really exceed the 1000 kb - but even very complex ships with very many different skins usually don t really exceed this.

to keep it small - most generic freelancer skins are rather small - 128x128 or some larger ones are 256x256

for a sufficient UV mapping - a 128 suffices usually - for a detailed face mapping - 256 is sometimes needed, but very often - the generic freelancer skins place many "tiles" on one 256 skin - so that it can be used for many other purposes, too.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline Cyberanson
09-10-2009, 08:26 AM,
#60
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I managed to extract the original Rheinland window textures:
[Image: 23wwthu.png]

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