the rheinland skins look like a patchwork of multiple armour plates that just happen to be of slightly different shade / colour - creating this effect of an uneven surface and as a side product - creating a bit of "camouflage" that makes up the military feel.
your skin, while detailed and accurate, too - looks like its a plain surface that is "painted" in a camouflage fashion.
the updated image of the front section looks more "freelancerish", cause it now looks like the known patchwork, too.
the net effect is that it looks "worn" and somewhat "old" though. - if one uses the rheinland skins, ships will never really looks like they are of recent developement. - so i think you just have to decide on a roleplay level. - do you want the ship to look "new"? - then you can use your skin - but i d suggest to dye it a bit to look slightly darker ( 10 - 15% darker maybe )
if you want it to "fit into the rheinland ships" better, you should use the rheinland skins - but it wouldn t look "new" then.
personally, i d go for the older, generic rheinland look - especially when its supposed to be a troop transport, cause the idea of a troop transport is not a class that suggests something innovative, something totally new. - if it was an ion-beam frigate or a planetkiller newly developed, i d go for a "new" look.
Well, Jinx already said it: mine looks more like the ship of a private soldier company, while the original textures let this ship fit perfectly into the Rheinland shipline.
What comes next? Hitbox/SUR or hardpoints?
Forthermore: can I prevent MS3D and work completely in Blender? That would be great.