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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New Cruise Disruptor Type Missile Idea

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New Cruise Disruptor Type Missile Idea
Offline Fletcher
09-13-2009, 07:00 PM, (This post was last modified: 09-13-2009, 07:02 PM by Fletcher.)
#1
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Posts: 5,473
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Name: Mantis Cruise Disruptor
Shield/Hull Damage: 20,000/200 (Note: Paralyzer = 10,200 shield)
Refire: 0.33
Range: 1,500
Motor Acceleration: 100.00
Max Speed 250
Turn Rate 3.00 (Note: Train Disruptor = 8.71; Firestalker = 4.36)

From the basic draft above, this Mantis Cruise Disruptor is designed for a close quarters missile that is meant to interdict traders in normal speed, but cannot catch up to ships already in cruise transit. Meaning, you'll need help, or superior tactics. But due to its speed, you got to get close and launch it, since CM's may stop them.

This missile will have the same detonation distance as a Train Disruptor, but will have the ability to try and punch through the transports shields while keeping their cruise engine stalled.

This is not a fast, or exceedingly powerful missile, it is meant to have two uses. Kill the shield, kill the engines. That's it.

I just feel that there may be a little gap to exploit.

Feedback? (I couldn't think of a better name...)

[Image: 7220a57d19cexl1.jpg]
"Oh chuffing blimey, another day, another person being whiney!"
Fletcher's Feedback and Stories Thread
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Camtheman Of Freelancer4Ever
09-13-2009, 07:05 PM,
#2
Unregistered
 

Dont traders have enough weaknesses already?

Meh, I dont like it.

Slow it down more if you want the shield killer thing to work.
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Offline Boss
09-13-2009, 07:12 PM,
#3
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Posts: 5,125
Threads: 101
Joined: Jan 2008

First thing that popped into my head was this: FFA Inferno.

Seriously...that's what it would be used for. PvP. Faster than any torpedo. Homes. Smites shields. Doesn't use energy. Fighters will die in droves.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Camtheman Of Freelancer4Ever
09-13-2009, 07:13 PM,
#4
Unregistered
 

Oh yeah, Fighters can mount cruise disruptors, Bad idea. Itll make bombers even more powerful and uber...

It was a good idea at first, but if only we could customize slots more than they are already.
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Offline VenomHX
09-13-2009, 07:45 PM,
#5
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Posts: 181
Threads: 19
Joined: Sep 2009

I think it's a bad idea. The hull hit points on that CD need to drop. You have to keep in mind that with a 20k hull stat to it, it won't just be used on freighters. That alone would take out small fighters with one shot if their shields are done. Horrible idea, it would greatly destroy balanced pvp.

"Abstinence of the Heart; Sever Your Emotion Like A Defective Circuit..."

http://discoverygc.com/forums/index.php?showtopic=27830 - Please watch what you post here, please.
Signature gnome attack!

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Offline Boss
09-13-2009, 07:49 PM,
#6
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Posts: 5,125
Threads: 101
Joined: Jan 2008

' Wrote:I think it's a bad idea. The hull hit points on that CD need to drop. You have to keep in mind that with a 20k hull stat to it, it won't just be used on freighters. That alone would take out small fighters with one shot if their shields are done. Horrible idea, it would greatly destroy balanced pvp.

You've got shield/hull damage backwards.

It only does 200 hull damage. That 20,000 is shields.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline ivr56
09-13-2009, 07:56 PM,
#7
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Posts: 2,089
Threads: 154
Joined: Dec 2007

20k Shield Damage.
Just No. It will be used by everyone in Fighters and Bombers against other fighters and bombers as well as traders.

Who needs Train CDs anymore when you have a new CD that kills Shields and Ekill as well as ammunition when close enough and will be spammed.

Even if it is expensive ammunition.

[Image: ivr56.png]
[Image: ivr56.png]
[Image: ptrans.png]
[Image: 3589.gif]
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Offline Sprolf
09-13-2009, 08:25 PM, (This post was last modified: 09-13-2009, 08:26 PM by Sprolf.)
#8
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Hmm. What's this?

Another weapon that will cripple traders and make it even easier to pirate?

[Image: do-not-want-dog.jpg]


Seriously, if we keep up making it easier, very soon it will be impossible to pirate them.
Yes, it will invert upon us.

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Offline VenomHX
09-13-2009, 08:25 PM,
#9
Member
Posts: 181
Threads: 19
Joined: Sep 2009

Sorry for the misread. Even still, how many CDs do you need. There are plenty and the high end ones do the job anyway. No need for a shield killer CD either. Wouldn't that just kill the balance of the game?

"Abstinence of the Heart; Sever Your Emotion Like A Defective Circuit..."

http://discoverygc.com/forums/index.php?showtopic=27830 - Please watch what you post here, please.
Signature gnome attack!

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Offline Drake
09-13-2009, 08:28 PM,
#10
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Posts: 2,195
Threads: 93
Joined: Jun 2007

This is basically a Screamer Mine... Except as a CD. Uh, no.
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