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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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REP WITH NOMADS?

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REP WITH NOMADS?
Offline WolfVonhinslik
09-16-2009, 06:10 PM, (This post was last modified: 09-16-2009, 06:13 PM by WolfVonhinslik.)
#1
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Posts: 19
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Joined: Sep 2009

i am an outcast and i dont know if the fourm already exists, but i know nomads are friendly with me (on seekers side) but there fighters keep atacking me while exploring.... is there any was being an outcast i can get my rep to neutral with them?

Vice Admiral Wolf.Vonhinslik Of the ESS 2nd fleet
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Offline kindred
09-16-2009, 06:16 PM, (This post was last modified: 09-16-2009, 06:17 PM by kindred.)
#2
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Posts: 1,699
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Joined: Sep 2007

I fear not unless you have a special rp character approved.




Devtonia ; all-or-nothing approach to bias.
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Offline VenomHX
09-16-2009, 08:12 PM,
#3
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Posts: 181
Threads: 19
Joined: Sep 2009

My friend you cannot be friendly with the Nomad NPCs unless given special permission to play the RP of a Keeper. You have to be good at what you do to get this I am betting.

Although they are by definition allowed to ally with us, this is not the case with NPCs. Only Keeper members can ally with us, and even then we cannot openly fire upon them unless they fire upon us first. So self defense.

"Abstinence of the Heart; Sever Your Emotion Like A Defective Circuit..."

http://discoverygc.com/forums/index.php?showtopic=27830 - Please watch what you post here, please.
Signature gnome attack!

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Offline chovynz
09-17-2009, 07:58 AM,
#4
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Posts: 2,023
Threads: 79
Joined: Apr 2008

A leeeetle bit mistaken there, Mr Stealth.
Anyone can attack a Keeper, including outcasts. Indeed there are/were some outcasts that disliked them nomads hanging around. They shot at the nomads.

Just be aware of what that will mean.
You'll be stricken off the annual leave party list.
And you'll be receiving no presents as well.

For more information please read the Nomad Trial application thread.
http://discoverygc.com/forums/index.php?sh...c=47481&hl=

--------

Mr WolfVonhinslik, as I indicated to you ingame, what you ask is not possible, unless you have a Special Roleplay request approved. Admins are the only ones who can change the Rep. The nomads attack you for good reason - they are hostile to humans. You are exploring in Iota and Delta and Minor. Humans are not welcome in Iota and will be shot on sight (as I also indicated to you ingame.) Of course ... feel free to continue exploring these places, if you can manage to survive that is...

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline lw'nafh
09-17-2009, 08:00 AM,
#5
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Posts: 2,648
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Joined: Dec 2006

Well, actually, the Outcast ID says you cannot, unless in self defense. So, Outcast = No shooty Nomad players.

вellυм ѕe ιpѕυм aleт
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Offline sean24
09-17-2009, 08:01 AM,
#6
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Posts: 1,234
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Joined: Apr 2008

Sorry mate. Only an admin can alter your rep in a way to make you more friendly with the

-wild
-phantoms
-nomads
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Offline lw'nafh
09-17-2009, 08:02 AM,
#7
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Posts: 2,648
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Joined: Dec 2006

Forgot the Coalition.

вellυм ѕe ιpѕυм aleт
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Offline sean24
09-17-2009, 08:08 AM,
#8
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Posts: 1,234
Threads: 116
Joined: Apr 2008

' Wrote:Forgot the Coalition.

Thats it! I knew I was forgetting something but I could not for the life of me remember what other faction goes on that list!
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Guest
09-17-2009, 08:10 AM,
#9
Unregistered
 

' Wrote:Thats it! I knew I was forgetting something but I could not for the life of me remember what other faction goes on that list!


and the Administrator faction

And the Terrorist faction
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Offline chovynz
09-17-2009, 08:42 AM,
#10
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Posts: 2,023
Threads: 79
Joined: Apr 2008

' Wrote:Well, actually, the Outcast ID says you cannot, unless in self defense. So, Outcast = No shooty Nomad players.

Quote:Pilot carrying this ID is an Outcast, who:
* Can trade and escort smugglers
* Can fulfill bounty contracts
* Can destroy on sight any ships carrying a non-allied ID within the Omicron Alpha and Beta system
* Can ally with Nomads and Keepers
* Can engage pirates, terrorists and lawfuls within their Zone of Influence
* Can demand credits or cargo from traders and unallied smugglers or factions
* Cannot ally with any lawfuls except with Bretonian lawfuls against Corsairs, Gaians and Kusari lawfuls
* Cannot engage Nomads, Wild or Keepers except in self-defence
* Cannot use any Liners except the Prison Liner and Slave Liner

Allowed ships: Fighters, Bombers, Freighters, Transports, Prison Liners and Slave Liners, Gunboats

Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Huh ... So it does ... I didn't know that.
Sorry Stealth. I was mistaken. Old ID rules I guess.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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