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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Remove the cameraship's shieldbox and hitbox

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Remove the cameraship's shieldbox and hitbox
Offline reavengitair
09-21-2009, 08:42 AM,
#11
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

battleship shields?

:P
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Guest
09-21-2009, 08:45 AM,
#12
Unregistered
 

Miller, i have yet to see a camship slotsaver either. Put a flhook then, idle ships, without movement or chating get kicked. Easy enough.
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Offline TheMillers
09-21-2009, 08:47 AM,
#13
Member
Posts: 363
Threads: 3
Joined: Aug 2009

' Wrote:I honestly cannot imagine anyone slot-saving with a camera ship. (Also, when was the last time we were at 200?)
To answer the latter part of your question first, from around 19:30 GMT yesterday, to about 22:00 GMT the server was at 197-198 players. That meant that you had to use several attempts to get in, and if you had a high latency to the server, you really needed to be lucky not to get the unable to connect message.

You can be pretty sure, that even if you cannot imagine it, it will happen a lot if a ship can be hidden inside a station, a sun, or a planet. Just have a cameraship as one of your 5 characters pr. account, and you can be allways on. Fly it inside a planet, set speed to 15, and circle, alt-tab out of FL, go do whatever you want for however long you want, come back alt-tab back to FL, and hey presto, no need to reconnect, just fly out of the planet, and dock with it, then switch characters.

It negates all the hard work Cannon and others has put in to the idlekick functionality, made to ensure that both server bandwidth usage and accessability for all players are kept fair.

As I said, the idea seems to have merit at a first glance, but it opens up a can of worms. With human nature the way it is, it is better to keep the lid on that can.

Cpt. Miller, of the BHG|Core vessel "Miller's Lite"

Out of bats, Out of bots, Out of torps - Down to harsh language...
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Offline TheMillers
09-21-2009, 09:05 AM, (This post was last modified: 09-21-2009, 09:12 AM by TheMillers.)
#14
Member
Posts: 363
Threads: 3
Joined: Aug 2009

' Wrote:Miller, i have yet to see a camship slotsaver either. Put a flhook then, idle ships, without movement or chating get kicked. Easy enough.
Of course you haven't - Because currently the cameraship has a hitbox as everyother ship. If a "ghostship" is met in the game, it can be destroyed just like any other ship. AFK on disco, doesn't mean "Away From Keyboard", but "A Free Kill".

The moment you introduce a ship that cannot be destroyed by other players, which you do by introducing a ship that has no hitbox, it will be abused.

"Aha..." the appearently smart reader then says, "The admins can kick him then, so when I see a Camera ghostship without a hitbox , I just get hold of an admin". Right, lets make another workload for the Admins, just to make sure they get even less time to actually play the game themselves. If we are lucky, they might even leave disco in disgust, so we never get sanctioned anymore..."
(Irony used in the above paragraph)

And again, if the non-hitboxed cameraship comes into existance, it can by the nature of the gamemechanics be flown inside a planet, negating the chance for the above smart reader to even see it, so he could report it to the admin. There's ample space inside a planet to circle around at low or even high speed, without ever coming outside the planet, thereby negating any possibility of an FLhook idlekick.


So again, the easiest solution is still : Fly the cameraship better. Have situational awareness. Set up a line of flight that looks clear, thrust and switch to Turret View, you get more dramatic and cinematic footage that way, as well as a better chance of seeing what is around you, so you can switch directions if you see a possible collision situation happening.

Look at the gallery of screenies I but up on the http://bhg-screens.orgfree.com/ site, from the Battleslot 11 event sunday the 23'rd of august. I didn't participate, since it was a capship only event, but I went to take screenies. I had no collisions, and I got some good screenies. The same procedure as outlined above would work equally as well with fraps video recording.


Cpt. Miller, of the BHG|Core vessel "Miller's Draft"

Out of bats, Out of bots, Out of torps - Down to harsh language...
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Offline teschy
09-21-2009, 09:10 AM,
#15
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

Miller, I do hope you realize that you can hide -any- ship, inside a station or whatever, by using the /stuck command.

But still, what's with all this fuss about a bloody camera ship, i'd rather have people abuse that instead of over 9000 Order Carriers and Battleships.
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Offline TheMillers
09-21-2009, 09:27 AM,
#16
Member
Posts: 363
Threads: 3
Joined: Aug 2009

' Wrote:Miller, I do hope you realize that you can hide -any- ship, inside a station or whatever, by using the /stuck command.

But still, what's with all this fuss about a bloody camera ship, i'd rather have people abuse that instead of over 9000 Order Carriers and Battleships.
Yes, I do know that.. Albeit you can't fly around very much inside a station, so the idlekick functionality would work for those who try to slotsave hidden in this manner. The idlekick functionality would not work when you have the whole space of the inside of a planet to fly around in., and afair you can't use the /stuck command to move inside a planet, since it justs shift you 10 or 15 meters - planet atmosphere damage would still apply, preventing you getting inside before the ship explodes.

9000 order carriers and battleships = more targets, at least seen from a BHG|Core point of view. That's not really bad. It would only be bad, if the majority of them are lolwutters - Are they ?;)

Cpt. Miller, of the BHG|Core vessel "Miller's Lite"

Out of bats, Out of bots, Out of torps - Down to harsh language...
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Guest
09-21-2009, 09:49 AM,
#17
Unregistered
 

Maybe just once we could look at the bright side of the server, even if i tend to ignore it most of the time. Or place the camship on the lost battlebar.
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Offline teschy
09-21-2009, 09:50 AM,
#18
20yrs & I Only Got This Title
Posts: 2,471
Threads: 24
Joined: Jan 2007

' Wrote:It would only be bad, if the majority of them are lolwutters - Are they ?;)

They are, actually.
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Offline TheMillers
09-21-2009, 10:10 AM, (This post was last modified: 09-21-2009, 10:12 AM by TheMillers.)
#19
Member
Posts: 363
Threads: 3
Joined: Aug 2009

' Wrote:They are, actually.
OK, Next time I have some spare time left over, I'll model a new Order Only weapon : The HCALW mine,
The High Capacity Anti Lolwut Weapon.

It will be a weapon given by the admins, and only given by admins to official server faction leaders.

It will need a FLHook addition, so it may take some time, depending on Cannon's scheduling.

Usage : /hcalw prime <list of character names>

It won't actually damage the ships shields or hulls, but will instantly teleport the characters targetted, into the middle of the minefield surrounding the NY-Alaska jumpgate.
It is primed as above, then dropped within a 1 K radius of Order lolwutters normal congregation area, and will then work its magic as soon as a ship on the primed list comes into its range.

If used properly, such as on the 4'th of July, Australia day, V-day, New years eve, etc, it should provide some pretty interesting fireworks display for the citizens of Libety.

Out of bats, Out of bots, Out of torps - Down to harsh language...
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Offline Taneru
09-21-2009, 03:30 PM,
#20
Member
Posts: 518
Threads: 21
Joined: Apr 2009

It is impossible to hide a ship, ANY SHIP, inside a planet or star.

The atmospheric and coronal deathzones are not hollow. They extend from the center of the sun or planet all the way out to wherever the edge of the atmosphere or corona is.

No matter how much hull the ship has, eventually it will die from the constant hull damage.

Besides, why would someone go through the trouble of making a completely new ship simply to save a slot when they could just undock with the character they're trying to save a slot for (Because you'd have to be able to log on in order to get on the camera ship character, so why not just log onto the normal one?), cruise up or down from the plane a good 50k or so, and then do a full stop.
I do similar on my morph when I'm trying to do some roleplaying without the risk of being mobbed by twenty people shouting "OMG MONAD DAI!"(An exaggeration, usually it's two or three, with a couple others that are actually willing to RP with me.


Characters
Alan Markson: The Hellfire Legion's Lord Commander
The Perihelion: Freeport Four's guardian, and yet much more. Missing and assumed Lost with all hands.
Eric Dresmund: Junker, smuggler, thief. Last seen drunk on Beaumont
Vayrn Wyard: IMG Recon pilot turned Neo-Terran Captain. Last location unknown
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