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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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New base (made from components from FL)

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New base (made from components from FL)
Offline jcolwell
09-22-2009, 07:22 AM,
#1
Member
Posts: 98
Threads: 8
Joined: Dec 2008

Hey all, I was looking at livida and i decided that it was decidedly unimpressive for a base that is supposed to be able to produce all of the Zoners big ships, So i made this.

Alright, here are the base pictures that work
With labels
[Image: Labelled%20base.jpg]

From the front
[Image: Basefront.jpg]

From the left side
[Image: Baseside.jpg]

From the right side
[Image: Baseotherside.jpg]

showing the gunboats
[Image: BaseGBs.jpg]

obliquely from the back
[Image: Base%20oblique%20back.jpg]



That's is, unfortunately i am having some troubles with finding a working .cmp exporter for MS3d 1.8.4 and my copy of MS3d 1.7.6 flattens the base when i try to export then re-import

Tell me what you think please.

[Image: slcdonecopy.png]
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Offline jcolwell
09-22-2009, 12:05 PM,
#2
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Posts: 98
Threads: 8
Joined: Dec 2008

Alright, i finally got some of the base pictures uploaded and here they are they are a bit small i know, and something ate the top left corners of all of them

[Image: th_base7.jpg]

[Image: th_base5.jpg]

[Image: th_base4.jpg]

[Image: th_base6.jpg]

[Image: slcdonecopy.png]
  Reply  
Offline reavengitair
09-22-2009, 12:37 PM,
#3
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Posts: 3,399
Threads: 108
Joined: Dec 2008

Now that there is one interesting design.

Any chance of making the images bigger?

From what I can see - those are zoner juggys. Or something. Would this be a replace for Lividia?

Also, I do believe that fl bases are made from seperate parts, so you will need to seperate that base up.
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Offline Seth Karlo
09-22-2009, 02:12 PM,
#4
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

Bases in Freelancer are not made by creating a single model, you place the various model components ingame using the position markers.

[Image: SethSig.png]
Signature by Sleipnir.
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Offline jcolwell
09-23-2009, 08:00 AM,
#5
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Posts: 98
Threads: 8
Joined: Dec 2008

Okay, im gonna try for larger pictures, it is actually a basic design, there is one Juggernnaut and there are 4 Zoner GBs on it, im gonna put on some more pics soon and i removed the liners

[Image: slcdonecopy.png]
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Offline Cyberanson
09-23-2009, 08:41 AM,
#6
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Posts: 1,555
Threads: 100
Joined: Mar 2008

Although I think this idea and the approach is very good, I doubt that it will be implemented.

Do you even know how much polys your model will have? This would increase the load too much in my opinion.

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Offline jcolwell
09-23-2009, 08:57 AM,
#7
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Posts: 98
Threads: 8
Joined: Dec 2008

It has;
44486 Polygons
49838 Verticies
44486 Triangles

It would be awesome if this could be made from the components, im no good at that so i made the concept in MS3D.

[Image: slcdonecopy.png]
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Offline sean24
09-23-2009, 09:02 AM,
#8
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Posts: 1,234
Threads: 116
Joined: Apr 2008

This would be a nice replace for this station in Zoner guard system:

[Image: zoner1.png]

Sorry, its a terrible pic of the station but you know what im talking about right?
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Offline jcolwell
09-23-2009, 09:05 AM,
#9
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Posts: 98
Threads: 8
Joined: Dec 2008

Indeed, it's why i made it, for the major Zoner ship production facility it is decidedly unimperssive

[Image: slcdonecopy.png]
  Reply  
Offline Cyberanson
09-23-2009, 09:19 AM,
#10
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Posts: 1,555
Threads: 100
Joined: Mar 2008

' Wrote:It has;
44486 Polygons
49838 Verticies
44486 Triangles
No chance mate. That is way too much.

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