• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 364 365 366 367 368 … 547 Next »
Rheinland Taxation Feedback and Discussion

Server Time (24h)

Players Online

Active Events - Scoreboard
Corsair Kills - 1 / 1,000
Lawful Kills - 23 / 1,000
Red Hessian Kills - 1 / 1,000
Unlawful Kills - 19 / 1,000

Latest activity

Pages (11): 1 2 3 4 5 … 11 Next »
Rheinland Taxation Feedback and Discussion
Offline Malexa
09-22-2009, 03:01 PM, (This post was last modified: 09-22-2009, 04:47 PM by Malexa.)
#1
Member
Posts: 1,275
Threads: 186
Joined: Oct 2008

This is the Feedback and Discussion thread for the Rheinland Taxation system : http://discoverygc.com/forums/index.php?showtopic=48114

Constructive posts only, since I want to keep it under development and making it sense.

Reason for the Taxation stuff is to encourage the use of the local Corporations, getting at least a few credits into the Armory and getting more RP into Rheinland.
War to the silent traders.
Also the Military patrols have something to do and wont sit at Hamburg all the time.

It should not be a form of piracy and we wont hold up everyone, when we check a ship.
We focus on one, collect its tax and if the other trader goes on in the meantime, well thats luck for him.
The RP background is simple. Ensure that the rheinland economy and the war effords wont suffer, by foreign companies taking Rheinland money from the Rheinland Corporations.

The taxes can only be collected by the [RM], to ensure we have it under control.

The levied taxes are really low, so it should not harm anyone.

Malexa

[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
  Reply  
Offline Irra
09-22-2009, 03:25 PM,
#2
Member
Posts: 1,329
Threads: 35
Joined: May 2008

Do you consider 4 mil low ? Never mind ...

this is cool signature
Reply  
Offline Cyberanson
09-22-2009, 03:27 PM,
#3
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

May you please tell us, where you get 4 million from? The highest tax is 200.000 on Class 3 goods.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Irra
09-22-2009, 03:37 PM,
#4
Member
Posts: 1,329
Threads: 35
Joined: May 2008

' Wrote:May you please tell us, where you get 4 million from? The highest tax is 200.000 on Class 3 goods.

Well got taxed 4mil i died ... didn't payed that much for less them 1mil cargo ... it was neon i think ... from liberty on my zoner whale.

Never mind ... i don't even come close to Rhineland with it anymore no one cares for RP of trader there ...

this is cool signature
Reply  
Offline Cyberanson
09-22-2009, 03:53 PM,
#5
Member
Posts: 1,555
Threads: 100
Joined: Mar 2008

Ah, so you are No.U.Trading? The pilot of this vessel deserved it, he disobeyed our orders. And it was no tax, it was a fine.

Now back to topic: this taxing system has a maximum of 200k on a full load of Class 3 goods.

All rules for contraband and the fines stay active.

ALG Waste Disposal
Faction Status - Recruitment - Message Dump
[Image: image.png]
Rheinland Military Information Center | Marinenachrichtendienst Central Computer
  Reply  
Offline Malexa
09-22-2009, 04:03 PM,
#6
Member
Posts: 1,275
Threads: 186
Joined: Oct 2008

The 4 million fine for the third smuggling attempt, is hard to reach actualy.

Most smugglers get caught a maximum of 2 times, then they are more cautious.
To land on the criminal list, you have to be a really valuable smuggler.
If you do the same smuggling route over and over again, still not avoiding the checkpoints, then nobody can help you anymore.

Smuggling is about roleplay, about staying hidden and using camoflague for your cargo.
Just running with your load is the proper roleplay for admitting that your cargo is full of illegal stuff, no matter what you tell or where you hide it.

And its about the Taxing system for certain goods in here.
I want to develop it if possible, so it makes the most sense.

[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
  Reply  
Offline cmfalconer
09-22-2009, 04:08 PM,
#7
Member
Posts: 1,140
Threads: 52
Joined: Jun 2007

*raises hand*
I have a question. Military Vehicles out of Rheinland have a tax of 200k if it's more than 1k of goods.

You can't fit > 1k of Military Vehicles in ANYTHING except a barge can you?

.
  Reply  
Offline Weedalot
09-22-2009, 04:11 PM,
#8
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

' Wrote:*raises hand*
I have a question. Military Vehicles out of Rheinland have a tax of 200k if it's more than 1k of goods.

You can't fit > 1k of Military Vehicles in ANYTHING except a barge can you?
call it 250 units than.. i think its a 4 per one.

♠ Because we can ♠
  Reply  
Offline Malexa
09-22-2009, 04:14 PM,
#9
Member
Posts: 1,275
Threads: 186
Joined: Oct 2008

Ah thanks for pointing this out.

I will change it now.

[Image: image.png]
[<span style="color:#FFCC00">The Mandalore's Office</span>]
  Reply  
Offline Irra
09-22-2009, 04:27 PM,
#10
Member
Posts: 1,329
Threads: 35
Joined: May 2008

Again me ... yes once i run away from Indy with artifacts and then came back with neon run form him again because i know ppl tend to shot down someone who run away from them before ... and while doing later it involved carrying neon , then gate/lane parts and no illegal stuff there i tried to RP as best i could ... try to get permission from everyone involved ... maybe i forgot something ... but still ... never mind ... i am wanted there , eh?...:D... am i still wanted , after my ship got destroyed ?

back to topic:
Well ... it looks nice ... taxes aren't big ... and gate/lane parts , ship hull panels , VIPs also use more cargo space ... not sure what else use more cargo then usual and how much more but i think anyway its less then 1000 too so maybe change those too?

this is cool signature
Reply  
Pages (11): 1 2 3 4 5 … 11 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode