' Wrote:Downside of these guns is a speed of 350 m/s.
O_O
' Wrote:Known bug?
The Corsair Titan's infocard now says its a Hawk.
That made me lol. Hopefully there won't be any other bugs, or at least none worse than that one.
[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
I lost my universal armor upgrade 8 on my Corsair bomber.I am 200% sure I had it before.
Today I go to 91 for new bomber guns and I see no armor upgrade.
How is that possible and why?
' Wrote:HM,when bombers can not use fighter guns, wHat is with corsair advantage of shieldbusters ???
The same thing as with the Outcast advantage of the Inferno - it applies only to fighters.
' Wrote:Devs, can this be fixed somehow? There are much ppl with UNMOUNTED CODEs at their bombers (like me, 4x golden blade), but i cant undock, because server kicks me. Any solution on this, coz i dont want to sell that 4 codes !
Your cargo hold is full. Codes take a small amount of cargo space. Just sell your cargo and you should be good to go.
1.Bombers screwed
2.mining screwed COMPLETLY
3.when i go for mining, i get 2 niobium ore (O.o), day ago, before update, i have from 1-200 -.-
3.falcata textures not changes, still looks sucks
Sound problem fixed, turns out it was those pesky drivers I installed, when my pc turned it's toes up a few days ago.
BTW, kudos to the dev team and all involved in the update, pirates may now actually have to pay attention when doing what they do, the new types of transport turrets are much fun :D
Some error was found in your game or mods' files. --- will try to work around these.
But please signal the following problem(s) to the author of the mods you activated in FLMM :
MarketGood entry (commodity_ship_hull_panels on hi02_02_base) is defined twice
MarketGood entry (commodity_synthpaste on bw11_03_base) is defined twice
MarketGood entry (commodity_ship_hull_panels on ew85_02_base) is defined twice