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  Discovery Gaming Community Discovery General News and Announcements
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Discovery 4.85: Update 1 Released

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Discovery 4.85: Update 1 Released
Offline Canadianguy
10-05-2009, 10:31 PM,
#181
Member
Posts: 780
Threads: 5
Joined: Jul 2009

' Wrote:1.Bombers screwed

No, they where made to be worse vs VHF and better than before vs caps and transports.
Aka, they are now more like bombers.

Quote:2.mining screwed COMPLETLY
3.when i go for mining, i get 2 niobium ore (O.o), day ago, before update, i have from 1-200 -.-
Dusty said in the new mining guide that the yield boost are still not activated.

[Image: RobertJenson.png]
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Offline Alley
10-05-2009, 10:51 PM,
#182
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

bomber guns are a bit hard to use against smaller targets (gb or even another bomber), 350 m/s is maybe a little too slow.

Laz Wrote: Alley was right.
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Offline Canadianguy
10-05-2009, 10:52 PM,
#183
Member
Posts: 780
Threads: 5
Joined: Jul 2009

' Wrote:bomber guns are a bit hard to use against smaller targets (gb or even another bomber), 350 m/s is maybe a little too slow.
It was kinda the purpose of that change.

[Image: RobertJenson.png]
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Offline Hartfordshire
10-05-2009, 11:26 PM,
#184
Member
Posts: 18
Threads: 3
Joined: Jul 2009

Aaahhh.... finally; bombers are fixed... was waiting for this!

YESZ! YESZ!

Sometimes, i dream about cheese.
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Offline spec
10-05-2009, 11:44 PM,
#185
Member
Posts: 304
Threads: 9
Joined: Jan 2008

Good job on the update, that was a pleasant surprise:)

On Bombers -
I don't think bombers were fixed, they were just nerfed.
It's good that Bombers can't be used against VHF, as it's not their primary role.
I was looking forward to an update like this which forces bombers to be used for Anti-cap or as a Transport eliminator.
But with the Razor gone now, it's useless against a Gunboat.
Even with SNAC on, gunboats are agile and bomber weapons are piss all...

Can we up the damage on bomber wps + increase range/refire rate keeping the same speed ?
This will allow it to be still used anti-cap without it interfering in VHF territory.


The way I see it is
BS/Carriers - Counter other BS, Carriers, Cruiser, Gunboats
Cruisers - Other cruisers + small ships
Gunboats - All fighters + bombers
Bomber - Gunboat, Cruiser, BS
VHF - Any fighter or bomber

Bombers should sacrifice speed, agility and wps speed for Long distance + High powered wps.
Till this is done, bombers are either useless for their role or too powerful and will be used as an jack of all trades.

<span style="font-family:Century Gothic">Spec - Independent Trader</span>
Small Transport - Hauling without earning

Current Status: Inactive - Too Much Work and Travel
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Offline Death.RunningVerminator
10-05-2009, 11:50 PM,
#186
Member
Posts: 4,308
Threads: 143
Joined: Nov 2008

' Wrote:bomber guns are a bit hard to use against smaller targets (gb or even another bomber), 350 m/s is maybe a little too slow.
I think bombers should be able to hit a gunboat, shouldn't they?

Ok, and again i ask.

When Igiss says, "trade routes are improved" is that including the Planetformers?
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Offline spec
10-05-2009, 11:58 PM, (This post was last modified: 10-06-2009, 12:12 AM by spec.)
#187
Member
Posts: 304
Threads: 9
Joined: Jan 2008

This update seems to be causing issues with the FL Character Editor.
I've replaced the IONCross files in the editor's directory with the new ones from Freelancer after the update.

The program loads, but when editing any saved games - it shows this error - "Run-time error '5': Invalid procedure call or argument"

Any ideas ?

Edit: ps: It's something to do with the IONCross files, I've replaced the old files and they are working, There's something on the new files which IONCross doesn't like.

<span style="font-family:Century Gothic">Spec - Independent Trader</span>
Small Transport - Hauling without earning

Current Status: Inactive - Too Much Work and Travel
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Offline JovialKnight
10-06-2009, 12:07 AM,
#188
Member
Posts: 327
Threads: 2
Joined: Apr 2008

Nice work! Enjoying it as I type.

Quick bug I found.

Was attacked by 3 corsair npcs in O-7, blew up one, and the other two just vanished ~3seconds later. No debris, nothing, just poof'd.

[Image: sig-5761.jpg]
Duncan M'guire - Warden of Manchester
Bretonia Police Authority -- Message Dump -- Recruitment -- Restricted Goods/Nomad Licensing -- Bounty Board -- Faction Feedback -- Christy's -- Laws of Bretonia
Gateway)Perth - Alec McIntyre MBE
Gateway Interstellar -- Message Dump -- Recuitment -- The Bar -- Faction Feedback
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Offline Aoyagi
10-06-2009, 12:33 AM,
#189
Member
Posts: 634
Threads: 22
Joined: Sep 2008

' Wrote:Good job on the update, that was a pleasant surprise:)

On Bombers -
I don't think bombers were fixed, they were just nerfed.
It's good that Bombers can't be used against VHF, as it's not their primary role.
I was looking forward to an update like this which forces bombers to be used for Anti-cap or as a Transport eliminator.
But with the Razor gone now, it's useless against a Gunboat.
Even with SNAC on, gunboats are agile and bomber weapons are piss all...

Can we up the damage on bomber wps + increase range/refire rate keeping the same speed ?
This will allow it to be still used anti-cap without it interfering in VHF territory.

If you can't hit a gunboat with Snac every time, it's good. They are -supposed- to have some chance to evade it. As you wrote, their primal role is "All fighters + bombers" . And if bombers could mount razors, they still could kill fighters quite easily.

And about that buff of bomber weapons, that would be total nonsense. It would be step back.

' Wrote:If I were to make bomber guns, I'd make them do double damage but also double the energy needed for it. I think that 4.00 is still way too much for a bomber, even if the speed of it is only 350 m/s.

Just keep them like this, we will see how it works.
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Offline DarthCloakedGuy
10-06-2009, 12:38 AM,
#190
Member
Posts: 1,263
Threads: 55
Joined: May 2008

Greyhounds got nerfed. Seriously? It takes several of them to down anything worth downing, now you have to do so faster.

If this is to be the case, Greyhounds must be made so that they are no longer the largest fighter in Liberty (save Civilian line and the Werewolf).

[Image: SLRU.png]
[Image: hispaniansubcopy.png]
[Image: elconsejeroub2copy.png]
HISPANIANS, FOR THE GREATER GLORY OF HER PEOPLE
A Plea to the Outcasts (PG)
CHARACTERS:
LR-I.Got.Nothin', LR-Empty.Pockets, and LR-Dead.End = &quot;Lash&quot; McDaggit of the Liberty Rogues.
SMUG~Eat.My.Exhaust = Jane Terraman and Bob McAdams, smugglers of the Liberty Rogues.
[H]Cj.Martino.Perez = Martino Perez, self-declared Counselor of the Hispanians.
AVATAR MADE BY SPIRIT! THE AWESOME.
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