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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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Should factions receive money from the admins?

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Poll: Do you think factions should get a set amount of money each week?
You do not have permission to vote in this poll.
Yes!
40.00%
46 40.00%
No!
44.35%
51 44.35%
Only Certain factions
15.65%
18 15.65%
Total 115 vote(s) 100%
* You voted for this item. [Show Results]

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Should factions receive money from the admins?
Offline Marburg
10-12-2009, 09:01 PM, (This post was last modified: 10-12-2009, 09:02 PM by Marburg.)
#11
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Posts: 3,446
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I did read it...it's a horrible idea imo

Factions can supplement their income by ::gasp:: doing missions

Offline obnoxious1
10-12-2009, 09:06 PM,
#12
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Posts: 569
Threads: 34
Joined: May 2008

Free credits?!?! Hell yeah I'll take em!
as far as it being a good idea.. kinda yes kinda no, Makes sense RP wise that profits would come from selling of products related to bases & stations of said faction. BUT also gonna make some lazy factions that deem welfare easier than going out & trading or doing missions..

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Offline eyvind
10-12-2009, 09:13 PM, (This post was last modified: 10-12-2009, 09:17 PM by eyvind.)
#13
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' Wrote:It's also oorp to receive money from oorp entities. ...Factions shouldn't survive by charity. If a faction looses the ability to support itself by its own members then it needs to wither & die. something will replace it in time
If this was put into effect, it would hardly be explained by Admins giving factions money. It would be explained in a way that makes quite a bit of sense, in my opinion.

Militaries get funded by their House. The House is funded by a plethora of things, such as taxes. These taxes, for example, don't exist in the game and hence the basis for the entire financial foundation of multiple factions disappears. On the other hand, many of the expenses of most factions don't exist in the game either. In my opinion, this exhibits a balance. A balance that has been more or less kept by the ingenuity of players in bending the original circumstance of their factions. Military factions now have general traders, for example.

Another example would be corporations, such as Ageira. Ageira doesn't get much of their funds from moving cargo containers around. They get their funds from the government as well as through the Jump Gate and Trade Lane construction projects. Neither source of funding exists in the game. Again, it's a balance. In the case of Ageira, however, it's a balance no one has yet managed to achieve. Over the past year alone more than 3 unofficial Ageira factions have struggled, reached, but eventually fallen for another few dedicated souls to give it a shot.

Most factions have a balance like this. Some have much more trouble maintaining this unnatural balance of funds and some don't. A good example would be Ageira and DSE. DSE capitalizes not only on the Jump Gate and Trade Lane projects, but also on materials export, manufacturing, and so on. The balance for DSE is much easier to sustain and the faction becomes much easier to keep alive. Ageira, as described, has a considerably tougher time.

Militaries are generally popular, get more members, and are not focused on the credit aspects of their existence. They get by with donations from members, members funding themselves, as well as the inevitable grunt work of the leaders. Those factions that aren't as inherently popular but still suffer from this weakness we are discussing are not easy to keep going.

It's not always the fault of the factions, their leaders, or the members. Just because a faction has trouble keeping their credit count up does not mean they deserve to dwindle into nonexistence. Their existence is generally highly beneficial to the community, server, and mod. These factions might be the ones with a more role-playing heavy role in Discovery, without much of a foothold in game mechanics. The development members of these factions produce is valuable to the furthering of Discovery as a whole, perhaps more so than that of the ever-popular militaries and other factions with a much stronger game-play foundation.]


(Since my bias seems to be brought up every time I support these types of initiatives, let me point out that I am directly advocating providing support to factions I have no stake in beyond the same stake all members of this community do.)

Let me also add that I am disappointed in the attitude you are demonstrating in this thread, Marburg. You are obviously strongly opposed to the idea, but if you are truly determined to defend that position perhaps you should discus in a calmer and more constructive tone. Caustic words and sarcastic statements are, in my opinion, not the best way to convey your arguments.

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Offline Seth Karlo
10-12-2009, 09:14 PM,
#14
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Ninja'd

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Offline Marburg
10-12-2009, 09:28 PM,
#15
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Posts: 3,446
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Being the neurotic Gaian that I am, it would be simple to imagine accepting money from the admins & pretend it came from the Green Front & RP something to that effect...but screw that! There is absolutely no need for it when all the members of the faction need to do is to do the legwork to keep themselves afloat by pooling the money they make & then rp'ing that in whatever way they like.

Offline guitarguy
10-12-2009, 09:32 PM,
#16
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I'd rather have official factions setting a good example than saving to support the faction. For example:

The [LN] want to buy a new Dreadnaught. So the faction leaders take their traders out for a week or two, time they could be spending enriching the RP in Liberty. If they would have gotten a "budget" from the Liberty congress, they wouldn't need to trade as much to get something we know they'll be responsible with.

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Offline Colonel.Tigh
10-12-2009, 09:36 PM, (This post was last modified: 10-12-2009, 09:38 PM by Colonel.Tigh.)
#17
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No its bad enough, they get both their proposal money back (ok fair is fair) and an aditional 800.000.000+ (the cap armor).

If factions want more money, they should pirate more, police more, do more missions, or trade with faction Transports.
We have hundreds of independend-something traders, while the tradefactions are vacant.

I dont see why official faction should get even more honey for free as they already get.


edit: and if a faction leader wants to fly a Dread, he should have to pay for it.
 
Offline Angelfire
10-12-2009, 09:46 PM,
#18
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Posts: 768
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I've been thinking about stuff like this for a while too!

From a different angle though.

If there is one thing that takes the Rp right out of me, it's Grinding!

However... for some, the grinding part IS RP.

Not all of us have 4 hours a day to trade for the RP characters, factions etc. we would like to play nor the entire weekend to get a guard rep...

Trying to set up Inspector P. Wee so I can actually have fun with him has sucked my soul dry! I look at the character as work!

And that is a single Indie entity...

I havnt even set up my Angelfire Character becuase the Bagging and Tagging will take me two months!

Herewith what I suggest:

Whether it be faction or Indie, there should be 'reward' or Incentive based initiatives to help players set up and maintain their RP characters.
(Yeah, I'm saying $$ AND Rep!)

A Faction leader would require more incentives than an Indie, this is certain.
The power of a well financed faction is the ability to hire mercenaries and freelancers for escort missions, incentivise new players with financial rewards, set up more Traders etc.
It stimulates a circle of progress that will eventually fund itself.
A new player will happily read the rules and learn how to RP for a couple of million credits! I have proven this with my Sirius-Wide Trading faction on USA.


The incentives that I suggest are as follows:

You only qualify for Admin funded activity after a certain time on the forums - minimum 6 months.

A special request with motives, RP justification and (in the case of a faction leader) Financial strategy gets submitted privately to a designated Admin.


Its important that nobody knows who is funded and who is not funded.

Also: Spot prizes for stellar RP performance... there have been times when I have read RP on the forums and seen some ingame that I wished I had the $$$ to send a big 'nicely done' to those involved!

I do this stuff in Real Life all the time, it keeps everyone fresh and excited and (importantly) keeps my hard workers feeling rewarded for their efforts.

Anyhoo.. just my 0.02c

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Offline Vergil
10-12-2009, 09:50 PM,
#19
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Posts: 527
Threads: 25
Joined: Nov 2008

its kinda hard to say. IND has enough money to buy 10 dreadnaughts with cap 8 armor, but some other factions need money a lot to help finance new members, and it requires quite a few people, because trading is as boring as hell, and even with a good transport, its hard to get money fast when you need it as a new official faction, which recruits are coming in daily and you just spent 500 million on becoming official. But then again, some factions, after the rough period after they become official, would just be sitting on their arses with money coming in. I think if the 500 million was refunded IF they succeeded in becoming official, it still requires people to really want a faction to go through to get the money, and it means the faction could easily deal with the new recruits.

Thoughts?

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Offline VenomHX
10-13-2009, 05:08 PM,
#20
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Posts: 181
Threads: 19
Joined: Sep 2009

If it was to be role-played correctly then I would say yes. The amount and frequency however is up for question and speculation.

I believe that in the interest of role play it would help factions be more of a participant in role playing vs spending time trading. I am fully aware that trading/smuggling is a heavy component of -some- people's role play. I myself am fine roaming and role playing in my Sabre but I find myself putting more time into my clan's forum and into trading to help my clan and newer members more than I do actually playing. Even if I were able to receive an allotment from the Admins through a role-played agreement after we go official we would still do our convoys, but it would make it easier for us to spend time actually playing our characters, fighting corsairs, taxing playings for cargo instead of money which in itself would make traders prosper more and possibly encourage more trading factions.

I am not one of those people who has hours on end to trade, nor do I want to spend my time trading. Sometimes it feels as if all I ever do is trade with a minuscule amount of time available for actually playing. Trading isn't my hobby.

I do feel that the notions of factions receiving allotments for taxes from their house, sales from commodities, etc are viable and should be introduced. The amounts and frequency however as I stated before are up for speculation. I mean seriously, how would it be done? On a per faction basis? To the main government entity to be fiscally trickled down to factions? I think for it to actually work a full charter needs to be explored pointing out how it should be done and how it could work, in a fair way mind you.

&quot;Abstinence of the Heart; Sever Your Emotion Like A Defective Circuit...&quot;

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