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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Why are there distances between Stations and Jumpgates?

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Why are there distances between Stations and Jumpgates?
Offline atlantis2112
10-18-2009, 11:06 PM,
#1
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Posts: 1,350
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Joined: Apr 2009

I just thought of this question. what is the point of putting jumpgates way out on their own? Wouldn't it make more sense to have all ships and stations all nice and tight together for economic purposes?
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Offline monsterlancer
10-18-2009, 11:16 PM,
#2
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Maybe wormholes are not that stable. Might lose a station. Same with a Jumpgate.

You could also say that the forces that allow the making of Wormholes and Jumpgates only converge in selected areas.

Placing a station too close would not give the personel enough time to man the defenses if needed.

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Offline Barrier
10-18-2009, 11:19 PM,
#3
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The first word that comes to mind is traffic. Yes, traffic in space.
The second word that comes to mind is resources. Stations are beside the "good stuff".
Third word that comes to mind is relations. Competitors don't want to be too close to each other. That also applies to Enemies, like Red Hessians and Corsairs.

Hope that makes it clear.
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Offline Colonel.Tigh
10-18-2009, 11:19 PM,
#4
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Take a good look at Texas, then you will know why noone will want a jumpgate next to their station.

Dallas incident ring a bell?

...Living on a Police borderstation is living in fear:P
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Guest
10-18-2009, 11:20 PM,
#5
Unregistered
 

I believe the reason comes close to:
"Digital Anvil thought it would be prettier if they were in a pretend-order of sorts."

Basically, it looks better this way. All that's left is you people who'll try and rationalize it somehow. Truth is, there's no real RP reason for it.
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Offline yurineova
10-18-2009, 11:24 PM,
#6
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Well, with Trade Lanes, means that you can put a station almost anywhere and easily reach it.

As for stand alone jumpgates, kinda akward but it could also mean that a tradelane will be there in the near future.

As to positioning of Jumpgate, yea, response time is understandable AND also I image you cant just throw a jumpgate anywhere, it has to be built in certain stable locations (to prevent collisions of planets, stars, etc)

signature goes here once its done!
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Offline Agmen of Eladesor
10-18-2009, 11:30 PM,
#7
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I was thinking along the same lines as Crucial for my first response - traffic as well.

If you have not done so, I recommend that you read the Honor Harrington series - they do a GREAT job of talking about stable wormholes (effectively jump gates / jump holes) and what happens with lots of people traversing them.




(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Bear
10-18-2009, 11:34 PM,
#8
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The reason why they are so far out is so that pirates can pirate you without the need to go near a station. Second reason is so that it takes longer trade.

 
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Offline Zeb Harley
10-19-2009, 01:10 AM,
#9
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The reasons are the objects in a starsystem.

You cannot jump through the gravity wells of suns so you have to go around them with a slower speed.

You also cannot initiate a jump close to objects with a big mass, that is the reason why the jumpgates are at a far distance to objects with a big mass like planets.

Since they connect different systems with a straight line, it also has to be made sure there is nothing interfering with this straight line. This explains why the jumpgates are exactly where they are: every other position would send you into the gravety-well of a yet unknown system's sun.

This may not be the official point of view of the Ageira-administration, but every transport-pilot of the company knows a thing or two about space-travels. After all this IS the reason why Ageira does not recommend using jumpholes! You never know if they don't send you right into the middle of a sun.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

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Offline yurineova
10-19-2009, 02:10 PM,
#10
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Posts: 744
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Joined: Jul 2007

' Wrote:The reasons are the objects in a starsystem.

You cannot jump through the gravity wells of suns so you have to go around them with a slower speed.

You also cannot initiate a jump close to objects with a big mass, that is the reason why the jumpgates are at a far distance to objects with a big mass like planets.

Since they connect different systems with a straight line, it also has to be made sure there is nothing interfering with this straight line. This explains why the jumpgates are exactly where they are: every other position would send you into the gravety-well of a yet unknown system's sun.

This may not be the official point of view of the Ageira-administration, but every transport-pilot of the company knows a thing or two about space-travels. After all this IS the reason why Ageira does not recommend using jumpholes! You never know if they don't send you right into the middle of a sun.
longer more thorough explaination of what I said earlier =P

signature goes here once its done!
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