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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Discovery without Armour upgrades?

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Poll: Would it be a good or bad thing?
You do not have permission to vote in this poll.
It would be good, it may lower PvP
9.09%
5 9.09%
It would be bad, people would PvP to gain superiority
5.45%
3 5.45%
It would be a more dangerous place to all
9.09%
5 9.09%
RP'ers would be victim to PvP'ers
10.91%
6 10.91%
Radiation would kill us
7.27%
4 7.27%
Combat would be too short
12.73%
7 12.73%
Make combat shorter, its too long
18.18%
10 18.18%
It adds to RP, since the rich/high command would use high armour
9.09%
5 9.09%
Its just a PvP buff
7.27%
4 7.27%
It can be a RP buff
1.82%
1 1.82%
Other
9.09%
5 9.09%
Total 55 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3
Discovery without Armour upgrades?
Offline Elsdragon
01-02-2010, 03:49 AM, (This post was last modified: 01-02-2010, 03:49 AM by Elsdragon.)
#21
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

for fighters, remove UAV and boost armor by 2.5X all aorund. simple. Caps..>eh...not so simple.
remove Fighter armor, and PVP will be ALOT quicker. if another 2.5X isnt added. Cap armor seems to be just required...and I dotn want to have to rebalance caps.

No longer a slave to the man!
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Offline Tenacity
01-02-2010, 03:54 AM,
#22
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

My suggestion would be to remove armor altogether, and improve the armor of each shipclass based upon the standard armor upgrade used.

I do agree that if we removed fighter armor and did not improve their base armor, it would bring fighter combat times in line with cap battles, but that might be a huge disadvantage for a lot of groups with less powerful fighters.

Overall, my COA would be...

Fighters/bombers/freighters/transports: x2.5 base armor
Gunboats: x3.0 base armor
Cruisers/battlecruisers: x3.5 base armor
Battleships: x4.0 base armor

And remove the armor upgrades entirely. It would be nice if we could add other equippable items that had different effects, though - like, power cells which increase your maximum power capacity by a certain amount, or reactors which improve power regeneration rate, or "cloaking devices" which reduce the range you show up on sensors (but do not turn you 'invisible')

[Image: Tenacity.gif]
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Guest
01-02-2010, 10:15 AM,
#23
Unregistered
 

My suggestion to solve al the whining is this.


Stop playing the game, it's that easy.


Or return to 1.0


The game is more or less balanced enough as it is, however i'd like to see more possibilities as a energy upgrade relative to the armour upgrade. Not that you could mount both at the same time, obviously.
Reply  
Offline Varok
01-02-2010, 11:20 AM,
#24
Member
Posts: 827
Threads: 36
Joined: Dec 2009

' Wrote:To be honest, what we need is to reduce the amount of bots/bats

Problem of long combat solved.

That is a good idea,also reducing the armor upgrades would be good.
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Offline Robert.Fitzgerald
01-03-2010, 02:25 AM,
#25
Member
Posts: 1,727
Threads: 32
Joined: Feb 2008

Don't remove armour upgrades and simply upgrade every armour around, that removes choice from players. I like having 2.1x extra armour on a few characters, or even 1.4x armour on others. On some characters I feel no armour is required, so I don't buy it. If you really don't like having to pay 15 million extra to set up a fighter, pay 10 million (UAV 7). On most fighters it wouldn't even make a difference in combat, yet you save 5 million.

Armour upgrades are not the problem with long fights between fighters and/or bombers. Fighters and bombers can dodge each other consistently, and this is often called "shield camping". If you reduce armour, reduce the number of bots / bats, etc people will simply dodge more as they don't want to die.

Leave it as is.

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Offline jxie93
01-03-2010, 03:03 AM,
#26
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

Armour represent a fundamental problem in Discovery where everyone just want the best upgrade... Because "OLOLOL I HAS MOAR ARMOUR THAN JOO I ARE BETTAR" It's all about competition and e-peen enlargement, like the existence of capital ships.

Of course this competition is healthy until a player decides to powertrade for weeks, even months so he/she can afford the biggest ship with the best armour. This process of powertrading is caused by the initiatial urge to gain an advantage over others, but results in boredom, lack of RP and generally a bad experience for others.

Therefore I propose either a complete removal of armour upgrades and rebalance damages according to base hull or at least lower the prices a little.

edit: Actually I have another idea, turn armour upgrades into class based just like weapons and shields.

examples - Figthers up to Universal 6, Gunboats up to Universal 8 and so on.

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Offline Panzer
01-03-2010, 03:07 AM,
#27
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Got summut outta the box in mind... Sure, rad kills us, but... imo the only things to ditch the armor upps are smalls - bombers and fighters. THEY have the sweet capability of staying unhit.

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Offline TYHPilot
01-03-2010, 03:09 AM,
#28
Member
Posts: 169
Threads: 15
Joined: Sep 2009

I am a fan of the make ships carry less shield batteries and nanobots. Easier than revamping all of the weapons and hull stats to make up for no more armor.

Seriously, Batts and bots are what really make fights long. In fights I gauge my progress by watching the batts bot numbers go down, not by looking at the actual hull shield hit points.

Black|Sails
Kishiro Technologies
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Offline Tovig
01-03-2010, 05:00 AM,
#29
Member
Posts: 874
Threads: 34
Joined: Mar 2009

' Wrote:My suggestion would be to remove armor altogether, and improve the armor of each shipclass based upon the standard armor upgrade used.

I do agree that if we removed fighter armor and did not improve their base armor, it would bring fighter combat times in line with cap battles, but that might be a huge disadvantage for a lot of groups with less powerful fighters.

Overall, my COA would be...

Fighters/bombers/freighters/transports: x2.5 base armor
Gunboats: x3.0 base armor
Cruisers/battlecruisers: x3.5 base armor
Battleships: x4.0 base armor

And remove the armor upgrades entirely. It would be nice if we could add other equippable items that had different effects, though - like, power cells which increase your maximum power capacity by a certain amount, or reactors which improve power regeneration rate, or "cloaking devices" which reduce the range you show up on sensors (but do not turn you 'invisible')

Yes. This and the reduction of the b/b.
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