• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 481 482 483 484 485 779 Next »
Four hour rule is now two hour rule.

Server Time (24h)

Players Online

Active Events - Scoreboard
Kusari Super Alloy Shipments - 2,427,975 / 2,500,000
LSF Arms Shipments - 215,890 / 2,000,000
LSF Munition Shipments - 168,331 / 2,000,000
Pirate Black Market Shipments - 653,840 / 1,000,000
Dragon Bounties - 16 / 10,000
KOI Bounties - 57 / 10,000
LSF Bounties - 41 / 10,000
Samura Bounties - 6 / 10,000

Latest activity

Pages (6): « Previous 1 2 3 4 5 6 Next »
Four hour rule is now two hour rule.
Offline Zapp
10-20-2009, 09:09 PM,
#11
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

Thing is, once you die in a system you're not allowed back in there until the time (2 hours now) is up, regardless if the person/people who killed you is/are still there. Sure, you probably won't get sanctioned for it if the entire population of that system changes in the two hours and you go back, but it's still not allowed.

Now if you run/dock and manage to flee, you can go back if they leave the system before the time is up.

Anyways.

If you play for hours like that at a time where you can count the four hours out, there may be some other problems besides this going on...

[Image: u8rHEaq.png]
Reply  
Offline jxie93
10-20-2009, 09:19 PM,
#12
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

' Wrote:Thing is, once you die in a system you're not allowed back in there until the time (2 hours now) is up, regardless if the person/people who killed you is/are still there. Sure, you probably won't get sanctioned for it if the entire population of that system changes in the two hours and you go back, but it's still not allowed.

Now if you run/dock and manage to flee, you can go back if they leave the system before the time is up.

Anyways.

If you play for hours like that at a time where you can count the four hours out, there may be some other problems besides this going on...

Like switching to a powertrader char and pass that four hours. Harhar.:lol:

[Image: jxie93.gif]
*Signature Walkthrough* | *deviantART Gallery* | *Graphics Repository*
  Reply  
Offline Barrier
10-20-2009, 09:19 PM,
#13
Event Developer
Posts: 1,513
Threads: 203
Joined: Nov 2008

' Wrote:Anyways.

If you play for hours like that at a time where you can count the four hours out, there may be some other problems besides this going on...

Good thing I don't have that problem. 2 hours is my whole playing time :laugh:
I personally don't think it will do any bad things (since all those who are infected with space madness probably sit glued to the screen "From Dusk 'till Dawn") What it will do though is shorten the gap between RPing.
Reply  
Offline Bazza
10-20-2009, 09:46 PM,
#14
Member
Posts: 826
Threads: 56
Joined: Jun 2009

' Wrote:Thing is, once you die in a system you're not allowed back in there until the time (2 hours now) is up, regardless if the person/people who killed you is/are still there.

I always thought it was allowed so long as no-one in the party involved was still there. Oh dear, means I've put myself at risk quite a few times now....

Hmm, should go freshen up on the rules.:rolleyes:


If someone is giving you a hard time during a long playing session, well, you beat them the first time, show them whose boss a second, third, fourth time. Make them fear your name.

[Image: DatAssSig.gif]
  Reply  
Offline Agmen of Eladesor
10-20-2009, 09:54 PM,
#15
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:Firstly, Rheinland Engineers CAN build it in 2 hours!

As for the rest, i think its kind of ok, i alwaysed used to log off that char after death or escape and change the sceenery, but then you think, hey how about playing that char *looks to the watch* oh not bad idea, no 4 hours gone.

And beeing back as soon as possible is easy, just go to the next system and wait, until your killer has left (will happen in less than 2 hours most of the times), so not problem there either.



This is incorrect.

Quote:[color=#ffff33]5.7 A player who was killed in a PvP fight must not enter the system where the fight took place with any of the characters on his/her account(s) until two hours have passed from the time of his/her destruction.

If the player respawns in the same system, he/she must leave the system within 10 minutes of his destruction without attacking anyone, except in self-defense. Other players are not allowed to attack one who is leaving.

Transports/Freighters/Liners which have been killed in a PvP fight may return to the system in which they were destroyed but only for purposes of moving through the system or for trade within that system. They may only act in a purely defensive manner and may not resume acts of piracy.

5.8 A player who was killed in a PvP fight must not attack the enemy (player or players involved in the death) with any of the characters on his/her account(s) for 2 hours.

5.9 Self-killing during a PvP fight is counted as a normal PvP death.

Y'all need to pay attention when the rules change. You die - you stay OUT of the system with ALL of your characters (that aren't traders that are trading).





(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
  Reply  
Offline BaconSoda
10-20-2009, 10:03 PM,
#16
Member
Posts: 3,399
Threads: 117
Joined: Feb 2008

' Wrote:Phantom attacks...EVERY TWO HOURS!



If you miss the 7 o'clock showing, you can just catch the 9 o'clock show.

I concur. Be ready, Sirus! :angry:

[Image: Skritt.gif]
[8:32:45 PM] Dusty Lens: Oh no, let me get that. Hello? Oh it's my grandma. She says to be roleplay.
[12:49:19 AM] Elgatodiablo: You know its nice that you have all that proof and all, Bacon... but I just don't believe you.
Reply  
Offline Elsdragon
10-21-2009, 04:03 AM,
#17
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Dustykins Wrote:*grumbles*

No longer a slave to the man!
  Reply  
Offline Weedalot
10-21-2009, 04:03 AM,
#18
Member
Posts: 2,364
Threads: 38
Joined: Oct 2008

that is nice.. it was 2 hours before.. and its nice to have it 2 hours now..
Its not about the Hours you stay out... its about how you treat each other.. if you kill someone and going to log out.. or just want to be nice PM him that he can come back.. or even stay (yes he is not allowed to engage you and should not) But some nice gestures go long way in making this server more friendly.

♠ Because we can ♠
  Reply  
Offline n00bl3t
10-21-2009, 04:21 AM,
#19
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

Should be one.:D

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Cannon
10-21-2009, 04:29 AM,
#20
Ex-server monkey
Posts: 4,530
Threads: 1,161
Joined: Mar 2008

I wonder if we should make things more realistic and delete ships once they are destroyed

Alternatively make them unusable for say 30 days. This would definitely prevent people from coming back until their ship was rebuilt.

Proud member of "the most paranoid group of people in the community"
Old Avatar #2 | Old Avatar #3



Reply  
Pages (6): « Previous 1 2 3 4 5 6 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode