• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Rules & Requests Rules
« Previous 1 … 132 133 134 135 136 … 198 Next »
Admin notice: cruise is fleeing rule is removed

Server Time (24h)

Players Online

Active Events - Scoreboard
Core Dominance - 0 / 10,000
Humanity's Defiance - 0 / 10,000
Nomad Ascendancy - 0 / 10,000
Order Mastery - 0 / 10,000

Latest activity

Pages (12): « Previous 1 … 5 6 7 8 9 … 12 Next »
Admin notice: cruise is fleeing rule is removed
Offline Zeb Harley
10-29-2009, 11:10 PM,
#61
Member
Posts: 645
Threads: 25
Joined: Jan 2009

' Wrote:What about traders?, its going to make it impossible for traders to get away from pirates.

I don't think my traders will have problems with this rule. It always felt a little strange not being able to have the pirate cruise after you, some did anyway.

This change does not worry me at all, and eight of ten of my ships are trading ships.

' Wrote:for those who missed it: the moral of it all is ----> traders with teeth are fun for pirates. - within reason.

  Reply  
Offline blubba
10-29-2009, 11:20 PM,
#62
Member
Posts: 628
Threads: 22
Joined: Jul 2007

Not sure I like this one. I can see lots of downside and little upside.
Having said that, I'm off to go try it out for myself.
I can't really be constructive if i don't know can I?

[Image: 17pswi.jpg]
Reply  
Offline Dra1003
10-29-2009, 11:21 PM,
#63
Member
Posts: 608
Threads: 39
Joined: Jun 2008

hmm i don't agree with this one we should have called a vote first.

Sigh.. but really? wasn't this a bit rash to change the rule so suddenly?

Ive had enough of disco for now. I might be back at the next mod release.
[Image: 2816cswjpg.png]
The Master of all things cyborg

Bio Extensive Research
  Reply  
Offline CzeReptile
10-29-2009, 11:30 PM,
#64
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

I have noticed that after ekill, my power does not go up for some time. Does this new rule also mean that I cannot ekill and fire CD?

[Image: n24ZouO.gif]


Reply  
Offline Remember
10-29-2009, 11:44 PM,
#65
Member
Posts: 69
Threads: 14
Joined: Sep 2009

I figured you would whine Dr. Beardface, but what I believe this encoruages is RP. Real honest RP. I fly a transport and had been CD'ed in Cali by two pirates yesterday and it was a hoot. If you want to know I ended up giving you both 400,001 k credits and two "solar system blow up Nukes," which they happly took and we all went our ways. Why? Because we all, three of us, Role played out a fun, enjoyable even that made our otherwise boring night, fun. You guys remember having fun right? With a bit more understanding, depth and actually Role play and not crash and burn, it's actually possible to make this modification work out. Lets try it out shall we?

Can you remember the fallen, the Righteous? If you forget them, you lose sight of your purpose, your honor, your soul. You become, like them...
Reply  
Offline Kazinsal
10-29-2009, 11:58 PM,
#66
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

' Wrote:Changes such as this need to be run by the community first. When you go and change core game mechanics, it just.. Isn't right.
That's what I thought, too. But I've only played the new update for ten minutes and I'm already happy with the changes.

Cruise drain still pisses me off though.

Retired, permanently.
Reply  
Offline darthbeck
10-30-2009, 12:05 AM,
#67
Member
Posts: 2,457
Threads: 112
Joined: Jan 2009

I like the new LM range, but thats just me.

Also, this rule opens up the realm of capital warfare tactics. Before they were about five hundred words, now they are many thosands of words.

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
  Reply  
Offline n00bl3t
10-30-2009, 12:27 AM, (This post was last modified: 10-30-2009, 12:28 AM by n00bl3t.)
#68
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

:lol:

Rather funny when people want public discussion on some rules before they are implemented, but not on others.

As for the actual rule in itself, there should be less rule violation reports to process, which should compensate for other things.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Doc Holliday
10-30-2009, 12:31 AM,
#69
Global Moderator
Posts: 8,815
Threads: 746
Joined: Aug 2008
Staff roles: Moderator

' Wrote:So caps can now cruise to catch up?

But they're also a sitting duck for about 30 seconds while their weapons recharge.

[Image: 7Md2x4D.png]
[MFE]Med Force One | Tales of Recovery|Med Force Enterprises
Reply  
Offline blubba
10-30-2009, 12:36 AM,
#70
Member
Posts: 628
Threads: 22
Joined: Jul 2007

A sitting duck but for what?
If their target can't take them down with firepower alone, the targets screwed anyway and it doesn't matter that they have to wait an extra 30 secs to die.

[Image: 17pswi.jpg]
Reply  
Pages (12): « Previous 1 … 5 6 7 8 9 … 12 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode