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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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System modder needed!

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System modder needed!
Offline Denelo
04-18-2007, 06:08 PM, (This post was last modified: 04-18-2007, 06:21 PM by Denelo.)
#71
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

Quote:Btw, that dust field seems a bit too dark, could it be made completely transparent? Just so that it could blend in with the background better plz.

I'm working on that.

Quote:Thick asteroid field should be placed somewhere, where there still is empty space. If the area marked in the previous sketch is full (I mean, Borneo and FP12 are there), then please put it around sector B5 - between the system's border, the 2 suns and the neutron star

ok, sounds good.

Quote:One more thing, I don't know if I look at it right, don't have the distance perspective, but doesn't the green light go too far?

Does it? I wouldn't know, I'm red-green deficient... can't see green very well.

EDIT: ok, I need to stop working on it for a bit... have to go eat.

in the mean time, here's the latest piccies (been testing this last one for a while)

hm... I need to fix Singapore's Shipyards...

[attachmentid=1931]

hmmm.... odd infocard.

[attachmentid=1932]

Ok, I need to fix the Biodomes too...

[attachmentid=1933]

Here's the radiation field around the neutron star:

[attachmentid=1934]

Ok.. now I need to log for a bit.
  Reply  
Offline Panzer
04-18-2007, 06:15 PM,
#72
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Well, the green light is not a problem to me, just wondering if it should go that far (good colour though, not too dark, not too bright, I like it). This light is perfect in the immedeiate vicinity of the neutron star, but imo it would look a bit strange near the shipyard, on the other end of the system. Maybe only I see it that way.

(looks at D:dry:)

[Image: Vxqj04i.gif]
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Offline Exile
04-18-2007, 06:19 PM,
#73
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Dont look at me :mellow:

You were the one wining about the green color!:P
i didnt mind


[Image: harlequincopy.png]
  Reply  
Offline Denelo
04-18-2007, 06:22 PM, (This post was last modified: 04-18-2007, 06:22 PM by Denelo.)
#74
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Posts: 1,816
Threads: 77
Joined: Feb 2007

See above edited post. I'll be back asap.
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Offline Exile
04-18-2007, 06:25 PM,
#75
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Posts: 4,594
Threads: 135
Joined: Dec 2006

Looks good denelo.

P's satisfied as well.

Little bugs thad have to be fixed remain, and that odd info card:lol:

No need to be back "Asap"

We are getting help from you= we adapt, not you.
Realy take your time.

rule 1) RL = first!


[Image: harlequincopy.png]
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Offline Denelo
04-18-2007, 06:36 PM,
#76
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Posts: 1,816
Threads: 77
Joined: Feb 2007

Yep:) back by the way.

you still trading?

aaannddd.... we probably shouldn't add that other asteroid field. Would make it too laggy...
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Offline Exile
04-18-2007, 06:43 PM,
#77
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Posts: 4,594
Threads: 135
Joined: Dec 2006

Dont then, your the editor;)

Yes we are still mining :lol:


[Image: harlequincopy.png]
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Offline Denelo
04-18-2007, 06:50 PM,
#78
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

OK... newest screenies:

Hmm.... I need to learn how to use the coords. lines in the system.ini files...

[attachmentid=1935]

And how to rotate things, apparently.

[attachmentid=1936]

ok....

Next edit + testing, coming right up.
  Reply  
Offline Exile
04-18-2007, 06:59 PM,
#79
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

The shipyard looks good,

and with the coords things, try moving it bit by bit, and chek, then annother bit, and chek again.

worked for me with some other stuff.


[Image: harlequincopy.png]
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Offline Denelo
04-18-2007, 07:01 PM,
#80
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

Yep, that's what I'm doing.
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