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final rheinland battle transport

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final rheinland battle transport
Offline Colonel.Tigh
02-02-2010, 11:25 PM,
#21
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Posts: 666
Threads: 4
Joined: Oct 2008

Loks good, would make a good convoy leadship, and normal transport shields will do, its small cargospace will keep it from beeing whored, the Prisonliner isnet common either, not even the Luxliner is.

But maybe 3800 with no CD and CM, to realy get the full of the freelancer ID (or indietrader)
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Offline Prysin
02-02-2010, 11:49 PM,
#22
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

hmm, oh and dusteh.... a slave liner with all Tcerbs can almost do more damage then a Storta/Scylla with all primarys....

but its almost as long as the LN dread (15% shorter)

[Image: v1zVWKX.png]
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Offline Govedo13
02-03-2010, 12:42 AM,
#23
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Posts: 4,663
Threads: 97
Joined: Jul 2009

' Wrote:hmm, oh and dusteh.... a slave liner with all Tcerbs can almost do more damage then a Storta/Scylla with all primarys....

but its almost as long as the LN dread (15% shorter)
Well It cant if it is pounded with nice pulse guns, I do cap 8 Lux liner with my P transp (Cap 6, 3 pulse 5 Tcerbs) even without using the bots,but exactly dusteh ate me alive with his behemoth...... because the better turning and small size.
On the topic :this ship will work nice with normal transport shield indeed ,freighter one is overkill.And may be due to the small cargo size CM may be?

€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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Offline Mounteblanc
02-03-2010, 02:59 AM,
#24
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Posts: 649
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' Wrote:hmm, oh and dusteh.... a slave liner with all Tcerbs can almost do more damage then a Storta/Scylla with all primarys....

but its almost as long as the LN dread (15% shorter)

Uh, you still have to take into account the accuracy differences. A Slave Liner with full Cerbs will have some extreme targeting issues, because Cerbs only shoot at 600 m/s.

Now, about the proposed balancing, please make it larger than 3200 cargo units. That's just not enough to warrant using it instead of the Behemoth.
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Offline Varok
02-04-2010, 10:11 AM,
#25
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Posts: 827
Threads: 36
Joined: Dec 2009

Awesome! Jinx I love your models! Do you think you need an apprentice?:)
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Offline mwerte
02-05-2010, 11:05 PM,
#26
Old Man
Posts: 4,049
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Joined: Nov 2007

' Wrote:being 90% of the size means that it has 75% of the cargo capacity? O.o

I'd rather have it be bigger and keep the cargo space. Or be 10% smaller and have 10% less cargo space.
Jinx, can you address this please?


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Offline jlrfernandez
02-16-2010, 11:15 PM,
#27
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Posts: 78
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Joined: Jul 2009

NIce job mate.. i like how the conteiners goes on the ship.

[Image: Kyramur-Solus_small.png] [Image: Kyramur-Tad_small.png] [Image: Jurkadir_small.png] [Image: Verda-a-tome_small.png] [Image: Droter-Kadem_small.png] [Image: Traser_small.png] [Image: Gra_small.png] [Image: Liberty_small.png] [Image: Jurkadirer_small.png] [Image: Kyramurer_small.png]
The Mandalore's Office
Signed,
Mandalorian Alor'ad: Vau.Bendak, Mandalorian Mercenaries.
Slaver: Cpt Fernandez, on board of -SE-Arabian.Nights, Slavery Enterprise Corp.
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Offline Akura
02-16-2010, 11:22 PM,
#28
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Posts: 5,367
Threads: 167
Joined: Mar 2009

I think making it the Akegata and Shire stats are the better option, and with the Liberty-Shire being proposed and modeled, that leaves us with a Con-trans per house.
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Offline Jinx
02-17-2010, 09:53 AM,
#29
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

Quote:QUOTE(mwerte @ Feb 1 2010, 04:10 PM) [url=http://index.php?act=findpost&pid=890250][/url]being 90% of the size means that it has 75% of the cargo capacity? O.o

I'd rather have it be bigger and keep the cargo space. Or be 10% smaller and have 10% less cargo space.
Jinx, can you address this please?

i have adjusted the cargo capacity of the ship to 4k now - ( but thats always only a suggestion anyway - cause its balanced in communion )

here s an excerpt of the ini i have attached to it:

nanobot_limit = 750
shield_battery_limit = 750
hold_size = 4001
hit_pts = 350000
steering_torque = 30000000000.000000, 30000000000.000000, 40000000000.000000
angular_drag = 150000000000.000000, 150000000000.000000, 150000000000.000000
rotation_inertia = 10000000000.000000, 10000000000.000000, 10000000000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
shield_link = l_freighter_shield01, HpMount, HpShield01
hp_type = hp_freighter_shield_special_6, HpShield01
hp_type = hp_freighter_shield_special_5, HpShield01
hp_type = hp_freighter_shield_special_4, HpShield01
hp_type = hp_freighter_shield_special_3, HpShield01
hp_type = hp_freighter_shield_special_2, HpShield01
hp_type = hp_turret_special_7, HpTurret01, HpTurret02, HpTurret03, HpTurret04, HpTurret05, HpTurret06, HpTurret07, HpTurret08, HpTurret09, HpTurret10, HpTurret11, HpTurret12, HpTurret13, HpTurret14
hp_type = hp_thruster, HpThruster01

it says :
- 350.000 hitpoints ( which is a hell lot of hitpoints for a transport )
- 4k cargohold
- 750 bats / bots ( which also is quite a ton )
- class 6 shields ( 29k )
- low agility
- 14 turrets

basicly a tough rock with a minor shield - and its not 90% of the size of a shire - but around 70% ( after another comparison )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline Tovig
02-17-2010, 04:16 PM,
#30
Member
Posts: 874
Threads: 34
Joined: Mar 2009

The frieghter shield disturb me.
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