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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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System modder needed!

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System modder needed!
Offline Exile
04-19-2007, 04:21 PM,
#121
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

You mean exploding pockets, as in Sig 13?


[Image: harlequincopy.png]
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Offline Panzer
04-19-2007, 04:23 PM,
#122
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Yup, unless you find it wrong. Thought about putting mines in there, but nah, too lame and ease.

[Image: Vxqj04i.gif]
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Offline Dab
04-19-2007, 04:31 PM,
#123
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Sawawark or whatever needs a pop zone more centered around it.. Right now you could go to the left side of it and nothing would spawn near you.

Also, from looks of Minato station, your ids_name numbers need changed, as you get the blank grey line.


More suggestions/bug helping to come! ... After school is over.

[Image: DFinal.png]
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Offline Exile
04-19-2007, 04:43 PM,
#124
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Thanks for the help Dab.

Denelo, if you could follow the man's advice please.


[Image: harlequincopy.png]
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Offline Panzer
04-19-2007, 04:52 PM,
#125
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Hah! with such support, our system will be a hit.

Or at least a good takeoff for a new, disco's official system maker.

[Image: Vxqj04i.gif]
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Offline Denelo
04-19-2007, 05:04 PM,
#126
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

ok, I'm back...

first, the exploding gas: Not sure I can do this, but I'll try!

next, Dab's advice: On the Zone, ok, sounds good. On the Inforcard: Haven't entered those in FLed IDS yet.

On this:
Templar (18) Wrote:Hah! with such support, our system will be a hit.

Or at least a good takeoff for a new, disco's official system maker.

I certainly hope so:D
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Offline Exile
04-19-2007, 05:10 PM,
#127
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Btw, did you come up with a price jet?


[Image: harlequincopy.png]
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Offline Denelo
04-19-2007, 05:13 PM,
#128
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

No (I'll have to see the finished thing), not an exact one, but it'll probably be in the area of 750 mil-950 mil. Highest it could go is 1 bil, but I doubt it'll be that high.
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Offline Exile
04-19-2007, 05:19 PM,
#129
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Well, we allready have like 400.... trade needed.


[Image: harlequincopy.png]
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Offline Dab
04-19-2007, 05:22 PM,
#130
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

For exploding gases, use the field from Sigma-13. It comes with the gases, then you can edit the gases damage, if you want it to do more. I can give you exact field names when I get back to my laptop.

[Image: DFinal.png]
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