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  Discovery Gaming Community Role-Playing Unofficial Factions and Groups
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IPG

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IPG
Offline Strichev
11-27-2009, 02:44 PM,
#1
Member
Posts: 857
Threads: 120
Joined: Jun 2009

-INDEPENDENT-PIRATES-GUILD-


[Image: blackbeard1.jpg]



1) HISTORY AND BASIC INFO

Founded in 817.A.S. on Beaumont base.
IPG is guild structure faction that consists of independent pirates that have decided that beeing completely alone is not good for a pirate. They formed an United Guild in which they could trust and work with each other, a family where they could find help, and a home. Each and every member must follow special "Codex" which includes:


1) Think of yourself and the Guild first
2) Always try to become Rich to establish a good lifestyle and for the benefit of the Guild.
3) Share part of your profits with the Guild, for Funding to new Pilots.
4) Never harm another Guild member.
5) Try your best to convert any independent pirate into the Guild.
6) Use your head. Call for Backup if you need. Do not give the Guild a bad name.
7) Follow rules mentioned above at all times. Unless advised by a Higher Ranker IPG Member.

Guild offers safety of larger group but still allows much room for member to exploit. IPG has small tolerance for non-members since they represent competition for members. Any pirate that joins the IPG receives 5 millions credits so that he can establish a Ship with Good Weapons. Once you have a few hours of experience on Your IPG Vessel, You may get a grant of more credits to be spent on buying more upgrades.

2) SHIPS

Allowed ships are:
-Pirate, Border world (Sabre) & Civilian Line with exception of the Barghest and Werewolf as they are Ships that are kept on tight observation by the Liberty Rogues. Gunboats are not very welcome, but may be used on condition that it is requested by the Guild Leaders. Pirate transports might be a good idea for cargo piracy, and so they are Accepted.

We do not advise that you use Weak Ships and Eqipment, as the Piracy trade is a very risky one.
-Outcast and Corsair weapons and ships are not allowed.

Zone in which IPG member is allowed to operate:
-Main Houses, (Mainly Liberty as it is the Centre of all trade)
-Gallia and Cassini is RESTRICTED.

3) Bases:
-Junker bases.
-Other pirate owned bases are good for short repairs but not for longer operations.
-Freeports are allowed for emergency landings only

3) Relations with factions:

1) Hostile:

-House polices, navys
-House companies
-Bounty Hunters

2) Friendly:

-Junkers
-Other Unlawful Pirates. For means of Teaming up for Skirmishes, Raids, Piracy, Smuggling, Etc.



5) IFF and ID:

-Pirate ID
-Freelancer IFF

6) Goals:

-Maintaining its own existence
-Making credits
-Establishing its own headquarters
-Other things are basically up to the pirate (him/her self)

Current members:
-IPG-Slavko- (Sabre)
-IPG-Scorpio- (Eagle)
-IPG-Sting- (Roc)
Reply  
Offline Sprolf
11-27-2009, 02:46 PM,
#2
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

' Wrote:5) IFF and ID:

-Pirate ID
-No IFF

That's in violation of the ID's rules...
You'll need a Freelancer IFF to be legal.

Also, I'm not entirely sure if we could use yet another faction of pirates, let alone a faction of pirates that goes anywhere and everywhere. (Read: Mostly likely very specific high profit chokepoints.)

  Reply  
Offline Strichev
11-27-2009, 02:49 PM,
#3
Member
Posts: 857
Threads: 120
Joined: Jun 2009

IFF changed to freelancer
What do you suggest abaut "can go anywhere thing"?
Only systems with Junker bases in them?
All mistakes you have found are beeing fixed. So please keep looking for them.
Reply  
Offline Alex.
11-27-2009, 02:52 PM,
#4
Developer
Posts: 3,938
Threads: 145
Joined: Aug 2009
Staff roles: Server Manager
Coding Dev
Moderator

<strike>
' Wrote:
-INDEPENDENT-PIRATES-GUILD-
[Image: blackbeard1.jpg]

1) HISTORY AND BASIC INFO

Founded in 817.A.S. on Beaumont base sybollicaly in the same system as Bounty Hunters Guild was created.
IPG is guild structure faction that consists of independent pirates zhat have decided that beeing completely alone is not good for an avrage pirate. Each and ewery pirate must follow special "Codex" which includes:
'ewery'? 'zhat'? 'avrage'?
Fail.</strike>

' Wrote:Guild offers safety of larger group but still alows much room for member to exploit. IPG has small tollerance for non-members since they represent competition for members. Any pirate that joins guld recieves 1 million credits so that he can buy at least some ships.
1 million credits isn't really enough...

Plus what Sprolf said.
EDIT:
' Wrote:
-INDEPENDENT-PIRATES-GUILD-
[Image: blackbeard1.jpg]

1) HISTORY AND BASIC INFO

Founded in 817.A.S. on Beaumont base sybollicaly in the same system as Bounty Hunters Guild was created.
IPG is guild structure faction that consists of independent pirates that have decided that beeing completely alone is not good for a pirate. Each and every member must follow special "Codex" which includes:
1) Think of yourself and the Guild first
2) Always try to become even richer
3) Share part of your profits with the Guild
4) Do never harm another Guild member
5) Make sure that any independent pirate who is not part of the IPG joins or dies
6) Use your own head
7) Follow rules mentioned abowe at all times
Still seeing errors there...
'beeing', 'abowe'.
Reply  
Offline blubba
11-27-2009, 07:43 PM,
#5
Member
Posts: 628
Threads: 22
Joined: Jul 2007

I'm not sure being neither Corsair or Outcast but I'd be surprised if they'd let a warship that was neutral to their biggest enemy roam around their home system.
The threat of espionage is high.
I don't really see it, but see what they reckon.

[Image: 17pswi.jpg]
Reply  
Offline Tomtomrawr
11-27-2009, 07:54 PM,
#6
Guardian of the Void
Posts: 3,224
Threads: 242
Joined: Nov 2007

Well, the idea of an independant pirate faction has been thought of many times and unfortunately it can't work. Where would you dock? You would eventually have to ally yourself with one faction to get docking rights, and then you aren't independant.

But if you want to persist, I'll make you a good faction sheet if you can pay me....

[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. &lt;3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
Reply  
Offline CzeReptile
11-27-2009, 08:33 PM,
#7
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

There is already a Independent pirate group out there in Sirius. We have couple of ships and two bases of operations. Lets just say that Rogues do like the captured navy pilots and cargo from ships that forget to pay us.

However more pirates like us are not to be tolerated. You can either join us, or perish.

[Image: n24ZouO.gif]


Reply  
Offline Sprolf
11-27-2009, 08:40 PM,
#8
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Which is why you will perish.


A mentality like that is going to leave you in a situation not dissimilar to those of the Apocalypse ships.

  Reply  
Offline Elsdragon
11-27-2009, 08:52 PM,
#9
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Yep. Doomed. It is the "JOIN R DIE" that causes these things to utterly perish. THe idea I had before had some tenous alliances, but just being " I AM LONER I WILL WIN" just dosent work

And finally, BW line is civillian Not outcast, minus the falcata. And civillian Ships are very good, the guns arent.

No longer a slave to the man!
  Reply  
Offline jammi
11-28-2009, 12:03 AM,
#10
Badger Pilot
Posts: 6,888
Threads: 412
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

Now, I like the idea of this, simply because of the day they wander into Bretonia and meet the unlawful brick wall of the Corsairs, Mollies, Gaians and Buccaneers. I mean yes, the Buccaneers are mostly spineless cowards, but that's only when it comes to larger organisations. And we'd sure as hell outnumber these guys. Which makes for funsies.

In other words, poke your nose into our turf, and we'll jump on you. And keep jumping on you until, in your own words, you "joins or dies".:P

[Image: redon.gif]
[Image: f0D5b.png][Image: O2Zu5.png][Image: IlS2I.png][Image: yNeaK.png][Image: 9zbjr.png][Image: D7RGg.png]
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