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Weapons group.

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Weapons group.
Offline [-=XTF=-]Aslan
02-24-2009, 02:00 AM,
#1
Member
Posts: 85
Threads: 16
Joined: Mar 2008

Hi , have played freelancer for yrs [mostly pvp servers] and never worked out how to program weapons group [ not really needed to ,see above] and it seems a must on disco,can some one point the way for me .many thx.

[Image: xtfheader.jpg]

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Zeltak
02-24-2009, 02:09 AM,
#2
Unregistered
 

Inside the game (preferably in space meaning undocked) do this:

Click the F1 button on your keyboard, from here go to Options > Controls > User Interface

Inside the User Interface window, scroll down til' you see these properties:

Activate Weapons Group 1
Activate Weapons Group 2
Activate Weapons Group 3
Activate Weapons Group 4
Activate Weapons Group 5
Activate Weapons Group 6

Here are the properties to activate (meaning you make the guns/missiles "green" on the bottom right weapon window.)

So lets say you have 6 Guns, I will call them A,B,C,D,E,F

In weapons group 1, you want Guns A, B, C and D activated.

In weapons group 2, you want Guns E and F activated.

So inside the Options > Controls > User Interface window, click on "Activate Weapons Group 1" to chose which hotkey you want to use to trigger Group 1.

After that, (now you must be in space), the bottom right window which shows all your weapons, after clicking on the hotkey you have chosen for Group 1, then click on Guns: A, B, C and D to make them green.

Then you setup another hotkey for "Activate Weapons Group 2", then once again fly in space and click on the hotkey you chose to trigger Group 2. Then activate (green the weapons) in the bottom right window for Guns E and F.

-----

Extra tip.

If you are flying a Very Heavy Fighter class vessel. The standard load out is 4 Hull Buster Guns and 2 Shield Buster Guns, along with either a Train CD / Mini-Razor / Torpedo Launcher.

It is most common to use three weapons group.

Weapons Group 1: 4 Hull Busters and 2 Shield Busters
Weapons Group 2: 4 Hull Busters
Weapons Group 3: Train CD / Mini-Razor / Torpedo Launcher

However this may vary, I go by this standard weapon group setup.
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Offline tazuras
02-24-2009, 04:30 AM,
#3
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Alright, how come most of the time I sock my weapon groups get broken (the are either reset to standard or made so all the groups that had been assigned are now every weapon, or sometimes something even stranger...)

[Image: l2gnAQh.png]
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Offline Fellow Hoodlum
02-24-2009, 04:44 AM,
#4
Bodacious Cowboy
Posts: 6,386
Threads: 1,038
Joined: Feb 2006

I presume you mean 'dock' ... Always remember to do that in weapons group one if you can.
You'll be resetting them every time otherwise.

Hoodlum

[Image: sighoodlumkb4.jpg]
Some say he is a proud member of: "The most paranoid group of people in the Community."
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Offline tazuras
02-24-2009, 05:35 AM,
#5
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

Lol, yes i meant dock, and I have noticed that but thanks for confirming my suspicions, I'll have to see if it ever happens when I so remember to switch back to group 1 first.

[Image: l2gnAQh.png]
Reply  
Offline 13CentKiller
02-24-2009, 05:45 AM,
#6
Member
Posts: 1,635
Threads: 88
Joined: Jan 2007

There are links in my signature to tutorials, one containing information on the setup of a basic weapons group:)

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


  Reply  
Offline [-=XTF=-]Aslan
02-24-2009, 05:10 PM,
#7
Member
Posts: 85
Threads: 16
Joined: Mar 2008

' Wrote:Inside the game (preferably in space meaning undocked) do this:

Click the F1 button on your keyboard, from here go to Options > Controls > User Interface

Inside the User Interface window, scroll down til' you see these properties:

Activate Weapons Group 1
Activate Weapons Group 2
Activate Weapons Group 3
Activate Weapons Group 4
Activate Weapons Group 5
Activate Weapons Group 6

Here are the properties to activate (meaning you make the guns/missiles "green" on the bottom right weapon window.)

So lets say you have 6 Guns, I will call them A,B,C,D,E,F

In weapons group 1, you want Guns A, B, C and D activated.

In weapons group 2, you want Guns E and F activated.

So inside the Options > Controls > User Interface window, click on "Activate Weapons Group 1" to chose which hotkey you want to use to trigger Group 1.

After that, (now you must be in space), the bottom right window which shows all your weapons, after clicking on the hotkey you have chosen for Group 1, then click on Guns: A, B, C and D to make them green.

Then you setup another hotkey for "Activate Weapons Group 2", then once again fly in space and click on the hotkey you chose to trigger Group 2. Then activate (green the weapons) in the bottom right window for Guns E and F.

-----

Extra tip.

If you are flying a Very Heavy Fighter class vessel. The standard load out is 4 Hull Buster Guns and 2 Shield Buster Guns, along with either a Train CD / Mini-Razor / Torpedo Launcher.

It is most common to use three weapons group.

Weapons Group 1: 4 Hull Busters and 2 Shield Busters
Weapons Group 2: 4 Hull Busters
Weapons Group 3: Train CD / Mini-Razor / Torpedo Launcher

However this may vary, I go by this standard weapon group setup.
Thx for the info

[Image: xtfheader.jpg]

Reply  
Offline 13CentKiller
02-25-2009, 02:13 AM,
#8
Member
Posts: 1,635
Threads: 88
Joined: Jan 2007

My bomber is set up like this:

Weapon Group 1: 4 Sheild busters
Weapon Group 2: Solo torpedo
Weapon Group 3: 4 Sheild busters & Train cruise disruptor
Weapon Group 4: Solo Train cruise disruptor (For intercepting)
Weapon Group 5: Solo Countermeasure

[Image: Il4lzb1.png]
"Three o'clock is always too late or too early for anything you want to do."


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