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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Open letter to the community

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Open letter to the community
Offline Akura
01-05-2010, 01:27 AM,
#11
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

' Wrote:Or just have more than one field/sellpoint for every mining ID bonus.
that way, if everyone clusters in one place... well ......... they can enjoy the pirates while other folks go somewere else.

It's more like, three sell points per mining run.


Gold Sells in Bretonia for pennys for the Lazy, Liberty for the Meh, and Rheinland for the ones willing to risk it for profit.
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Harcourt.Fenton.Mudd
01-05-2010, 01:31 AM,
#12
Unregistered
 

' Wrote:It's more like, three sell points per mining run.
Gold Sells in Bretonia for pennys for the Lazy, Liberty for the Meh, and Rheinland for the ones willing to risk it for profit.


And noone goes to liberty with it, or bretonia.

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Offline reavengitair
01-05-2010, 01:35 AM,
#13
Member
Posts: 3,399
Threads: 108
Joined: Dec 2008

That's why mining sucks and you should powertrade:P

Seriously. I've been doing the same run since 4.85 came out - and I'm still doing it. >.>

Profitable, the only pirate I meet is Zelot, and whats best - you come to Kusari!
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Offline Grail
01-05-2010, 01:36 AM,
#14
Member
Posts: 687
Threads: 36
Joined: Sep 2008

So, what is the matter with pirates? is this about pirates or the mining system?

Dont nerf it, has been said its on development stage, but still it works.

Look at Rheinland the last few days.

[Image: image.jpg]
LWB The Unioners Cryer~
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Harcourt.Fenton.Mudd
01-05-2010, 01:36 AM,
#15
Unregistered
 

' Wrote:and whats best - you come to Kusari!


I try to avoid it, too many of the players there are like 'you round eyes, you die'.

Not to mention how so many KNF seem to turn their backs on pirates that are from kusari......
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Offline Exsiled_one
01-05-2010, 01:38 AM,
#16
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

yeah, they're all cooperating with them and being on their payroll.
now if someone actually has a proof of this...

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
  Reply  
Offline Baltar
01-05-2010, 01:44 AM,
#17
Member
Posts: 1,621
Threads: 28
Joined: Jan 2008

@ Zapp: Here's the positive of spreading things around ... the more people gather in one spot ... the more you'll attract pirates. Just like picnics attract ants ... they go where the food is. If you spread the food around ... you don't have giant ant hills to contend with.
  Reply  
Offline Zapp
01-05-2010, 01:49 AM,
#18
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

Exactly. Makes things a lot better for not only pirates, but escorts who are then hired to take out those pirates, or mercs/freelancers/hunters who respond to bounties placed by miners. Law enforcement also can come out in force.

[Image: u8rHEaq.png]
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Offline Yuri Romanov
01-05-2010, 02:00 AM,
#19
Member
Posts: 11
Threads: 3
Joined: Dec 2009

Something I've been toying with in my mind. I see it as a way to add a new dynamic for trading.

Pick a planet or station, and Create a RP-able event, such as a natural disaster, change in government, or invasion.

Pick a commodity, one that would be reasonably needed during such an event.

Give some kind of a bonus to those who deliver the commodity, such as a better selling price, or a change in reputation.



Another way it could work out.

One faction Challenges another for a system.

A planet/station is chosen for a final battle.

Each side has to move a set number of provisions before the other side, those who do so first, win the planet.

IE: 25000 Military Vehicles and 50000 Light arms are required to take over the system. Each faction hires traders to gather the required materials, and escorts them to their destination. They also hire the criminal elements in their oppositions system to try to disrupt their enemies' convoys.


What do you guys think?
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Harcourt.Fenton.Mudd
01-05-2010, 02:08 AM,
#20
Unregistered
 

' Wrote:Something I've been toying with in my mind. I see it as a way to add a new dynamic for trading.

Pick a planet or station, and Create a RP-able event, such as a natural disaster, change in government, or invasion.

Pick a commodity, one that would be reasonably needed during such an event.

Give some kind of a bonus to those who deliver the commodity, such as a better selling price, or a change in reputation.
Another way it could work out.

One faction Challenges another for a system.

A planet/station is chosen for a final battle.

Each side has to move a set number of provisions before the other side, those who do so first, win the planet.

IE: 25000 Military Vehicles and 50000 Light arms are required to take over the system. Each faction hires traders to gather the required materials, and escorts them to their destination. They also hire the criminal elements in their oppositions system to try to disrupt their enemies' convoys.
What do you guys think?


Prehaps add temp changes to routes based on events ?
Reply  
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