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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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The Werewolf

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The Werewolf
Offline Tenacity
01-08-2010, 02:10 AM,
#1
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

So, I'm rather disappointed with the greyhound after flying it for a bit with my rogue... now I'm looking for something new.

The werewolf seems like an interesting ship - bomber-like hull strength, lots of firepower (15,900 powercore), and it carries both a fighter torpedo slot and a cd slot, which seem like the perfect combo for piracy... but how does it fare when you have to defend yourself against the lawfuls?

[Image: Tenacity.gif]
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Offline gafiaiiu
01-08-2010, 02:13 AM,
#2
Member
Posts: 144
Threads: 5
Joined: Sep 2008

It turns like a rock, is the size of a small bomber, but other than that, yeah its pretty good, just don't mount five 2.00 codenames on it unless you have godly accuracy (if you do, you'll be able to crush fighters, bombers and freighters alike).

So yeah, its got lots of firepower and a big core, but it tends to take a lot of punishment from other fighters.
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Offline Boss
01-08-2010, 02:15 AM,
#3
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Five Sammaels can't break shields very well.

I have two of them >.>

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
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Offline Exsiled_one
01-08-2010, 02:15 AM,
#4
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

Mount some missiles.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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Offline Elsdragon
01-08-2010, 02:15 AM,
#5
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

you die. Unless they are a GB, in which case they die.

No longer a slave to the man!
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Offline Akura
01-08-2010, 02:19 AM,
#6
Member
Posts: 5,367
Threads: 167
Joined: Mar 2009

Good pirate companion.
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Offline Rudo
01-08-2010, 02:49 AM,
#7
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

It's actually got a great turnrate. One on one, if you're a good gunner you're lethal to anything up to gunboats. Give up your side profile as little as possible and dodge side to side.

In groups, run or die. Anyone with a brain will just shoot you broadside and you can do nothing about it.

[Image: DTdrqPU.gif]
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Offline Sprolf
01-08-2010, 02:53 AM, (This post was last modified: 01-08-2010, 02:56 AM by Sprolf.)
#8
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Posts: 3,052
Threads: 48
Joined: Mar 2009

They're great in single, one-on-one duels. They are brilliant for piracy, as they're a mix between bombers and VHFs.

Their downside is, well... their side.
It's as big as that of a barn. When you get into group fights with the Werewolf, you're essentially dead - which is the reason why the Greyhound was created.


A bit of advice with this ship is to rotate up and down when turning around in a joust, so as to not expose your side.

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Offline Zapp
01-08-2010, 02:55 AM,
#9
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

I can attest to that. Got in quite a few group fights with my Molly Werewolf, and the initial "ZOMG ITS ZAPP" effect didn't last long once they realized 1) I was in a Werewolf and 2) it was easy as hell to hit me. It's a nice ship don't get me wrong. Just not that great in that setting.

[Image: u8rHEaq.png]
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Offline Sprolf
01-08-2010, 02:57 AM,
#10
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

You're still more or less a legend in that thing, and I almost made reference to you in my post.

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