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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Should solaris turrets be de-nerfed ?

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Poll: Are the bomber/solaris ranges unbalanced ?
You do not have permission to vote in this poll.
yes
26.32%
5 26.32%
no
31.58%
6 31.58%
In before an angry admin locks topic
42.11%
8 42.11%
Total 19 vote(s) 100%
* You voted for this item. [Show Results]

Pages (9): 1 2 3 4 5 … 9 Next »
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Should solaris turrets be de-nerfed ?
Harcourt.Fenton.Mudd
01-09-2010, 03:08 AM,
#1
Unregistered
 

Solaris gunboat turret:
Hull Damage: 540
Shield Damage: 270
Range: 795 m
Projectile Speed: 1,500 m/s
Refire Rate: 5.00

Hull Damage: 900
Shield Damage: 450
Range: 900 m
Projectile Speed: 1,800 m/s
Refire Rate: 4.00

Solaris Battleship Turret:
Hull Damage: 1,500
Shield Damage: 750
Range: 1,099 m
Projectile Speed: 2,400 m/s
Refire Rate: 4.00

SNAC:
Hull Damage: 132,000
Shield Damage: 66,000
Range: 1,960 m
Projectile Speed: 280 m/s
Refire Rate: 0.17

Nova torp:
Hull Damage: 165,000
Shield Damage: 82,500
Range: 4,200 m
Projectile Speed: 105 m/s
Refire Rate: 0.20


So um yeah....... bombers have standoff capability, but the caps anti fighter guns dont.

Unbalanced to the max much ?
Offline McNeo
01-09-2010, 03:12 AM,
#2
Member
Posts: 3,424
Threads: 52
Joined: Aug 2006

[02:10:35] Rhys: Zomg.
[02:10:38] Rhys: http://discoverygc.com/forums/index.php?showtopic=57018
[02:11:51] Rhys: He doesnt take defeat gracefully.
Rhys

I agree with the above statement.
 
Offline Foror
01-09-2010, 03:13 AM,
#3
Member
Posts: 129
Threads: 10
Joined: Dec 2009

denerf it a lil, then nerf the snac a lil

Quote:We should holds a benefit concerts for alls the deaf peoples, cause maybe if
they hears our musics, they wants to hears again. We could saves lives! LIVES!
-Toki
 
Offline Bazza
01-09-2010, 03:15 AM,
#4
Member
Posts: 826
Threads: 56
Joined: Jun 2009

Improve Gunboat Solaris turrets as they are small enough to be reasonably expected to take down fighters and bombers.

Get rid of cruiser and battleship solaris all together. That way Johnny NoEnglish who runs a dreadnought all by itself through the badlands will die even easier, and perhaps, figure out his sledgehammer isn't for flattening mozzies.

:)

[Image: DatAssSig.gif]
 
Offline Boss
01-09-2010, 03:15 AM,
#5
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

In one second, a Solaris BS turret deals 7,500 damage.

In one second, a SNAC deals about 22,400.

Note however, that one is able to mount one SNAC on a bomber.

One is also able to mount up to something like 22 Solaris on a battleship.

Not unbalanced. Should be removed entirely, in my opinion, since battleships should be close-range brawlers, cruisers long-range sniping craft, and gunboats should be point-defense.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline Asgardian
01-09-2010, 03:16 AM,
#6
Member
Posts: 1,053
Threads: 73
Joined: Aug 2008

' Wrote:[02:10:35] Rhys: Zomg.
[02:10:38] Rhys: http://discoverygc.com/forums/index.php?showtopic=57018
[02:11:51] Rhys: He doesnt take defeat gracefully.
Rhys

I agree with the above statement.
/signed.

Wait...

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Offline Boss
01-09-2010, 03:16 AM,
#7
Member
Posts: 5,125
Threads: 101
Joined: Jan 2008

Oh yeah, IBTL.

Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Offline Zelot
01-09-2010, 03:16 AM,
#8
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

Really? You bring a GB, 2 Cruisers, a Solaris BS, and a handful of fighter and bomber, you get spanked by 4 bombers, and then your going to complain about your weapons?



Sad.


[Image: 13121_s.gif]  
Offline Elsdragon
01-09-2010, 03:18 AM,
#9
Member
Posts: 2,741
Threads: 59
Joined: Mar 2009

Well, they suck worse than a Prim for point defense. If BS were made the OMFG Pwnships they should be IRP, they need some restriction. Otherwise, i find the expensive hulks of metal wonderful target practice, and if anyone can pick em up, they should remain so.

No longer a slave to the man!
 
Offline Dusty Lens
01-09-2010, 03:20 AM,
#10
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Hmm, I'm not sure.

Cruisers have a lot of difference in size and maneuverability. From the Kusari Dessy to Battlecruisers.

Cruisers have been built to (primarily) serve as anti heavy platforms. Battleship busters with a measure of flexibility in application and some anti-gunboat capability.

They're generally a poor option to bring against, say, a squad of bombers.

Now BS solaris turrets? Good grief those things give me the shakes. I can run away from them, but if an anti-fighter BS is dominating the battle? It's one hell of an imposing platform.
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