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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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System modder needed!

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System modder needed!
Offline Dab
05-09-2007, 04:17 PM,
#241
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I think BSG already proved their new leadership is better than their former..

[Image: DFinal.png]
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Offline Panzer
05-09-2007, 04:22 PM,
#242
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

:huh:

uhh, like how? Cuz as yet, w're smaller than we used to be.

[Image: Vxqj04i.gif]
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Offline Dab
05-09-2007, 04:30 PM,
#243
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

Smaller but better RP and better managed in my opinion..

*Notes this is still flood-ish.*

[Image: DFinal.png]
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Offline Denelo
05-09-2007, 10:50 PM,
#244
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

Alright, I'm finally back, and I noticed a few complaints... Now, I know you wanted it in before the final, but I already warned you that that wasn't going to happen.

' Wrote:Oh phooey, phooey, phooey, phooey, PHOOEY!

So, SO sorry guys, but Tau-44 won't be able to be submitted until v48.4

I know you really wanted that system in, and I'm so sorry... But before you get mad at me and kick me from modding your systems, it was completely out of my control. I REPEAT, IGISS WILL NOT ADD ANY MORE SYSTEMS TO V48.3!!!
Honestly, I REALLY wanted to get Tau-44 in this beta... it was going to be submitted very soon too. But... that's not going to happen...

:ohmy:

:shok:

:(

:angry:

:angry2:

:cry:

So sorry...


Any other complaints?
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Offline Exile
05-10-2007, 10:41 AM,
#245
Member
Posts: 4,594
Threads: 135
Joined: Dec 2006

Jeah, dab cleared that out.
i apologize
think it can be added in the next beta?

*note to self- no longer flood, back on topic*


[Image: harlequincopy.png]
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Offline Panzer
05-10-2007, 10:59 AM,
#246
Man of iron, blood and Nyxes
Posts: 3,092
Threads: 56
Joined: Dec 2006

Oh well, more waiting then.

[Image: Vxqj04i.gif]
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Offline Denelo
05-10-2007, 12:36 PM,
#247
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

Well, that depends on how many bugs I managed to stick in there. It's really mostly up to Dab now. But if you want to play around in the system, you can use the link to download it. It's basically Disco without infocards, so you'd just activate it with an open SP mod (or LAN server:))
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Offline Dab
05-10-2007, 01:10 PM,
#248
Member
Posts: 9,570
Threads: 320
Joined: Aug 2005

I've taken an initial look over it and the only problems I've seen is Zone Pop placement and your patrol placement (80% of your patrols shouldn't just be circling Saluswie..)

One question; did you customize NPCs, or just use copies of existing ones?

[Image: DFinal.png]
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Offline Denelo
05-10-2007, 01:14 PM, (This post was last modified: 05-10-2007, 06:52 PM by Denelo.)
#249
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

Copied existing ones from that IMG base in Newcastle for Singapore Shipyard and Minato Harbor, and from FP 4 for Sarawak Station.

And as for the patrols, good point, was trying to make those jump holes well protected...
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Offline Denelo
05-14-2007, 08:03 PM,
#250
Member
Posts: 1,816
Threads: 77
Joined: Feb 2007

So Dab, how's the de-bugging going? Anything else you see wrong with it?
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