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guideship for the [Angel] faction

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guideship for the [Angel] faction
Offline Jinx
03-22-2010, 10:26 PM,
#41
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

hm - i "can" make you a translucent ship that is filled up with pulsating lightbulbs - but again - that sounds fancier than it would really look like.

it would look like a cheap toy you get with a kids meal. ( mostly cause i cannot make use of very important shader effects like enviromental mapping, bump mapping ( which would kinda be important for such a ship ) - and animated skins )


about the white skin...

i do have a problem there - there is no "white" skin suitable for fighters in freelancer from what i know. - i can make use of the bretonian "white plating" - but that ll create a very boring ship.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Offline Sprolf
03-22-2010, 10:27 PM,
#42
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Nothing is wrong with custom textures for an OoRP ship, you know.
It doesn't have to stay strictly Freelancer.

 
Offline MrHeadphones
03-22-2010, 10:35 PM,
#43
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Posts: 486
Threads: 12
Joined: Aug 2008

Almost makes me wish I fulfilled the angel recruitment criteria.

With regards to the colour scheme, I'd probably go for white, gold and blue (assuming you can get a decent looking golden colour)
 
Offline tazuras
03-22-2010, 10:42 PM,
#44
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Posts: 2,179
Threads: 69
Joined: Feb 2008

As for the no white... For future ship design wouldnt it be nice to have a white texture in the game?

If this is not an option I would lean towards a liberty or zoner gray, with colored wings (like the blue) perhaps. Or the other way around even. I just think 2 bright primary/ secondary colors placed right next to each other looks rather clown like.

[Image: l2gnAQh.png]
Offline Sprolf
03-22-2010, 10:46 PM,
#45
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Posts: 3,052
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Joined: Mar 2009

Actually, Jinx, just use GRN textures.

 
Offline Aaronny
03-23-2010, 02:04 AM,
#46
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Posts: 255
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http://wall.alphacoders.com/images/TV%20Sh...ceship-5523.jpg


Doesnt that look somhow scimilar ?
 
Offline Shikyo
03-23-2010, 02:32 AM,
#47
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Posts: 166
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Joined: Mar 2008

Looks like a beautifal design so far, but I have one simple question concerning this: Why do the Angels need a gunship at all? As far as I have ever known them to be, they are supposed to be purely Nuetral to every one and No One is allowed to attack any Angel member for any reason. Why not simply use the ship for a different faction that could use something truely new and unique to them. Otherwise, this is typical of the excelent qualtiy work we have all come to expect from you.
 
Offline schlurbi
03-23-2010, 05:59 PM, (This post was last modified: 03-23-2010, 06:02 PM by schlurbi.)
#48
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Posts: 4,688
Threads: 187
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' Wrote:about the white skin...

i do have a problem there - there is no "white" skin suitable for fighters in freelancer from what i know. - i can make use of the bretonian "white plating" - but that ll create a very boring ship.
What about the Skin used on Yue's Liberty Navy Carrier?

Quote:Looks like a beautifal design so far, but I have one simple question concerning this: Why do the Angels need a gunship at all? As far as I have ever known them to be, they are supposed to be purely Nuetral to every one and No One is allowed to attack any Angel member for any reason. Why not simply use the ship for a different faction that could use something truely new and unique to them. Otherwise, this is typical of the excelent qualtiy work we have all come to expect from you.
That has been explained before.
  • Size, that it is easily seen
  • Missions - Yes, we do Missions for new Players against NPCs
As Jinx said, the Ship would have Fighter Guns and Gunboat Turrets. To show different Effects and Stats.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
 
Offline tazuras
03-23-2010, 06:19 PM,
#49
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Posts: 2,179
Threads: 69
Joined: Feb 2008

' Wrote:Actually, Jinx, just use GRN textures.
/Signed

[Image: l2gnAQh.png]
Offline Jinx
03-23-2010, 06:26 PM,
#50
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

i gave it a rather bland white skin now. - it doesn t have much detail - but fits alright. - currently - the ship is about 3 times as wide as a centurion, taller and longer of course.

i gave it :

- 2 torp / cd slots ( so that the guide can mount - well, a cd and a torp )
- 4 fighterweapons for missiles or guns
- 2 turrets that can be defined as GB turrets

i have not written an .ini for it atm - that can be done another time. but i suggest:

- 400k energy ( small GB )
- lvl10 fightershields or lvl6 freighter/transport shields ( excluding the 50k and 100k shields )
- some 20k armour like a SHF
- SHF agility

that should allow the freedom to demonstrate most weapons and emulate most situations.

other than that - the ship has 17 lights.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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