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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Capital Ship Realism

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Capital Ship Realism
Offline Waratah
03-23-2010, 02:49 AM,
#21
Banned
Posts: 1,668
Threads: 133
Joined: Aug 2009

' Wrote:No.
Please.
Stop.

Use the search engine.

I say we ban all fighters and bombers.
Why?
Because they are more dangerous to 90% of the server than any bloody battleship could be.
That is a simple fact that cannot be denied. Based solely on logic and well, our good ol stats.

Just quit with the cap bashing please, it's like a bloody disease around here.

I agree totally...while we are at it lets cut the SNAC range down by half so they have to actually work to get their blue text. :P

User was banned for: http://discoverygc.com/forums/showthread.php?tid=91098
Time left: (Permanent)
 
Offline Eppy
03-23-2010, 03:06 AM,
#22
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Posts: 3,865
Threads: 162
Joined: Apr 2007

Let me make something very clear.

If I trade for weeks upon weeks to get up the cash for a fully kitted Dreadnought and then lose it to three Bombers and some idiot in a Gunship I will not pay a ridiculous sum to have my ship recommissioned. If you want to force consequences on players for flying capships you will first need to give capships lots and lots and LOTS. Of. Balls. Like, balls enough not only to flak all three of those bombers out of the sky, but to nail the two accompanying Cruisers, run the Gunship over, and maul the supporting Battlecruiser while curing world hunger and saving an entire litter of kittens from separate trees while spreading its Battleship genes to Supernova's mom all at the same time. If you're going to make a ship prohibitively expensive to maintain you'll need to give it some kind of advantage to give factions and individual players especially a reason to support them, which would usually come in the form of super-heavy shields, armor, and ridiculously effective anti-everything guns. No, we will not change our names. No, we will not be forced to remove ourselves from RP. We will do none of the above. Not without something to make it worth our while to fly those big behemoths bomberwhores so enjoy blowing out of the sky.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Offline Sprolf
03-23-2010, 03:10 AM, (This post was last modified: 03-23-2010, 03:11 AM by Sprolf.)
#23
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Wasn't the entire idea to make them very worthwhile while needing fuel or recommissioning?

 
Offline Eppy
03-23-2010, 03:30 AM,
#24
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

According to him, yes, but we all know that this'll never happen. Capships will never get a boost - if they do we have to take them out of the hands of normal players and relegate them to factions only (either de facto, as this would, or by an actual rule, and we all know there are those three or four powertraders who will work day and night to get the money to keep their ships afloat), and while I have very little in the way of qualms about this, everybody else (and, most importantly, awesome-boss-Igiss-mon) does. So, in the end, it does nothing.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
Offline Sprolf
03-23-2010, 03:30 AM,
#25
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Of course it's never going to happen.
Nothing will ever be fixed or improved, it shall simply get worse.

 
Offline EisenSeele
03-23-2010, 03:40 AM,
#26
Herder of Cats
Posts: 3,145
Threads: 228
Joined: Jan 2010

' Wrote:Of course it's never going to happen.
Nothing will ever be fixed or improved, it shall simply get worse.

=_= no harm in dreaming right?

The problem is, capships are ridiculously underpowered because there are too easy to get, and too common. What the admins are trying to do is to limit their ubiquity so not every tom dick and harry has one.

I'm just trying to say, rather than nerfing cap ships by making them underpowered, it's better to nerf them by making them harder to maintain so that they're not utter crap, at least during combat.

FEEDBACK
Offline Sprolf
03-23-2010, 03:42 AM,
#27
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Exactly, and I think it's actually a good idea.

 
Camtheman Of Freelancer4Ever
03-23-2010, 03:50 AM,
#28
Unregistered
 

No.
Way.
In.
Hell.

Quote:If I trade for weeks upon weeks to get up the cash for a fully kitted Dreadnought and then lose it to three Bombers and some idiot in a Gunship I will not pay a ridiculous sum to have my ship recommissioned

Exactly.

This is just as bad as trying to make cap ships carry h-fuel and spaceship crew.

Would you really be that cruel a captain to put your crew in the cargo hold?

Quote:(and, most importantly, awesome-boss-Igiss-mon) does.

Thank god or people like you and Dab would have ruined this place long before now.

Offline Sprolf
03-23-2010, 03:51 AM, (This post was last modified: 03-23-2010, 03:51 AM by Sprolf.)
#29
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

Hmm.
That must mean it's a good idea.

 
Offline MarvinCZ
03-23-2010, 04:00 AM,
#30
Member
Posts: 1,312
Threads: 12
Joined: May 2008

Realism isn't always welcome.

Realism that serves nothing but bothering people (and realism itself) is just a huge drag. The ideas seem to be aimed at annoying people to the point of giving up on capital ships (and thus reducing their numbers).

Fuel consumption - bad idea (and one discussed a few times already).
Ammo-based everything - bad idea (and not even very realistic in FL world).
Huge costs on death - maybe slightly larger than currently, but nothing monstrous. Definitely not "prohibitive".

Note that I am not really a cap ship pilot. I just think that this is not the way to go.
 
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