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Rules update 5.7 6.6 6.7
SothaSil
05-12-2012, 02:55 PM,
#231
Unregistered
 

' Wrote:And then a pierat comes and makes you feel like a victim, adding to the frustartion.

Pirating is often enough much more frustrating than trading.
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Offline SMGSterlin
05-12-2012, 02:56 PM,
#232
Member
Posts: 2,207
Threads: 81
Joined: Feb 2010

' Wrote:Pirating is often enough much more frustrating than trading.
How so?

[Image: smgsterlin.gif]
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Offline Ursus
05-12-2012, 02:56 PM,
#233
Member
Posts: 3,853
Threads: 249
Joined: Oct 2011

Cant see much good that will come of this. Scyllas on ~California will be the new normal. Small-time indy pirates and hunters will not be able to compete (no caps alllowed on their IDs). Newbie traders will get shut out of their zones and unable to grind for cash.

Probably less gunboat piracy. Okay.


Discovery 24/7 Negotiating Tactics:

[Image: smuggler-threat-0-1.jpg]
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Offline Shardphoenix
05-12-2012, 02:58 PM,
#234
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:For what transport need turels? Against BSs?
Against NPC fighters, probobly. Since you can`t fight anything else in transport.

There is NO problem that can`t be solved by the use of high explosives.
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Offline Stygian
05-12-2012, 02:58 PM,
#235
Member
Posts: 1,196
Threads: 108
Joined: Feb 2009

' Wrote:Trading isn`t a fun activity - it`s a chore. It`s something you do to pay your repair bills. It`s boring, tedious and makes people to invent trade-bot programs.
Says you. Take a look at the faction activity list. Seven of the top 10 are trader factions.

This is going to be a fun little change. Can't wait to see how it plays out. The only thing I'm slightly disappointed about is docking on a transport counting as a death. That said, I can understand why that was excluded.

[Image: osi-hiring.png]
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Offline Shardphoenix
05-12-2012, 02:59 PM,
#236
Member
Posts: 190
Threads: 2
Joined: Aug 2010

' Wrote:Pirating is often enough much more frustrating than trading.
Don`t lie to me. Pirating miners in O11 was really fun. AND profitable in the same time.

There is NO problem that can`t be solved by the use of high explosives.
  Reply  
Offline jammi
05-12-2012, 02:59 PM,
#237
Badger Pilot
Posts: 6,886
Threads: 412
Joined: Aug 2007
Staff roles:
Story Dev
Economy Dev

' Wrote:Well then they get sanctioned - like traders or whoever else breaks the rules.

What's the difference between breaking the rules in a fighter and in a battleship?

Perspective, please.
The difference between the two, is a battleship is capable of mounting a pulse and a heavy mortar, or even just a large battery of tertiary turrets. That's instant death.

A fighter is capable of mounting a couple of CODEs and a proportionally tiny powerplant. That gives you a rough change of escape.

[Image: redon.gif]
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News article library, feedback and content requests.
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Offline Agmen of Eladesor
05-12-2012, 03:00 PM,
#238
Member
Posts: 5,146
Threads: 661
Joined: Jun 2008

' Wrote:There is no fun in RPing a "BIG, JUICY, TARGET!"
Unless you are a masochist, of course.
Trading isn`t a fun activity - it`s a chore. It`s something you do to pay your repair bills. It`s boring, tedious and makes people to invent trade-bot programs. And then a pierat comes and makes you feel like a victim, adding to the frustartion.

Then you're doing it wrong. Or you don't have any clue about role-play, and you only see trading as a way that you, personally as the player, can make oodles of money to support characters that otherwise can't support themselves. Instead of figuring out that RP'ing while trading is and can be fun.

' Wrote:Personally, I enjoy trading, nothing like sitting back, flying through Kusari, enjoying the view, making some money, and just chilling.
EDIT: But yeah, to most it is a chore.

I agree with your first comment, Sterlin. Those people who find it a chore have, I fear, never actually TRIED to role-play it. Or only choose high profit/high risk routes in the first place, because they just want the most money for the least effort.

Heck, some of the best role-play and fun I've had on Disco has been running as the escort / scout for a trading group - and vice-versa, hiring someone to scout for me.



(11-21-2013, 12:53 PM)Jihadjoe Wrote: Oh god... The end of days... Agmen agreed with me.
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Offline Eichann Rush
05-12-2012, 03:02 PM,
#239
Member
Posts: 163
Threads: 13
Joined: Dec 2010

' Wrote:Against NPC fighters, probobly. Since you can`t fight anything else in transport.
Bollocks. YOu can't fight anything else in a 5k with one turret.
I for one, will enjoy perhaps seeing more BWTs and Democrituses around.

[Image: thefinalrush.png]
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Offline sindroms
05-12-2012, 03:02 PM,
#240
Member
Posts: 9,438
Threads: 985
Joined: Feb 2008

I still say a cap is easier to pop than a few VHFs pirating. Just add bombers.

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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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