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stationary order DN

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stationary order DN
Offline Jinx
01-31-2010, 07:33 PM, (This post was last modified: 01-31-2010, 07:36 PM by Jinx.)
#1
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

the original suggestion contained some irriversible errors ( like too many polygons and over the top size ) - so i had to revise the concept. - this DN + station is the result.

[Image: skinnedorderstation.png]
[Image: skinnedorderstationcomplete.png]
the whole station is smaller now - more compact - but i really couldn t get too large in a single mesh. - if the order wishes to have the whole station look larger - i d suggest to attach vanilla parts to it ( like corridors and a habitated asteroid or something )

the DN features lines of the "advanced" cruiser i made as a concept - but only slightly. large twin impulse engines - a very large bridge section as well as many windows should make the whole ship appear to be very large ( about Kusari battleship sized )

i have decided not to make it as large or larger than the juggernaut, cause that size would really be too much for the order i daresay.

the pylons all around are meant to be hardpoints for large battleship turrets ( since the station is meant to be a stronghold ) - there are 36 hardpoints ( 32 being the maximum number of turrets to be placed on a single mesh ) - enough room to make it invincible anyway.



edit: so you don t get ideas - station + ship will be placed as a "single" mesh. - i ll keep the "ship" to myself. ( for now ) - the mesh that is placed in disco will never be possible to become a playership. ( in that state )

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline schlurbi
01-31-2010, 07:37 PM,
#2
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Posts: 4,688
Threads: 187
Joined: Apr 2009

Wow, just wow. It's looking great, but how is it going to undock? The Bridge is taller than the Shipyard.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Ash
01-31-2010, 07:39 PM,
#3
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Posts: 2,261
Threads: 265
Joined: Feb 2008

Very nice looking down the Z axis, the bow reminds me of your Gaian GS design.

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Tovig
01-31-2010, 07:40 PM,
#4
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Posts: 874
Threads: 34
Joined: Mar 2009

[19:43:10] Chris (Kelt): OSHI-
[19:43:20] Chris (Kelt): CAN I HAZ ONE PL0X

Edit : Jinx, can we have a picture with an osiris near this ship to compare ?
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Offline Jinx
01-31-2010, 07:40 PM,
#5
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

upper and lower part of the yard could ( in theory ) be moved away to release the ship. - so its not the ship moving out, but the shipyard being removed from the ship...... - anyway ... the ship doesn t leave the yard, cause the RP about it is ... to be inside for the time being.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
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Offline ophidian
01-31-2010, 07:41 PM,
#6
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Posts: 1,421
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Joined: Jan 2009

It is never meant to undock. A full story of what it is and how it got there is being prepared for over 3 months now by over 10 contributors as well as with consultancy to other players. We hope that you will like the implementations that we were working so hard to add.

Sorry for being a bit secretive about it, it was of certain design reasons and surprises.

[Image: rand-back.png]
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Offline Sprolf
01-31-2010, 07:43 PM,
#7
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Posts: 3,052
Threads: 48
Joined: Mar 2009

GAIAN BATTLESHIP!!!


You have to admit the prow is similar to the Gaian Gunship.


Humour aside, this does indeed look quite pretty, if the pictures are any sort of judge. Very nice looking indeed.

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Offline schlurbi
01-31-2010, 07:43 PM,
#8
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Posts: 4,688
Threads: 187
Joined: Apr 2009

I know it wouldnt undock in the Game, but inRP it sometimes would, wouldnt it? Would be silly to built a Ship and never fly it.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
[Image: Newgoldensigfinishawesomecoolcolours.png]
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Offline Varok
01-31-2010, 07:46 PM,
#9
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Posts: 827
Threads: 36
Joined: Dec 2009

The Dread looks very sexy...you should implement that in game.It's awesome! Great job! :)
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Offline Tommeh
01-31-2010, 07:54 PM,
#10
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Posts: 1,596
Threads: 31
Joined: Jan 2009

' Wrote:I know it wouldnt undock in the Game, but inRP it sometimes would, wouldnt it? Would be silly to built a Ship and never fly it.
hehe, sadly it won't undock even inRP. Can't say more for now.

[Image: final3.png]
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