Cruisers stomp all over gunboats. I have no idea what this thread is even about. Take any gunboats against a properly set up cruiser, and the gunboat will lose, seriously.
' Wrote:Now, i do not claim to be a good pilot, but if i can beat two armoured rogue GBs in an unarmoured siege cruiser with nothing but primaries and the foreward gun, then i cannot see why anyone would complain about their capabilities.
I really agree with you, but there arent only SNAC, the nova torpedo does more damage, with lighty more refire rate, a better range, (4.200m) and they are guided. Yes, you have only 70 ammunation, but they works really good against gunboats. Some days ago i beat a liberty gunboat with my berghest fitted with two Torpedo launcher just drifting 2k from hit and spamming guided torpedo. Obiuvsly he can try to destroy the missiles shooting at it, but is really really hard.
In the final yes, cruiser are too bad balanced,an easy target for fighter and bomber. They are only good against gunboat and against other cruiser. stop.
They REALLY need a boost, but primary they need a role.
' Wrote:Just like any other ship class, the ship is only as good as the person behind the keyboard.
Say that to my PUUULLSSSEEE CANNNONNNS!
-insert pictures of me killing Cruisers with Pulse/Razor-
I don't have any on this PC though >:
And to be honest that is precisely the problem with Gunboats.
The existence of Gunboat Pulses and Razors allows them to cause undue harm to larger capital class ships.
I am of the opinion that Gunboat Forward Guns and Primaries should be the only weapons a gunboat can effectively bring to bear against other capital ships.
Everything else should be designed for anti-fighter roles. Solaris, missiles - and hey how about Gunboat Flaks!
Consider adding forward cannons - or variations thereof - to more of the gunboats.
Consider different types of forward gun.
Look at the Tridente - take off two of its forward facing turrets - and give it a 'twin' forward gun configuration (each gun doing half the damage or a regular forward gun).
Look at the Claymore - there are slots either side of its head that look perfect for a 'Twin torpedo' style of forward gun. Does the damage of a forward gun, but flies like a Nova Torp (and doesnt use ammo).
Those are just examples, dont cry over them! - if you look at the different ship models you can easily see which could have forward guns added.
If the developers make a CLEAR distinction between a GUNBOAT and a GUNSHIP - then it may be possible in the future for factions to have both styles of ship made for them.
GUNBOAT - built around its forward guns - it is an anti-cap support ship, with some turrets for self-defence.
GUNSHIP - a platform for staging anti-fighter weaponry. It is an anti-fighter support ship.
I didn't even bother to read the topic title becuase of its complete logical stupidity
yes the capital ship line is a little mess up lately but still, i have seen cruiser captains fight many fighters and bombers and win, i have also seen a really good gunboat destroy a cruiser, if you use the tactics of using a Gunboats agility to dodge the attacks of a cruiser it is very well possible to hit it with pulse and battle razors and you can take down a cruiser. simple on the other hard a cruiser that isn't afraid of a gunboat can get up close it it and hit it with its more advanced turrets.
simple it all depends on how skilled you are in combat, even though i see role play more important for this game.
' Wrote:Well, i dont know about two Gunboats, but i have destroyed a Legate (cap 7 or 8) in a Bottlenose while accompanied by a lone bomber, and given that Gunboats have more firepower than Bombers over a long period of time (especially if they are using BRs and pulses), id say that 2 well flown gunboats should be able to take down most Battleships, unless the BS pilot got some skillz.
And one other thing, Siege Cruisers are the best anti GB Cruisers in the game if you can aim the foreward gun. This is because they are one of the most agile, and when you hit the foreward gun on some GB hull, it really eats into it. For example, back when i had the Little Bighorn, the first day i flew it i had no armour what so ever, and i went of on a little trip around Liberty, met 2 Rogue GBs (one of which was a cap 4 the other was UAU 8 IIRC). While the Gunboats managed to do a lot of dammage (made me use almost all my regens), with the agility of the Siege Cruiser and the firepower of the foreward gun, i eventually killed the both of them. Now, i do not claim to be a good pilot, but if i can beat two armoured rogue GBs in an unarmoured siege cruiser with nothing but primaries and the foreward gun, then i cannot see why anyone would complain about their capabilities.
The only cruisers that suffer against GBs are the heavy cruisers, light cruisers will make short work of GBs if used right, and if the GB pilots are rather inexperienced, then of course cruisers will beat them, but 3 experienced GBs against a heavy cruiser (even if he is a good pilot) will almost always end up with the destruction of the cruiser. This is the result of one simple fact, light cruisers match GBs on agility while having superior firepower (and in general very good firing arcs), BSs beat GBs with overwhelming firepower and armour, but heavy cruisers are stuck in the middle, with neither good agility or overwhelming firepower (and in particular the lack of good firing arcs), making them easy prey for GBs.
So IMO GBs, cruisers and BSs are balenced right now, but heavy cruisers are at a disadvantage through lack of turret coverage. I think the only thing that needs doing is a slight buffing of heavy cruiser firing arcs, other tthan that, everything is ok IMO.
Gunboats can kill a BS provided the gunboats dont get too close and get killed by mortars... those hurt.
same with cruisers, only both trickier, and easier. it;s harder to get insta killed, but easier to get killed because of the agility.
' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
Quote:Gunboats can kill a BS provided the gunboats dont get too close and get killed by mortars... those hurt.
BS primaries and secondaries have better range than GB pulses and razors. And they have enough speed to hit it and enough DPS to dismantle it in a matter of seconds/minutes.