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Liberty Battle Transport

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Liberty Battle Transport
Offline DartStriker
02-06-2010, 03:09 PM,
#11
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Posts: 906
Threads: 107
Joined: Jan 2010

To answer the question about odd window placement, and I've gotten this before about the windows that wrap around the top of the hall, when I made it I figured there would be cargo in the ships itself. Two smaller cargo holds, one in the forward section and on in the aft. The big Cargo Pod in the center is meant for the most valuable equipment and can be jettisoned or drop in the atmosphere for emergency in field deployment. An Instant command center or army of vehicles dropped where you want it. So there isn't that much living space, but they need to use every square inch available to them including the roof. So the crew compartments are wrapped around the ships hall and around the secondary cargo areas.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline eyvind
02-06-2010, 04:29 PM,
#12
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Posts: 360
Threads: 30
Joined: Jan 2008

I get a distinct feeling of low definition; I venture to blame the texturing. It's messy and undisciplined, in my opinion, as evident in screen 178 especially.

In addition, there are a few awkward seams.

I like the model, but I think you could do a far better job with the textures.

<span style="font-family:Agency FB">Good Morning!</span>
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Offline Knuthetal
02-06-2010, 04:31 PM, (This post was last modified: 02-06-2010, 04:32 PM by Knuthetal.)
#13
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Posts: 157
Threads: 5
Joined: Mar 2009

Hm... I'm with Eyvind here. The ship is a marvel, but the textures don't nearly do it justice.

Perhaps a texture artist could step in?

[Image: ernestknuthcopy.png]
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Offline Colonel.Tigh
02-06-2010, 07:06 PM,
#14
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Posts: 666
Threads: 4
Joined: Oct 2008

Look great, like a huge Oiltanker.

something like a liberty barge??
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Offline DartStriker
02-06-2010, 08:36 PM,
#15
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Posts: 906
Threads: 107
Joined: Jan 2010

Yeah, in line with the Bretonia shire.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline Donutman
02-07-2010, 12:19 AM,
#16
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Posts: 835
Threads: 21
Joined: Jun 2008

' Wrote:Though liberty has the most ships. People should branch out a bit.

Er, 95% of all ships modeled nowadays are for places besides Liberty. They don't really have that much of a lead, assuming a standard line is LF, HF, VHF, Bomber, Freighter, Transport, Supertransport, GB, Cruiser, BS;

Liberty [3] - VHF(Avenger), Carrier, BC
Rhineland [3] - Superbomber, SHF. Freighter(Ragnar)
Bretonia [2] - HF(Paladin), Shire
Kusari [2] - GB(Explorer), Akegata (however you spell it)

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
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Offline Lancermonster
02-07-2010, 01:35 AM,
#17
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Posts: 6
Threads: 0
Joined: Feb 2010

That seems to be a pretty good rendering. I wouldn't mind piloting something like this. I would limit the hardpoints to mostly anti-fighter/bomber turrents, maybe with one or two heavier turrents for GB's.
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Offline Lunaphase
02-15-2010, 02:11 AM,
#18
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Posts: 1,405
Threads: 68
Joined: Apr 2008

I want one. what are the stats you are aiming for? (prays for below 3800)

[Image: lunasig2.png]
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Offline DartStriker
02-15-2010, 10:00 PM,
#19
Member
Posts: 906
Threads: 107
Joined: Jan 2010

[Image: Lib_transport.jpg]

Here is a size comparison.

[Image: 10850177_10205604867344576_7293107891114...g~original]
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Offline Sprolf
02-15-2010, 11:02 PM,
#20
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Posts: 3,052
Threads: 48
Joined: Mar 2009

Looks about right, maybe a little too big.
Better agility than the Shire would definitely set that right.

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