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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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/orbit command?

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/orbit command?
Offline stardust47
02-19-2010, 05:57 PM,
#1
Federal Provisioner
Posts: 1,469
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Joined: Apr 2009

OK, how about this:
Say your Juggy is guarding Gran Canaria, against what I have no idea. Or a Nomad defending Xerna. Or really any ship with any reason to be near a planet. Just standing there is a bit boring, so why not implement a /orbit [PLANET NAME] command that only works within 2k of a planet's surface? And a /deorbit command to allow docking, if needed.
So, input?

[Image: rPQpZ1j.jpg]
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Offline teschy
02-19-2010, 05:59 PM, (This post was last modified: 02-19-2010, 06:00 PM by teschy.)
#2
20yrs & I Only Got This Title
Posts: 2,471
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Umm, can't you just stand still or circle around close to a planet ? Or are there other advantages to this ?
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Offline Dab
02-19-2010, 06:01 PM,
#3
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Posts: 9,570
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You'd find this pretty annoying when you're orbiting and end up on the other side of the planet and all the interaction is by the docking ring.

[Image: DFinal.png]
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Offline Tenacity
02-19-2010, 06:05 PM, (This post was last modified: 02-19-2010, 06:05 PM by Tenacity.)
#4
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Dont really see how it's needed.

We DO, on the other hand, need a /orbit command to use on people who swear in system chat.

[Image: orbit-gum-girl-7264701.jpg]

[Image: Tenacity.gif]
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Offline Luis
02-19-2010, 06:09 PM,
#5
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Uhmm.....that can be useless and still boring, dude.

Want to orbit? Set yourself 2k out and starting orbiting manually - is more fun.
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Offline Luis
02-19-2010, 06:20 PM,
#6
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Posts: 1,964
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' Wrote:/orbit [Admin]FellowHoodlum

Spazzy is a stalker, Hood. Be careful.

Stalking someone is illegal! XD
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Offline kikatsu
02-19-2010, 06:24 PM,
#7
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interesting idea, but it does not add much besides the fact that it is just sorta cool

I picture a problem with this though...say if you orbit Manhattan and accidently bop into Trenton and go splat into the planet....basically pathfinding problems is what I imagine could be an issue.
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Offline Zeela
02-19-2010, 06:25 PM, (This post was last modified: 02-19-2010, 06:26 PM by Zeela.)
#8
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Posts: 136
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Joined: Dec 2009

Hello,

perhaps orbit command could be implemented with more turning macros for capital ships to enjoy more moving in combat?

Nothing extra complicated, something like Uturn, side turns, up down, so people could drive ship in turret mode by these simple commands.

I know that you all 1337 battleship captains with 1000 actions per minute dont need that. But for normal people it could be nice, also if it could be macroed it could be masked by RP commands, like you would create prototype and then just type in chat "Helm hard to port." and ship makes 90 degree to port at its maximum turning speed.

Just an idea.

Zee

dsace v11
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Offline Tenacity
02-19-2010, 06:31 PM,
#9
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Hm... that's an interesting idea right there, evasive manuvers... Would be great for people flying larger capships, so your ship can still move a bit while in turret view.

Something like /evasive as the starting command...
/evasive zigzag - causes your ship to strafe and turn left and right in a zigzag pattern
/evasive circle - causes your ship to turn in a tight circle
/evasive roll - causes your ship to roll
/evasive flip - causes your ship to do a 'backflip'
/evasive stop - stops performing evasive manuvers


[Image: Tenacity.gif]
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Offline Cadmus
02-19-2010, 06:33 PM,
#10
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Posts: 81
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Joined: May 2009

Evasive movement in capital ships.

I could certainly see that working exceptionally well.
Perhaps I'll purchase a juggernaut and see how well I can dodge with it.

[Image: Cadmus4f.png]
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