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  Discovery Gaming Community Discovery General Server Events Community
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Offline sindroms
06-21-2012, 04:15 PM,
#31
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

I am starting to reconsider the idea of flagships. Seems like there is already enough Q_Q without them.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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Offline Fifty.
06-21-2012, 04:33 PM,
#32
Member
Posts: 601
Threads: 28
Joined: Aug 2009

Tested a few things..
Cash wasn't enough for me to equip LN Carrier with fancy stuff. More starting cash needed imo.
LN_Codenames needs a few more deb turrets (has deb guns instead)
LN_Bomber restart shows as some sort of code. Has full hellfire rocket pods :/

[Image: juLJC8q.gif]

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Offline sindroms
06-21-2012, 04:52 PM,
#33
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

I fixed the bomber restart. As for the codename ship, why would you need more than two turrets...and as for the carrier, what setup are you trying to make.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Fifty.
06-21-2012, 04:58 PM,
#34
Member
Posts: 601
Threads: 28
Joined: Aug 2009

Someone wired me cash for it.
I was trying to test full solaris + full cerbs + full pulses:D
Cash died.
But still, I have little to no idea how to equip caps properly.
As for the event,it's a great idea. I hope I'll be able to participate.

[Image: juLJC8q.gif]

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Offline Seth Karlo
06-21-2012, 06:00 PM,
#35
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

I think I might remake the San Francisco and come along... can anyone warn me what I need to know regarding caps in 4.86? Last time I flew one was .85, and really I'm still a .84 user:(

[Image: SethSig.png]
Signature by Sleipnir.
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Offline Miaou
06-21-2012, 06:18 PM,
#36
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

turret steering. Lrn2 Turret steer.

Characters & Stories
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Offline Fifty.
06-21-2012, 06:23 PM,
#37
Member
Posts: 601
Threads: 28
Joined: Aug 2009

/restart RM Codeweps gives you nearly one bil.
Not that I complain.

[Image: juLJC8q.gif]

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Offline sindroms
06-21-2012, 06:26 PM,
#38
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

We still hope people will stick to cap5s. Once the server will hit 20-30 people during the event, we will introduce the flagships.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
Offline Knjaz
06-21-2012, 06:53 PM, (This post was last modified: 06-21-2012, 06:55 PM by Knjaz.)
#39
Member
Posts: 1,648
Threads: 80
Joined: Dec 2010

' Wrote:I am starting to reconsider the idea of flagships. Seems like there is already enough Q_Q without them.

C'mon! Full Flak/Mortar Turtles and Liberty Carriers are definitely gonna be fun :cool:


Non-stop 15-18 Flak Salvos. :D

Imagine this - it uncloacks into fighter furball and start shooting (or chainfiring?) his 15 flaks.

M-M-M-m-m-m-onster Kill!
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Offline sindroms
06-21-2012, 06:55 PM,
#40
Member
Posts: 9,437
Threads: 985
Joined: Feb 2008

Anyway.

Added Cap8s to the Elbe, Assault carrier, turtle and dread.

Fixed the bomber restart for the LN.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
Reply  
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