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Terrorist ID: Is it even needed?

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Terrorist ID: Is it even needed?
Online Treewyrm
02-24-2010, 09:44 PM,
#21
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

I'll be short on this one: no it is not obsolete and yes it is fine. As for other bitter comments above, well... I'll just pass them then. Keep bashing your head against the wall if that pleasures you.
Offline Seth Karlo
02-24-2010, 09:45 PM,
#22
Member
Posts: 2,985
Threads: 141
Joined: Apr 2008

When I am on Salazar I rarely demand things. He simply has no need to.

His aim in life is to kill as many people as possible, Bretonians because he feels that they are responsible for what happened to him (though it was really the Coalition) and the rest of humanity because he feels they are evil, destroyers of all beautiful, and not worth living. He see's them as most people would see insects; Pests, annoyances.

[Image: SethSig.png]
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Offline Sprolf
02-24-2010, 09:46 PM, (This post was last modified: 02-24-2010, 09:48 PM by Sprolf.)
#23
Member
Posts: 3,052
Threads: 48
Joined: Mar 2009

I took the Liberty to boil this thread down to its most minimalistic form.
"Q_Q i lost my 5k gold ore cause Ivan pewpewed me today with his lultransport."

(Okay, maybe not. But the above is a common attitude floating about at the moment.)


Life isn't always fair, and I'd think he deserves the ID by now.
They're not given out randomly and without reason.
Admins know what they're doing, and by extension, so does Ivan.

 
Offline AJBeast
02-24-2010, 09:49 PM,
#24
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

' Wrote:Yes.

Do you know how many times a pirate has encountered a trader, and the trader starts rule lawyering or using some other excuse to get out of having his money or cargo taken? Traders, most of all, are far too 'smug' in their little transports. Most traders I see, on any of my characters, give no effort to RP their way out of a situation, it's either run, shoot back, or start mouthing off that "you cant pirate me! iz against rulez!"

These people need to understand that the rules are not always going to protect them - and it isnt just limited to traders (though, they're by far the worst group when it comes to this behavior). Sometimes, the best way to get someone to snap to the realization that the only way out of a situation is to -roleplay- is to kill them without mercy.

People shouldnt be flying through space mouthing off at everyone they meet, they should be constantly on edge and aware that the next breath might be their last, and the only way to avoid it is through proper RP. Sometimes, that's not going to work either, but it usually does. My junker has run into phantoms and such multiple times while trading, and just as if they were pirates I always play to their tune. I may not give in, I -never- give up my money or cargo, but if you connect with the other player's RP, they're less likely to blow you up. Only recently has that approach stopped working, and I've started having to sacrafice my trading partners as bait while I run away =P

At any rate, my point is that players here are too comfortable, and the phantoms/wilde/keepers/terrorists exist to disrupt that comfort and incite a little fear and anger for the general good of the server.

So, basically, what you are saying is that we need to break our own rules to uphold their general idea? Sorry to say, but I don't believe such strategy works.

Also, what it seems to me that you are saying is that those not wanting to roleplay are not afraid enough rather than those than do. That is what the server rules are for. People who don't roleplay get the boot, simple as that. We don't need to add stuff to our universe ( "stuff" which, in my opinion, does more harm than good) to attempt to cover for something for which there are already rules for.

' Wrote:Well alright, I will give it a try but I don't own a Terrorist ID char myself however so I will go by logic.

Lets say you have a Terrorist ID character who is a psycho-maniac guy and has a rather sadistic behavior.

Some times this character enjoys demanding the most weirdest kinds of things such as human body-parts and sometimes he just enjoys watching things burn.

Although this character might state this in a confrontation with another character does not mean he demands something. You see he could just as easily kill the guy, in order to watch his vessel burn. Probable situation to be honest.

But let's talk about this whole "demand" thing you are going on with. I mean, just because a Terrorist ID'ed character has demands dosen't mean the ID should be thrown away. I see the point you are trying to get across here is that you can simply do the same things with a Pirate ID. But if you are a Pirate, usually you are after some kind of money or cargo. If you are planning on a larger plot regarding mass-murdering, psycho personality coupled with more rare types of needs where you most likely just go out and kill stuff in order to emphasize your character, well I guess that's when the Terrorist ID comes in.

Your question as a whole is really hard to answer, because as I said, it depends on the character in question. Perhaps try to ask someone who has a Terrorist Character.

Ok, there is a situation. Now tell me this, do you think that such a character is beneficial to our roleplay universe? A person that merely wants to see everything burn. Because I don't think it is, not at all. We do not allow people to roleplay mutes or autistics or really, any sort of character that is unable to communicate for the simple fact that they do not provide any benefit to the roleplay universe but we are allowing things like the Terrorist ID.

Also, the ID's are nothing but a canvas. It is up to you to decide what you want within it. Discussing whether "Pirates should do this" is utterly futile because we aren't technically talking about pirates, we are talking about people with the restrictions imposed by our Pirate ID.
Offline jxie93
02-24-2010, 09:50 PM,
#25
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

It's a novelty item, an item of rarity and special status. It allows other to predict the outcome of the RP of the individual carrying it (usually resulting in deaths of others).

No, it's not needed. But it's there for the really special and exceptional roleplay.


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Online Treewyrm
02-24-2010, 09:52 PM,
#26
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Quote:Ok, there is a situation. Now tell me this, do you think that such a character is beneficial to our roleplay universe? A person that merely wants to see everything burn.
Beneficial as in providing different faces and edges of role-play gaming experience, yes.
Offline Tomtomrawr
02-24-2010, 09:53 PM,
#27
Guardian of the Void
Posts: 3,224
Threads: 242
Joined: Nov 2007

' Wrote:However, the window separating killing without demands from what we like to describe blatant PvP whoring is rather slim and honestly I've yet to see one that fits in said window. Even the Phantoms demand things. They demand that you dance. They demand that you rip a limb off. Care to show me a situation in which you do not make any demands and still need to kill someone? Excluding deathly nemesis, situation which I believe is covered in a Special Operative ID/Appropriate IFF combination.
I don't actually need to make a demand. I can kill a trader for simply existing. But I always demand something, in the hope that the other person will try and role-play his way out of it (which has happened) or actually give me the body part I ask for.

[17:45:39] Wolfs Ghost (Murphy): Tom, you have problems. Go kill yourself.
[19:25:12] Johnny (Jam): Tomtom, I will beat you with a spoon.
[14:22:56] Prarabdh Thakur: KILL HIM WITH A SHEEP.
[17:40:48] Eagle (Junes): Tom should be slapped with a spoon.
[11:32:18] Warspite: Thank you for being so awesome Tom. <3
[18:17:36] Metano: I love you tomtom
[20:06:24] Warspite: I will seriously give you epic head.
' Wrote:Edit: also, Tomtomrawr, fappin' like a boss.
Offline AJBeast
02-24-2010, 09:53 PM,
#28
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

' Wrote:I took the Liberty to boil this thread down to its most minimalistic form.
"Q_Q i lost my 5k gold ore cause Ivan pewpewed me today with his lultransport."

(Okay, maybe not. But the above is a common attitude floating about at the moment.)
Life isn't always fair, and I'd think he deserves the ID by now.
They're not given out randomly and without reason.
Admins know what they're doing, and by extension, so does Ivan.

Allow me to boil down your post as well then, Sprolf.

"Olol, all people complaining about terrorist are whiners who complain all the time and have absolutely no backing for their complaining whatsoever."

As I said in another thread, that sort of smugness is exactly why we don't progress.

Oh, and for your information, while it was Ivans situation that sparked my memory and made me start this thread, I haven't been pirated by him. In fact, I don't believe I ever was. I haven't even logged in in days.
Offline kuth
02-24-2010, 09:53 PM,
#29
Member
Posts: 1,201
Threads: 66
Joined: Sep 2009

Quote:You can predict the behavior of a pirate. You shouldn't be able to predict the behavior of a terrorist.

This is what it boils down to. This coming from a person who thinks these groups get to much leadway in PvP ability and coming from a member of these groups.

Want an example from one of my characters?

Victor hauls food to Crete because he knows the Corsairs are nice to people who do. He makes regular runs because he knows they keep track of those things. I just predicted their behavior.

Victor wouldn't provide anything to a terrorist on a regular basis because they may take 1/3 of my cargo one day, make me streak through Freeport 10 the next, or on Sunday kill me. It would take many many encounters with the same terrorist to build up a trusting relationship with one. Not so with pirates or other unlawfuls.

Lurker
 
Offline Tovig
02-24-2010, 09:54 PM,
#30
Member
Posts: 874
Threads: 34
Joined: Mar 2009

PvP abuse ID. Remove it.
 
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