' Wrote:Ok, there is a situation. Now tell me this, do you think that such a character is beneficial to our roleplay universe? A person that merely wants to see everything burn. Because I don't think it is, not at all. We do not allow people to roleplay mutes or autistics or really, any sort of character that is unable to communicate for the simple fact that they do not provide any benefit to the roleplay universe but we are allowing things like the Terrorist ID.
Also, the ID's are nothing but a canvas. It is up to you to decide what you want within it. Discussing whether "Pirates should do this" is utterly futile because we aren't technically talking about pirates, we are talking about people with the restrictions imposed by our Pirate ID.
Well I said in that specific situation the Terrorist Character does not have to stay silent. He can make a funny poem or a scary saying of how he enjoys watching things burns and THEN he fires. You asked me whether or not a demand was needed, that was your statement, you did not mention anything about being a mute fella. I would find that pretty good RP if it's not just some "Wooo I'm scary now you dai!". Hell do I know if people are creative its up to that specific character to show me, but of course with a Terrorist ID I expect some quality.
Terrorists are people who are not afraid to take innocent lives to forward their cause, either through the following genesis of panic, terror, or destabilisation of infrastructure, etc etc. They work for an idealogical goal.
Pirates are people who are not afraid to commit crimes to benefit themselves. This may incidentally include killing, and usually involves some form of monetary theft, be it of cargo or credits. Taking lives, however, is usually a last resort for pirates and it is not what they have in mind. They work for themselves.
It is impossible to be a good Terrorist with a Pirate ID, as you can not kill transports and freighters - traders - who are the most "innocent" lives on Discovery, basically civilians - part of the civilian workforce and infrastructure, anyway. Transports are seldom attached to military - or non-civilian - factions.
It's impossible to effectively be a terrorist with the Pirate ID, because you can only ask for cargo and kill on occasion. Pirates are interested in omitting crimes for gain of wealth, Terrorists do it for primarily more idealogical reasons, ones they are not afraid to kill for.
With the Terrorist ID, you can indeed kill these people, as being a "terrorist" would demand. Killing to push your cause is all that matters.
With the Pirate ID, you can't at all, as being a "pirate" would demand. Loot before killing.
' Wrote:Please get this discussion back to a friendly and civil level, otherwise the<strike> terrorists</strike> moderators will hit this topic.
And stick on the subject too.
Merci.
~Malexa
Yes? Well how about, stop trying to get some free posts as well. No arguments, no explaining, nothing but a pure prejudice if not also a "flame" characteristic approach on the whole thread. Very low man, very low.
Terrorist ID is held by me and my Master, Mon'star.
Presence of Mon'star in his Necrosis and my support bomber or gunboat in a lawful system has a galvanizing effect on the locals. The resulting slaughter/hunt/chase/escape is a unique experience to those who are there when it happens. Fun is usually had by all.
Sadly Mr Mon'star's (Dreygon's) computer is broken, so you don't see as much of him as you should. Hopefully he will have a new one soon.
' Wrote:Terrorist ID is held by me and my Master, Mon'star.
Presence of Mon'star in his Necrosis and my support bomber or gunboat in a lawful system has a galvanizing effect on the locals. The resulting slaughter/hunt/chase/escape is a unique experience to those who are there when it happens. Fun is usually had by all.
Sadly Mr Mon'star's (Dreygon's) computer is broken, so you don't see as much of him as you should. Hopefully he will have a new one soon.
I'll sign that hopefully bit. The chats go NUTS when someone says "OH HELL, MON'STAR IN <system>"
Terrorist IDs are good things. Keep 'em.
Zealot Wrote:Just go play the game and have fun dammit.
Treewyrm Wrote:all in all the conclusion is that disco doesn't need antagonist factions, it doesn't need phantoms, it doesn't need nomads, it doesn't need coalition and it doesn't need many other things, no AIs, the game is hijacked by morons to confuse the game with their dickwaving generic competition games mixed up with troll-of-the-day.
Thing is, nothing here is 'required' or 'nessecary'. We do things here because we enjoy doing so. The terrorist ID was created to give people a better time, to further the role play. Surely that is what this server is for?
I have yet to see a single terrorist use the ID for PVP abuse, seeing as most of the terrorists I know are either awful PvPers (Usually are better RPers, hence why they got it in the first place) or don't fly ships that can do any damage.
I personally fit into the awful PvPer range, and also I think that the Terrorist ID makes people think it's ok to gank the hell out of whoever owns that ID... I digress. I don't think the Terrorist ID could ever be used as a PVP ID, it's simply got too many things against it, the Admins wise decisions being the main one.
Yes, because every single one of all Terrorist ID owners always abuse their privileges and never have worked for dozens of hours on the forum and game RP of their characters.
Oh wait. It's the complete opposite of what I just said.
Sarcasm aside, I believe we have a pretty easy conclusion here. Feel free to discuss the finer points of it all, but the Terrorist ID, or at least the principle of a Terrorist ID and the Special RP Requests, are here to stay, I dare say.
<span style="font-familyalatino Linotype">
<span style="color:#000000">All morons hate it when you call them a moron.
I wrote a post three pages ago, but I'm going to write a new one.
AJ, you have an axe to grind. When it comes to anyone with a terrorist-type ID, all I've seen is bitching, with no suggestions other than "let me escape" or "take away their privileges". And yet, I have yet to see anyone who actually holds a terrorist-type ID to dismiss you out of hand, even though others do. In the Phantom feedback thread, they asked for the situation and analyzed it when you provided it. Your complaints here have been discussed by the people you're complaining about.
Kuthmii I've come to expect nothing less from, but whatever. If he gives me something more specific than "you suck do this even when it doesn't make sense" then I'll work with it, because even when most people would just click "ignore" I keep trying. Anyone remember what I was like during Akumabito's days? I just don't quit. I answer everything, because if I can't then something is wrong on my end and that means it's up to me to fix it. If you put something specific in here and I missed it point it out again, I've been too busy dealing with skype to read everything.
If a member of Das Wilde goes ***darkname*** and shoots you with nothing else until you're dead, and we can't explain why later, then I'll personally string them up by their man parts. There have been, however, times that we -do- things kind of like that, though I make a point to explain at first opportunity. During the Cambridge events series, we were racking up civilian casualties to try and force the BAF into caving to our demands. The entire point was to kill people, not to acquire materials or anything. Those that survived were told why we were doing it so that they could tell tales and complain to the BAF.
Usually, however, we come across someone who just says "you can't do that" or "stop killing me" which we hear as a challenge to our authority (in RP or out of it). When you start with "oh god, please spare me, I'm more use to you alive than dead" then we're more likely to listen. In fact, just today I extorted a luxury liner for a handful of passengers and having them go tell everyone how they barely got out alive and how powerful Das Wilde is. I didn't even fire a shot. When I see something that allows an outlet for talking, I take it. Got nukes? We'll ask for them and send you on your way. Got people? We like people, and if those we can't carry get away then they spread tales of terror and woe, which is exactly what we want- being terrorists and all that. Materials we usually don't need. Credits? Nope. Fear? Now that's a valuable commodity.
So, is this just another "you guys blow up my powertrader I hate you you shouldn't exist" thread, or does anyone have specific complaints? Go on, give us a situation and tell us what we should have done differently, thinking about it from our perspective. I dare you, just like you "dared" the Phantoms.
EDIT: Seth's got a good point. We get our PvP mainly by defending the hordes of people who come after us rather than going out and looking for it. The terrorist ID pretty much paints "Acceptable Target" on you ingame. Shame that carries over to the forums.
' Wrote:If you can provide me with screenshots I will apologise completely, but I've always attempted to use RP instead of PvP.
If you are however lying or exaggerating (Which I believe you are) Kindly shut up.
I could, needed some digging in a big picsfolder, but could. and apology is not needed, you already did, we /PMed then.
(edit: and dont callk me a lyer!!)
But that is my point (sorry for not haveing read the last pages), this ID is basicly a way to needlessly bypass the rules, and to qoute admin agmen, to kill with little or no rp or reason.
Maybe some or sometimes these chars are played good, i have never witnessed it, but ok, sure they are, but when not, its an excuse to blow off steam.
Terrorist would be a great addition to the roleplay, if they did not had to ask for credits or cargo, but could (with rp, rp reason and engagement notice) to attack some targets out of haterate or what ever drives them to do violence.
Terrorist ID chars now, are mostly just madman, right madman to just kill something, look i wrote a story, may i now just go kill something?
' Wrote:Same as what I told Tom. Show me a specific situation in which not needing to make demands is necessary.
I found this buried in what I missed while typing, so I'm going to respond to it.
Cambridge event series. The BAF have an important artifact (The Sword in the Stone), Das Wilde is trying to take it. Direct force has failed, so Das Wilde asks the BAF to return it and avoid more bloodshed. The BAF say they'd rather have their people die than help us.
So we oblige. We send teams into Bretonian sovereign territory and kill everything that moves, saying that the killing will stop as soon as the BAF return to the negotiation table. The point is not to get anything from the traders. The point is to cause an incident with the Bretonian government and force them into acting. If we let the civilians weasel their way out, it would not have so much impact, and the brets could just say "it's your own fault for not paying them". This way, there is only one response, and it's the response we want.
THAT is terrorism. Killing innocents to get what you want from others.