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Unlawful Mercenary ID

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Unlawful Mercenary ID
Offline Kazinsal
04-02-2010, 05:34 PM, (This post was last modified: 04-02-2010, 05:35 PM by Kazinsal.)
#1
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

I was thinking about the possible problems with using the Mercenary ID if you're a less-than-lawful merc. So I came up with this idea:

Quote:Pilot carrying this ID is an Unlawful Mercenary, who :
- Can smuggle and escort smugglers
- Can fulfill unlawful bounty contracts
- Can assist pirates with the act of piracy, but may not pirate without an accompanying pirate IDed or piracy faction player
- Cannot demand contraband unless specified in employer's bounty
- Cannot use any transports with more than 3,800 cargo
- Can open fire on lawful military and police if fired upon or if forces are covered in a bounty
Allowed ships: Fighters, Freighters, Transports, Gunboats
Carrying unmounted IDs in your ship, as well as not equipping an ID, is a serious crime.

Thoughts?

Retired, permanently.
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Offline Szerano
04-02-2010, 05:40 PM,
#2
Member
Posts: 230
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Joined: Sep 2009

Can't you simply just use the regular merc ID and request to be perma-hired by corsair/outcast/hacker ect ect. and then change your IFF to your employer? this why you will basically be an unlawful-merc? Since I'm assuming you can only be hired by an unlawful pirate in order to do use that ID?

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Offline Akura
04-02-2010, 05:44 PM,
#3
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Posts: 5,367
Threads: 167
Joined: Mar 2009

I like it, gives some Unlawful actions to the Merc ID, repninja like a Pirate ID.
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Offline Leo
04-02-2010, 11:01 PM,
#4
Pathfinder
Posts: 2,855
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Joined: Dec 2007

I fail, I bumped my own post without seeing this one. You know I like it Kaz.:P

~Leo

You fear oblivion. Yet you forget. The universe remembers every atom of your being. Even dust hums your name in the dark.

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Offline Blaze
04-03-2010, 02:09 PM,
#5
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Posts: 1,482
Threads: 63
Joined: May 2009

What is the difference Between the present on and the one you proposed?

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Offline teschy
04-03-2010, 02:14 PM, (This post was last modified: 04-03-2010, 02:15 PM by teschy.)
#6
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Posts: 2,471
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Joined: Jan 2007

The current Mercenary ID allows you to do that. Also, mercenaries don't smuggle, they are hired by smugglers and pirates. If you want to be a smuggler obviously you're gonna use the Pirate or Smuggler ID.
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Offline ... kur nubėgo?
04-03-2010, 05:03 PM,
#7
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Posts: 3,019
Threads: 114
Joined: Jul 2008

Mercinaries works for those who pays the best, while not categorizing themselves. I don't thing that this is a good idea.

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Offline Thexare
04-03-2010, 05:27 PM,
#8
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Posts: 3,821
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Joined: Apr 2008

You can already shoot traders if you're hired to. Quote the ID: "Mercenaries can only fire on traders or smugglers in self-defense or if the trader or smuggler fires on or is bountied by the mercenary's employer."

Which means that if he doesn't pay, your employer can simply say "Alright, one million to waste this fool," and you can fry him. Or, I'm sure you can get a contract posted on the forums that says you're getting paid to help destroy any trader that doesn't comply with the demand - also allowed.

As for trading/smuggling, the existing ID says you can trade, and IDs make no distinction between smuggling and legit trade.

Ultimately, this proposal serves no purpose. Everything it can do, the existing ID allows.
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Offline schlurbi
04-03-2010, 09:41 PM,
#9
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Posts: 4,688
Threads: 187
Joined: Apr 2009

Random LNS-Gunboat scans a Sabre and finds the unlawful Mercenary ID.

LNS-Gunboat: Unlawful Mercenary! Engaging!

Trust me, that will happen.

"Who is it doing this synthetic type of alpha beta psychedelic funkin'?"
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Offline Prysin
04-03-2010, 10:08 PM,
#10
Apex Predator
Posts: 3,101
Threads: 165
Joined: Jul 2009

a rephax merc ID.... DO WANT

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