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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Discovery Economy Reformation

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Discovery Economy Reformation
Offline n00bl3t
04-05-2010, 09:09 AM,
#231
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:With those 60 - 70 people?

I don't really seem to understand why are all these questions pointed at dusty.

noone is forcing anyone to mine actually, and now when dusty actually explained his D: faction people are eager to see can they actually make their own, instead of filling up other factions that mine like BMM, Daumann and Kruger.

I'm pretty sure it's easy to just say "hell I can't do it" and never try it instead of trying to join a mining faction and rock.

It is really easy to say that. I have tried twice now to set up mining operations.

Tried and failed.

Of those 60-70 people, the vast majority will be playing the characters they want to play and will not be interested in mining together, another percentage will be factionalised and playing those characters for that time, and another percentage will be trading. Of the percentage left, which will be mining, which you could rope together, maybe five, if lucky. I will be generous and say 10. However, our of those ten, half will be in other areas.

So, you end up with 5. I remember many times logging on being the only one there.

In conclusion, my timezone is just not conducive to mining. So, I trade. (Which leaves me earning 20 million an hour or so.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline hribek
04-05-2010, 09:14 AM,
#232
Member
Posts: 1,159
Threads: 61
Joined: Dec 2007

That said, if you want to make a better commodity system than the current one, Nooblet & co., make it and submit it.
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Offline n00bl3t
04-05-2010, 09:30 AM,
#233
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:That said, if you want to make a better commodity system than the current one, Nooblet & co., make it and submit it.

I could be wrong, but my suggestion can be implemented just by playing with FLHook?

(That way, it can be tested without a mod release, and can be reverted if found to be damaging in any way.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Carlos_Benitez
04-05-2010, 11:51 AM,
#234
Member
Posts: 829
Threads: 45
Joined: Aug 2007

To answer the criticisms made by those who "dont have time to slave away making money", I suggest that your approach to this server is wrong.
You need barely 30 million credits to be a valuable individual on this server. Enough to get a fighter and fly alongside fellow faction members. In addition, you have the option of joining a player clan, and having everything you require given to you. If you prefer to be independent, you'll have to pay the price; and that price is fairly low anyway.

The majority of players who find themselves "slaving away" are saving up to buy battleships, but here's the deal; no-one said you HAD to have one, and the server doesnt NEED you to have one. Why then, should it be made easy?
The other people who "slave away" trade because that's the role they've chosen. They RP traders, and enjoy it, realising that it is a continual journey of enjoyment and NOT a means to an end. If you're part of this group, you might quickly find that the money piles up, and you find you have little to spend it on. At that point, you come to realise that money is merely a bonus, and that the activity itself is the reward. (I speak as a player who has collected over 5 billion credits in his time, and still trades for fun rather than profit).
Traders on Discovery should be the latter; players who have made characters who are traders for fun, not characters of players who want money for cap-ships.

Play games to have fun. If you're not having fun, address the problem.

As for the economy, a huge amount of work was put in to ensure that all routes were in-RP, and that all activities would be roughly equally profitable, within reason. The playing field was levelled. This meant an end to the one or two milk runs which arose every mod, which EVERY player would use to make cash. Now, there are hundreds of options, all profitable.
This means that while there are no longer a couple of hugely profitable runs, the majority of trade routes are MORE profitable, making all kinds of RP trading, mining, smuggling etc. economically viable.
I dont think it can be stressed strongly enough how difficult this task must have been. When you change the price of one commodity at one base, the effect can be felt across all of Sirius. It's an organisational nightmare, and a miracle that Xoria was able to do it so well.

[Image: H1mZW7e.md.png]
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Offline Xoria
04-05-2010, 01:28 PM,
#235
Black Hat Economist
Posts: 2,122
Threads: 244
Joined: Oct 2007
Staff roles:

' Wrote:As for the economy, a huge amount of work was put in to ensure that all routes were in-RP, and that all activities would be roughly equally profitable, within reason. The playing field was levelled. This meant an end to the one or two milk runs which arose every mod, which EVERY player would use to make cash. Now, there are hundreds of options, all profitable.
This means that while there are no longer a couple of hugely profitable runs, the majority of trade routes are MORE profitable, making all kinds of RP trading, mining, smuggling etc. economically viable.
This man gets it. In fact, that's so good I think I'm going to plagiarize it for the 4.86 readme file.

Check out my
Trade Development Blog
for all the latest news on Nerfs and Final Nails, or to request trade changes.

An Interactive Tour of OSC Routes  | POB Supplies
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Offline Blaze
04-05-2010, 01:43 PM,
#236
Member
Posts: 1,482
Threads: 63
Joined: May 2009

The trade system is good but for those who get to play about 4 hours a week it is not possible to enjoy the game completely.

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Offline AJBeast
04-05-2010, 01:46 PM, (This post was last modified: 04-05-2010, 01:47 PM by AJBeast.)
#237
Member
Posts: 1,477
Threads: 55
Joined: Aug 2008

' Wrote:To answer the criticisms made by those who "dont have time to slave away making money", I suggest that your approach to this server is wrong.
You need barely 30 million credits to be a valuable individual on this server. Enough to get a fighter and fly alongside fellow faction members. In addition, you have the option of joining a player clan, and having everything you require given to you. If you prefer to be independent, you'll have to pay the price; and that price is fairly low anyway.

The majority of players who find themselves "slaving away" are saving up to buy battleships, but here's the deal; no-one said you HAD to have one, and the server doesnt NEED you to have one. Why then, should it be made easy?

I need 200m to set up a Pilgrim, a Liner. Not everyones ambition is to fly fighters or capital ships for that matter. Also, I'm in an official faction and I don't get anything for free. Also, the point you seem to raise is "Join a faction! That way others can enslave themselves to get YOU what YOU need!". That still hardly solves anything.

' Wrote:The other people who "slave away" trade because that's the role they've chosen. They RP traders, and enjoy it, realising that it is a continual journey of enjoyment and NOT a means to an end. If you're part of this group, you might quickly find that the money piles up, and you find you have little to spend it on. At that point, you come to realise that money is merely a bonus, and that the activity itself is the reward. (I speak as a player who has collected over 5 billion credits in his time, and still trades for fun rather than profit).
Traders on Discovery should be the latter; players who have made characters who are traders for fun, not characters of players who want money for cap-ships.

Play games to have fun. If you're not having fun, address the problem.

I traded on my Junker for a month or so with no real purpose or goal. Once I got fed up I had ~700m in my account. I bought a cap6, BS scanner and cheetah thruster for my Salvager. For the lulz. Problem is now that I have a clear goal I realize just how slow profiteering is. I still have some degree of fun trading ( not as much as back then now with scrap mining nerfed and diplomatic cockups restricting me to only a handful of routes).

' Wrote:As for the economy, a huge amount of work was put in to ensure that all routes were in-RP, and that all activities would be roughly equally profitable, within reason. The playing field was levelled. This meant an end to the one or two milk runs which arose every mod, which EVERY player would use to make cash. Now, there are hundreds of options, all profitable.
This means that while there are no longer a couple of hugely profitable runs, the majority of trade routes are MORE profitable, making all kinds of RP trading, mining, smuggling etc. economically viable.
I dont think it can be stressed strongly enough how difficult this task must have been. When you change the price of one commodity at one base, the effect can be felt across all of Sirius. It's an organisational nightmare, and a miracle that Xoria was able to do it so well.

The playing field was leveled, yes, at the expense of everyone else. Most routes are equally profitable. Too bad that that equal value is so low.


PS: OLOL I fail at foruming. Gimme a min
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Offline Dusty Lens
04-05-2010, 01:56 PM,
#238
Member
Posts: 6,664
Threads: 438
Joined: Dec 2007

Its interesting to observe the requests for a system which accommodates instant gratification.
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Offline n00bl3t
04-05-2010, 02:01 PM,
#239
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Its interesting to observe the requests for a system which accommodates instant gratification.

Not instant. Instant would be launching with a Rheinland BS equipped with Capital VIII Armour. A faster system.

Anyway, I ignored Carlos, and I apologise for doing that, probably for the best as it is late, and I no doubt will respond at a later time.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
Reply  
Offline Exsiled_one
04-05-2010, 02:06 PM,
#240
Member
Posts: 3,621
Threads: 137
Joined: Mar 2008

.-. i hate being last.

[Image: omgsig.png]

<span style="color:#33CC00">I AM GIVING AWAY MONEY TO CREATIVE MINDS*</span>
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