There are many differences between the WT and AA and this faction idea. For one; WT had very poor roleplay, often tried to go against the orders of the BAF, and were general lolwuts with no organizations or goals besides 'We want pvp.'
Able Aces I've not had much interaction with, but as far as I can tell, they aren't a civilian militia, and don't have this kind of roleplay or organization.
This idea has my approval, though don't be surprised if/when MI5 gives you a hard time..
I like. I liken this to the US's National Guard before that entitiy became another part of the US Army itself. Men and women who are civilians and when needed put on a uniform and go out and aid the actual Army or help maintain the status quo back home. I like a lot.
' Wrote:There are many differences between the WT and AA and this faction idea. For one; WT had very poor roleplay, often tried to go against the orders of the BAF, and were general lolwuts with no organizations or goals besides 'We want pvp.'
Able Aces I've not had much interaction with, but as far as I can tell, they aren't a civilian militia, and don't have this kind of roleplay or organization.
This idea has my approval, though don't be surprised if/when MI5 gives you a hard time..
Thanks Dab, and yeah we are awaiting the parade... I mean, interigation..;)
And yes, we are nothing as the forementioned factions. Oh and Able aces are;Mercs, we arth not..
' Wrote:It doesn't matter where a ship is bought. Setting up a ship is an ooRP process.
Indeed, there is only one Spatial in use and it is mine, this can and will be changed, all it costs is time.
But I want a Admins word on this before I take this wonderful RP ship away, before then It will stay in the allowed ships section.
' Wrote:Get a Vigilante ID with an SRP for killing KNF on sight. This should solve the ID problem
This would work, but we are not a Vigelante per say, but right now we are using the blanket Bounties placed on the enemies of Bretonia to actually be active in space helping the Armed Forces. This may how ever change eventually, we will see.
Anyhow, everyone who thinks this is a good idea, thank you.
' Wrote:There are many differences between the WT and AA and this faction idea. For one; WT had very poor roleplay, often tried to go against the orders of the BAF, and were general lolwuts with no organizations or goals besides 'We want pvp.'
Well, I found that Coin and a few others were most reasonable. Sure, I disagreed with the premise, but effectively, what you are saying is one group (Civilian paramilitaries) can do X, but another (WT and co)cannot. On top of that, you don't really address Coin's point, that of redundancy. However, that is somewhat irrelevant in of itself, as the point has been raised, taken into consideration, and found wanting already.
' Wrote:I like. I liken this to the US's National Guard before that entitiy became another part of the US Army itself. Men and women who are civilians and when needed put on a uniform and go out and aid the actual Army or help maintain the status quo back home. I like a lot.
They aren't civilians. When their uniform is on, they are military personnel. A part-time soldier is still a soldier. In fact, the UK has near enough the exact same thing in the Territorial Army. However, a militia is nothing like part-time soldiers.
The closest thing in the States would be the Minutemen and militias that fought against the Redcoats in the War of Independence. In the UK, there is no real parallel (although some Canadians may beg to differ regarding 1812).
Well, as history student in American History with a focus on the revolutionary era, I can see how this might work in the context of the Colonial militias. Colonial Militias were irregular solders, made up of volunteers from an area. So if you joined militia you were fighting alongside with the men the grew up with and new from town. They trained near home, and served near their homes. The idea was that in the absence of the Colonial Army, these militia groups could act to defend towns and areas, as well as act as scouts for the Colonial Army. When the Colonial Army arrived, the militia would act as a unit for the Army, but was generally relegated to support roles during major combat. The members of these militias were paid (when they were actually paid) by the state governments, not the Colonial Army. There were often conflicts of jurisdiction when Colonial Officers tried to give orders to these militia men.