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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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I Can't stand it anymore.

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I Can't stand it anymore.
Offline Aoyagi
04-24-2010, 04:14 PM,
#21
Member
Posts: 634
Threads: 22
Joined: Sep 2008

' Wrote:There you go mate. Roleplay the situation and if you fight and the other guy just keeps running, you can break off and let him run. If he decides to stay within range to loophole the rules you simply do the most easiest thing in the world.
Bug out and let him be. Roleplay the situation and forget it. Screenshot the event and the RP and mend your way. Roleplay with others instead of being afraid of "oh if I move now I have technically fled!"

If the other guy just waits so he can delcare you fleeing, then he is in conflict with 0.0
Sanctions are not a goal to achieve and are not here to be used for your own amusement or advantage.
0.0 can hit people verry hard for this kind of loopholing stuff.

Roleplay the game instead of wasting time and get frustrated by such incidents.

[15:41:23 | Edited 15:44:17] Aoyagi Ritsuka: But it is a loophole, yes. But I can't imagine any kind of rule that would be able to tell apart who is the looser in that "fight". Except 0.0 which is the most broken one >.>
Offline Enojado
04-24-2010, 04:24 PM, (This post was last modified: 04-24-2010, 04:26 PM by Enojado.)
#22
Member
Posts: 657
Threads: 1
Joined: Mar 2009

"B-Don't be a jerk, be considerate."


Wow we've had a lot of 'Ouch thats painfully ironic' moments lately... but this beats them all.

Start with yourself.

[Image: Enojado1-1.png]
 
Offline ryoken
04-24-2010, 04:26 PM,
#23
Member
Posts: 3,956
Threads: 173
Joined: May 2007

' Wrote:Somone told me Cruisers can fire on transports if they are in their home system... Not sure if it"s true tough.
Nitram.

Only oficial faction Cap's(LSF/LN/RM/BAF and so on) can fire on transports in a cap ship's. Or caps in thier "Guard" system's.

[Image: overdrivetruckgoblin_zps191b1277.jpg]
Offline Nitram
04-24-2010, 04:30 PM,
#24
Member
Posts: 369
Threads: 21
Joined: Apr 2009

' Wrote:Only oficial faction Cap's(LSF/LN/RM/BAF and so on) can fire on transports in a cap ship's. Or caps in thier "Guard" system's.

After making that post I went and re-read the rules to make sure. ;)


Nitram

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Offline Zelot
04-24-2010, 04:33 PM,
#25
Member
Posts: 7,539
Threads: 379
Joined: Jun 2007

I am convinced yet again that Ron is the smartest person residing in the Discovery community. Listen to him, he is wise.

[Image: 13121_s.gif]  
Offline Slartibartfast
04-24-2010, 04:35 PM,
#26
Member
Posts: 942
Threads: 11
Joined: Nov 2009

' Wrote:There you go mate. Roleplay the situation and if you fight and the other guy just keeps running, you can break off and let him run. If he decides to stay within range to loophole the rules you simply do the most easiest thing in the world.
Bug out and let him be. Roleplay the situation and forget it. Screenshot the event and the RP and mend your way. Roleplay with others instead of being afraid of "oh if I move now I have technically fled!"

If the other guy just waits so he can delcare you fleeing, then he is in conflict with 0.0
Sanctions are not a goal to achieve and are not here to be used for your own amusement or advantage.
0.0 can hit people verry hard for this kind of loopholing stuff.

Roleplay the game instead of wasting time and get frustrated by such incidents.


Yeah, I had the very same situation just yesterday...

The guy runs off, but stays in system. I very politely ask him shouldn't he be out of here, but he says I docked before he went 10k away from me... And i honestly didn't know if that was true or not. So what to do in these situations? In the end we both agreed just to ignore the whole conflict, but what if we wouldn't?

I mean, I can't screenshot every second of my ingame time just in case someone would try to loophole me or something...
Offline jxie93
04-24-2010, 09:14 PM,
#27
Member
Posts: 3,740
Threads: 80
Joined: Sep 2009

So you want RP you like and PVP where you win?

Go play World of Warcraft.


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Offline sean24
04-24-2010, 09:35 PM,
#28
Member
Posts: 1,234
Threads: 116
Joined: Apr 2008

If you want to make fights last longer its as simple as selling that siege cruiser, buying a Libby and avoiding all jousts in combat.
Offline Zapp
04-24-2010, 09:50 PM,
#29
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

A capital ship that doesn't know how to fly isn't going to last long in a fight. A capital ship without decent armor isn't going to last long either, especially gunboats (one SNAC on an armorless gunboat is death, and one SNAC on an armorless Siege Cruiser is half-hull). The best way to survive a fight is to get in a small ship and dodge like crazy. It's a helluva lot harder to hit a Guardian or Liberator on the defensive than it is to hit a siege cruiser that's fumbling about.

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Offline Govedo13
04-24-2010, 10:06 PM,
#30
Member
Posts: 4,663
Threads: 97
Joined: Jul 2009

Silver is a Troll,please don't feed the trolls. He wont understand.Period.
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€œ
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)

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