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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Order Heavy Carrier -UPDATED #3-

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Order Heavy Carrier -UPDATED #3-
Offline Kazinsal
05-22-2010, 12:04 AM,
#61
Wizard
Posts: 4,541
Threads: 230
Joined: Sep 2009

This thing is beautiful. I want it.

On the off-topic subject of RPing imaginary ships; I do it in my carrier when there are friendly NPCs around. YAY DEFENDERSPAM!

Retired, permanently.
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Offline Luis
05-22-2010, 12:16 AM,
#62
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

' Wrote:Geb never looked like anything that carries anything anyways. Looks good.... but not like a carrier.
Hm... do you RP imaginary ships launching, or do you imagine your budies who follow you around as being docked before they say "launching"?
Both ways kinda have that sandbox type playing of a kid shouting "zzzooinng launching fighters pew pew pew Im firin mah lazors" while moving around matchbox cars in the sand kinda feeling.

Back to the carrier...

If you dont want people to say "wtf those hangars cnat hold nuthin" all the time...
Make a single well visible and capable large hangar that really looks like it could handle fighters quickly nad efficiently. Like the hangar is the most important thing. The "axe" kind of ship's snout looks kinda out of place here. It looks like the ship can also ram, but the sideway hangars dont fit into that concept.


Damn - you are a noob =/

The ship comes from both Liberty and Order Battleships with the 'axe' nose shape that both Lib. Dread and Osiris has. Go review those ships again. Nevertheless - i dont mind people saying that the launch bays are too small for the fighters - my point on this ship is to represent as a Carrier - since Discovery doesnt have a command such as /dock 'player name' or /undock "player name". Therefore - no sense for me to increase the launch bay size since almost everyone figures out that those things on the sides are Launch bays.

Your question was "... do you RP imaginary ships launching, or do you imagine your budies who follow you around as being docked before they say "launching"?"

Well, my answer to that question is none. 'WE' - as the whole community - ROLE PLAY them as a Carrier. Not something that we say on system chat - "Sending support ASAP!" and expect to see something coming out of them. No. We use them as a regular Battleship, yet they represent as Carriers for the Faction.

Now, I am told to do another one - for Liberty. This one, I will add on a 'large' launch bay beneath the ship. Not on the sides since few of the community are not much amused with the 'BSG' launch bay look.
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Manifest.Destiny
05-22-2010, 12:31 AM,
#63
Unregistered
 

Quote:Damn - you are a noob =/
:)


Quote:The ship comes from both Liberty and Order Battleships with the 'axe' nose shape that both Lib. Dread and Osiris has. Go review those ships again.
I know its the liberty battleship and Osiris design. Thing is... there is always a reason a design is like it is, its not just because osiris and lib battlships had an axe that all lib or order ships must have one. The axe snout is obviously to make it solid in ramming... its a functional design. If you got 2 of those hangars there, that design concept doenst really fit anymore... the hangars are neigher slick nor solid.


Quote:Nevertheless - i dont mind people saying that the launch bays are too small for the fighters - my point on this ship is to represent as a Carrier - since Discovery doesnt have a command such as /dock 'player name' or /undock "player name". Therefore - no sense for me to increase the launch bay size since almost everyone figures out that those things on the sides are Launch bays.
More the hangars and the ship looks realsitic and functional, more they will enjoy RPing like that. More the hangars and ships look disproportionate, less they will enjoy it.

Quote:Your question was "... do you RP imaginary ships launching, or do you imagine your budies who follow you around as being docked before they say "launching"?"

Well, my answer to that question is none. 'WE' - as the whole community - ROLE PLAY them as a Carrier. Not something that we say on system chat - "Sending support ASAP!" and expect to see something coming out of them.
That was adressed at Tenacity personally. I would imagine that every individual has his own way of doing stuff.

Quote:Now, I am told to do another one - for Liberty. This one, I will add on a 'large' launch bay beneath the ship. Not on the sides since few of the community are not much amused with the 'BSG' launch bay look.
imo, the more functional, well proportionedm and realistic a ship looks, the better is looks. I'd pay more attention to that than to transfering the concepts seen on Osiris or lib battleships onto other ships.
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Offline Korolia
05-22-2010, 12:32 AM,
#64
Member
Posts: 357
Threads: 21
Joined: Mar 2010

Dual launch tube tend to make a ship look fat, which is, personally, my main reason why I dislike it. (As to why did I use such a design on my own ship, I have no idea... it sounded good, back then...)

I would also not suggest an extended hangar bay below - I can only imagine it doing the same obesity look to a ship. Instead, I'll suggest a hangar that would be "inside" the structure of the ship. Much like Star Destroyers (hangar in belly) or Federation Dreadnought (hangar one side to another) from Star Wars

[Image: PrincessSignaturecopy.png]
There is no bathroom!
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Offline Luis
05-22-2010, 05:15 AM,
#65
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

Updated on first post!

50% of the texture job is finished!
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Offline Tenacity
05-22-2010, 05:57 AM,
#66
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Lookin good.

and, @ korolia - I dont think it makes the ship look fat, but rather makes it look stout, bulky, sturdy. This looks far more capable of withstanding damage than all the sleek and skinny ships we see in this mod =/ need more rheinland-style designs IMO.

[Image: Tenacity.gif]
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Camtheman Of Freelancer4Ever
05-22-2010, 07:36 AM,
#67
Unregistered
 

Well, after reading this entire topic [not sarcasm\]
I can say it looks a WHOLE LOT like a Libby Carrier, in both versions.

Rhienland designs in Order ships would be rather bad, Rhienland ships are blocky and long, which would cause problems with asterioud fields, but I know what your gettin' at.

The one in the comparison pic looks the same length as a Kusari BS (heavy BS). The Order Carrier was supposed to be unique, like a one-two-three of a kind. But it got spammed. If the order DOES get a special heavy battleship, I hope its restricted or monitored usage of somehow...
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Offline n00bl3t
05-22-2010, 08:33 AM,
#68
Member
Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:My advice is to make the launch pods extend further backwards, and maybe even have them funnel into the area where the engines and the midsection meet. As for the arcs...

Arches are looking better now.

Launch bays are looking better, but I think it will look better if they are closed at the back, and curve back into the main part of the hull. (Like the above, quoted posted suggests.)

Also, Jinx's point about a medium-level cruiser is true.

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Luis
05-22-2010, 09:11 PM,
#69
Member
Posts: 1,964
Threads: 178
Joined: Mar 2009

Update on First Post!

-70%- Texture job is finished!
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Offline Tenacity
05-22-2010, 09:27 PM,
#70
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

Might I suggest removing the windows from the front of the nose? Doesnt seem like there would be enough side-to-side space for rooms to be in there, plus that provides a structural weakness on the part of the vessel used for ramming the enemy =P

[Image: Tenacity.gif]
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