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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Divide prices by 10

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Divide prices by 10
Offline teschy
06-03-2010, 09:00 AM,
#11
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Why don't we just divide by zero and see what happens ?
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Offline peter123
06-03-2010, 09:15 AM,
#12
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' Wrote:Why don't we just divide by zero and see what happens ?

Caps everywhere.

Character corruption ? Call me me noob but what that means?

I don't understand Would commodities prices would change also?
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Offline Ceoran
06-03-2010, 09:32 AM,
#13
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' Wrote:Why don't we just divide by zero and see what happens ?

:lol:

Now you tell A&L to get away from the red switch

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Offline Lancelot9
06-03-2010, 12:43 PM,
#14
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' Wrote:Caps everywhere.

Character corruption ? Call me me noob but what that means?

I don't understand Would commodities prices would change also?

Go get your calculator and do this equation: 100 / 0 = ?

Tell me what you get.

:P

Yup the only apparent is indeed the character corruption problem - can anyone who knows what would be involved tell me how much work is involved in this? Would it really be worth it?

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Offline guitarguy
06-03-2010, 01:23 PM,
#15
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Allow earnings to stay the same but divide the cost of everything by 10.

Less time powertrading, more time RPing.

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Offline peter123
06-03-2010, 01:30 PM,
#16
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' Wrote:Go get your calculator and do this equation: 100 / 0 = ?

Tell me what you get.

:P
My calculator says:
WTF? No dividing by zero!

' Wrote:Allow earnings to stay the same but divide the cost of everything by 10.

Less time powertrading, more time RPing.

I would be pleased If don't need to sacrifice my gaming time for boring trade if i want something bigger than fighter.
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Offline Slartibartfast
06-03-2010, 01:32 PM,
#17
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' Wrote:We are a couple of centuries in the future.

With this inflation rate, we would have to multiply all the prices x10 then:P
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Offline Ceoran
06-03-2010, 03:10 PM,
#18
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' Wrote:Allow earnings to stay the same but divide the cost of everything by 10.

Less time powertrading, more time PvPing.

fixed that for you.

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My Stories Outcast laws and structures Join Samura|-
' Wrote:Go play the game, within the given limitations. That is how role play games are played. Not by trying to work around those limitations or whining about them.
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Offline Veronee
06-03-2010, 03:26 PM,
#19
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' Wrote:Allow earnings to stay the same but divide the cost of everything by 10.

Less time powertrading, more time RPing.

Less time tradin means less trade,
Which means fewer victims for pirates,
Means less for pirates to so,
Means more caps,
Means less reason to not fly a cap,
Means less fighters and bombers (caps to fight caps),
Means more bored players,
Means more pvp whoring (not always RP)
Means less to do,
Means we get more "disco is dying (just ignore the 200 people online k?)" Threads.
Means less sense of acheievement,
Means people end up having to fly massive ships to deal with massive ships,
Means the die hard fighter till I die players quit
Means the die hard bomber till I die players quit

So.... Bad idea in my little opinion (the divide by 10 thing seems to be a lot of work for very little, not that many have 2.3 bil to get corrupted).

-10 cents

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Offline Lancelot9
06-03-2010, 03:28 PM,
#20
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No thanks to Chernobyl! who totally misunderstood and took this off track (I think you were actually joking but I dunno). We divide ALL prices by 0. Yes that means trading prices too. It means we have EXACTLY the same game, the numbers are just smaller and you have no corruption problem likelihood.

As I said before, I'm willing to lend a massive hand to make this happen, but I need someone with knowledge of what this would actually require as per work to tell me if it is viable.

If as nerdguy suggests this would be a simple macro job - c'est tres facile!

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