Ok, I been a little busy with some other things today, but this evening, (because my ISP was down, Grr...) I had some time to finish all the info I pulled from Discovery. I'm going to post the updated file that has the ID description, class of ships, allies, enemies, and info on each faction. There is a couple that I'm gonna need help with.. AW, Merc, Military..... I will also need a lot of help with the approved faction ship column....
*** NOTICE ***
This file is still in development and is not official in any way until approved..
*** POSSIBLE SPOILER ***
This information will not give price or location of items, but may contain information for players who may want to "Discover" on their own..
Sorry about that.... I used Open Office. Here is an Excel version....
*** NOTICE ***
This file is still in development and is not official in any way until approved..
*** POSSIBLE SPOILER ***
This information will not give price or location of items, but may contain information for players who may want to "Discover" on their own..
Ok, an update. Please look at the Allowed faction ships column and tell me if there is any mistakes... I've ony checked out LIb and Rhrineland so far.... Still in developement...
*** NOTICE ***
This file is still in development and is not official in any way until approved..
*** POSSIBLE SPOILER ***
This information will not give price or location of items, but may contain information for players who may want to "Discover" on their own.
Big read there Ron, got it saved now. I'll try to find A DAY to get through it all ...
The question of some of the ships will remain subjective, but if the they are sold on the base, thats normally
as good a reason as any for flying it ...
Hoodlum
Some say he is a proud member of: "The most paranoid group of people in the Community."
Wow! Very nice! It looks impressive! Ask Igiss to put this on the official Discovery site when it is done. I might add it to my Guide to Discovery, whenever I get around to finishing that.
Still working on the sheet, (took a little break from it)....
One thing I noticed: (so far)
DSE Are allowed to fly Fighters, Freighters, Transports.... But, in Baltimore Shipyards, (DSE Owned) they sell the Liberty Dread.... So does that mean a player with DSE ID can fly a dread?
Also, what about the Nomad ships..(they are on some Zoner bases) Should they be used?
Just want to make sure before I forgot that it was added to the sheet..
--- " I might not be much help, but by God, I'm all the help you got" ---
EFFIN' ROLEPLAY GUYS ... off to flood we go for that - Hoodlum
DSE ID and Liberty Capships:
Actually, no. I don't know why Igiss put them there in the first place, they should be on Norfolk Shipyards, that's the Navy shipyards.
As for the Nomad fighters on Zoner aligned bases - Monkeys and Robots factions didn't exist in Vanilla, they were added in by the modders while the original planets and contents were picked up from Planet Junyo (or at least one of them - another proof the game wasn't really finished). I didn't ask Igiss 'why Zoners?' but I think they were Zoner aligned in Vanilla so it would make sense in a way for them to stay Zoner-aligned. Using the fighters... yes, with extreme RP limitations.
If the stars should appear one night in a thousand years, how would men believe and adore and preserve for many generations the remembrance of the city of God? - from 'Nightfall' by I. Asimov The Outcasts consider Siniestre Nube a sacred place for several reasons. Early explorers discovered a jumphole within the depths of the cloud that leads to a strange world of ringed stars and strange craft. All ships in the burrial ground are placed facing that hole to honor the Alien Spirits. - An Outcast rumor