' Wrote:When he is destroyed, not when he loose more than half his shield. Though the 4H rule is a good reason.
If he docks at the base or cruise more then 10k away too- that's why is the half of the shield besides I haven't seen many hegemons to win against pirates even cap8 ones .So even if the miner run successfully form pirate and dock he must leave.
(10-09-2013, 10:51 AM)Knjaz Wrote: Official faction players that are often accused of elitism, never deploy them and have those weird, immersion killing "fair fight/dueling" suicidal hobbies. (yes, i've seen enough of those lolduels, where house military with overwhelming force on the field willingly loses a pilot in a duel. ffs.)
' Wrote:Half shield=engaged in combat, according to the rules. Fleeing counts as dying, again according to the rules.
Half shield doesn't always mean you are engaged in combat and must fight.
A pirate can drop your shields to 0%. Then make his demand. If you give him what he asked you don't have to leave and when the pirate leaves he isn't fleeing. The half shield rule is there to give you the person being attacked a definitive point where you can defend yourself if you so choose. If you choose to do what the pirate asks, there was no engagement.
Use common sense.
Note: I am not saying the 4H rule isn't a valid argument. It is most defiantly.
I haven't read all posts in here, but I noticed a trend.
"Mining was my favourite thing in this game!"
That came up a lot. It may interest you to know that Freelancer is a space shooter game, and not a space mining game. Furthermore, I also find it very hard to believe that people mined because it was fun. Mining is more fun than trading? I'd say they're equally dull, but I'm digressing from my main point.
People mined to make themselves easy credits. If done right, you could make millions without ever seeing a pirate. I know because I've done it many times. But again, I digress from my main point.
You mined to make money so you could buy other stuff, not so you could amass billions on your mining ships and keep them. You'll just have to find another way to get your cap 8 dread.
' Wrote:I haven't read all posts in here, but I noticed a trend.
"Mining was my favourite thing in this game!"
That came up a lot. It may interest you to know that Freelancer is a space shooter game, and not a space mining game. Furthermore, I also find it very hard to believe that people mined because it was fun. Mining is more fun than trading? I'd say they're equally dull, but I'm digressing from my main point.
People mined to make themselves easy credits. If done right, you could make millions without ever seeing a pirate. I know because I've done it many times. But again, I digress from my main point.
You mined to make money so you could buy other stuff, not so you could amass billions on your mining ships and keep them. You'll just have to find another way to get your cap 8 dread.
Oh and Q_Q
I really don't like the mining or trading. I just scrape up money so that I can set up roleplay characters. Funny, right? And I don't like to PvP, 'cos it's repetitive and I suck at it. I'm not successful at the money scraping, either.
edit: @A&L Guy: It's Zelot's fault.
"Things will not calm down, Daniel Jackson. They will, in fact, calm up."
Quote:change the code for 6 commodities with about 10 selling points, or change the code for 67 (or however many) commodities and their sale prices on like a zillion stations.
Little work vs lots of work. I can understand why.
You know, if I knew how I would change the values for a bajillion stations. I honestly would. You know why? Because trading SUCKS and I have lots of spare time. It doesn't make enough money to be worth the time (especially trading human cargo). Mining was they way out - a way to make good money while having fun and being party of a community that trading rarely allows. Now that's screwed, because Traders don't make enough money. Really? Maybe the latter should be fixed so that trading profits are brought up to the level of mining, hmm? Regardless of how much work it takes, it should be fixed, because the poor quality of trading across the board is the fault of one person who shall remain nameless (and who should also be the one to fix it, and subsequently replaced if he or she fails to do so). This can be done; yes, it will be exceedingly arduous, but it is necessary. Both of these - the arduousness and the necessity - are true of many projects much more monumental and challenging than this (such as creating the atomic bomb, building the interstate system, landing on the moon, making Freelancer, and me holding my tongue any less than I am). Unless you just want us all to suffer, or are operating under the delusion that all the lulwuts after battleships will somehow decide not to buy their BS because they can't get the necessary funds fast enough (which they will, as we have demonstrated hundreds of times over the last two years).
EDIT:
Quote:You mined to make money so you could buy other stuff, not so you could amass billions on your mining ships and keep them. You'll just have to find another way to get your cap 8 dread.
Actually, that was my intent. I've been having a lot of fun just making money this last month without plans to spend it on anything. I can sit in a rock field for an hour and talk to other miners while I blow the crap out of billions of tiny rocks (something I have been able to do once in fighter-to-fighter combat across my 3.3-year history here), and then actually afford a decent escort or two and letting my angry, drunkard Scottish foreman have fun with them as they gallavant across southern Sirius to Ingolstadt. I was really, really having fun.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Here's something: A corporate trader can haul up to 5000 units of cargo at once. A miner requires a hauler to carry that same amount, therefore more ships are needed to mine than to trade. Otherwise, the traders would run out of stuff to trade. I realize not all traders use 5000 unit transports, but it's still a good point. I am 189.253% (and a half) against the nerfage, even though I don't even mine myself.
Another point: if the companies that buy the ore are facing a problem with pirates, then they should raise the prices, not lower them. They aren't going to try and discourage people from doing business with them because of pirates. They're going to try and raise them, so that miners will continue mining in spite of the pirates. Lowering the price that the company buys the ore at will, combined with the pirates, cause the miners to all leave. It seems that this is the goal of this nerf, which is completely nuts.
So tell me: Why would you do this, Cannon? It's clearly against the will of the majority of this community, and it doesn't help anything at all. I believe this nerf will cause major problems in the community, destroy RP, and tear Disco apart. I beg of you, unnerf!