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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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[Petition] Un-Nerf Mining!

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Poll: Un Nerf Mining?
You do not have permission to vote in this poll.
YES.
59.06%
101 59.06%
Dont Care.
15.79%
27 15.79%
NO.
16.37%
28 16.37%
This is the last straw. Im leaving Disco.
8.77%
15 8.77%
Total 171 vote(s) 100%
* You voted for this item. [Show Results]

Pages (12): « Previous 1 … 8 9 10 11 12 Next »
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[Petition] Un-Nerf Mining!
Offline Cond0r
06-17-2010, 05:35 PM,
#91
Member
Posts: 2,499
Threads: 42
Joined: Sep 2009

' Wrote:If you want to balance them, I say we should increase the profits from trade, not decrease the profits from mining. Right now, trade is pretty much considered to be the red-headed stepchild of the money-making family. If your 5000 cargo ship, trading a highly dangerous and supposedly profitable substance, only makes 23 million in an hour and 20 minutes(which probably doesn't include things like escorts, pirates taxing, coppers telling you to drop the cargo etc.), then people should boost trade, then you should boost trading, not nerf mining.
Well let me tell you something. I'm making about 30 mio in about 45-50 mins with trading. So your point is pretty much invalid. You just mining to be buffed again so you can powermine for your big bad battleship in two days.

[17:23:05] Mini Me: pls
[17:23:06] Mini Me: gtfo
 
Offline Zukertort
06-17-2010, 06:01 PM, (This post was last modified: 06-17-2010, 06:03 PM by Zukertort.)
#92
Member
Posts: 84
Threads: 16
Joined: Apr 2010

Poles like this are essentially a waist of time - if the aim is to impress the admins - and make them undo the changes. But they are fine in terms of letting them know, how more than 50 percent of the members thinks.

The prices for ore was an admin decision anyway - and one decision is as good - or bad - as another. I do not really care much about the actual prices for ore.

Never the less I voted YES to undo the changes, because I think, it was made for the wrong reasons - some of them anyway.

Do the admins really think, that peoples reactions to this is an opposition to changes - ha ha ha!!!
Do the admins really think, that RP improves as result of altering prices - that's hilarious!
Do the admins really think, that the F1'ing problem will decrease by altering prices - that's even more hilarious!!

No, all the bad RP'ers will simply shift to traders - and keep F1'ing.

I have done mining and trading - like to change between them - now I will skip mining all together - mining is simply no longer worth the much higher risk - no matter what Cannon seems to think.

The main problem with the economy in Sirius is, that it is static - and not dynamic as it should have been. To compensate for this commodities can be sold in many places: you can go to Macduff with the tanks - or go to Nagasaki or some where else - and still get a high price.

The main problem with ore mining is, that there is no compensation at all: Go to Ingoldstadt and nowhere else - or you have waisted your time goldmining.

My answer to the admins: multiply the number of mining ores by a factor 3 (at least), increase the number of selling points from 1 to 10 per type of ore. Let the most profitable selling points end in guard systems.

And by all means: give the commodity trading a good lookover. Some hightech, rare or illegal commodities should pay of much more - even much more than mining.


Zukertort
 
Offline Queekitch
06-17-2010, 06:11 PM,
#93
Member
Posts: 22
Threads: 2
Joined: Apr 2010

' Wrote:Well let me tell you something. I'm making about 30 mio in about 45-50 mins with trading. So your point is pretty much invalid. You just mining to be buffed again so you can powermine for your big bad battleship in two days.

Even if I wanted to powermine so I can get a battleship in two days (which I don't), what is so bad about that? It's doing two days of (relatively) intensive work so you can get an object that is worth about two days of relatively intensive work.
With a battleship, you can't do much other than look impressive: you can't explore, you can't beat anything that's not of similar size (since fighters are too fast and bombers completely own you) and you have to follow your own set of rules on top of the normal set. This all means that even capitals are not worth weeks of work to get.

The goal of the game is to have fun roleplaying, not grind. Gathering money to be able to do the roleplay (and you don't just need to grind for battleships. Even common fighters need cash for mines, repairs etc.) you want to do should not mean grinding for weeks.
Offline Reacher
06-17-2010, 06:23 PM, (This post was last modified: 06-17-2010, 06:25 PM by Reacher.)
#94
Member
Posts: 893
Threads: 39
Joined: Oct 2009

' Wrote:Even if I wanted to powermine so I can get a battleship in two days (which I don't), what is so bad about that? It's doing two days of (relatively) intensive work so you can get an object that is worth about two days of relatively intensive work.
With a battleship, you can't do much other than look impressive: you can't explore, you can't beat anything that's not of similar size (since fighters are too fast and bombers completely own you) and you have to follow your own set of rules on top of the normal set. This all means that even capitals are not worth weeks of work to get.

The goal of the game is to have fun roleplaying, not grind. Gathering money to be able to do the roleplay (and you don't just need to grind for battleships. Even common fighters need cash for mines, repairs etc.) you want to do should not mean grinding for weeks.

Max any decent fighter will need is 600k per death. You can easily do missions or kill npcs for cargo to fund that.
 
Offline dodike
06-17-2010, 08:32 PM,
#95
Member
Posts: 3,799
Threads: 55
Joined: Oct 2009

' Wrote:Max any decent fighter will need is 600k per death. You can easily do missions or kill npcs for cargo to fund that.

Try using missiles bit more and you can get to over million per death.

Also people, cut the crap about powersomething for a battleship. There are so many expensive things to spend money on: Armors, Transports, Liners, Signatures, Battleship license used for scanner, Bounties, Faction funding and so on.
All of that is expensive, so when I powertrade it's not for a battleship. I don't even have a gunboat.
Once more some one makes an implication that people mine or trade extensively only to buy a BS is going to get an electronic slap.
Offline kingvaillant
06-17-2010, 08:41 PM,
#96
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Interesting ideas I've seen so far:

Cossack Wrote:Increase the drop rate of ore and lower its value; this way, instead of making approximately 1 "trip" per hour with the risk of losing an hour's worth of ore, it would be 2 or 3 trips, with no single trip bearing as much risk. Maybe knowing that he is risking only 15-20 minutes of effort rather than 60 will discourage the threatened miner from F1. Also, it would increase miner mobility which would encourage pirates to spread out more.
What do you all think?
Arashi Wrote:Actually the #'s would need to be adjusted but the idea was to make it so that solo miners (properly setup) would make equal to current trade routes, only GROUP mining would make more than trade routes.

EDIT: Besides, the whole idea is to create RP, not power miners... so mining alone does not equal RP therefore should NOT equal BONUS mining power.

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
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The Amundsen Zone-21 Restrictions
 
Offline CaltuRe
06-17-2010, 08:43 PM,
#97
Member
Posts: 148
Threads: 1
Joined: Jul 2008

' Wrote:If you want to balance them, I say we should increase the profits from trade, not decrease the profits from mining. Right now, trade is pretty much considered to be the red-headed stepchild of the money-making family. If your 5000 cargo ship, trading a highly dangerous and supposedly profitable substance, only makes 23 million in an hour and 20 minutes(which probably doesn't include things like escorts, pirates taxing, coppers telling you to drop the cargo etc.), then people should boost trade, then you should boost trading, not nerf mining.


Ye, good idea.
Over 9000 commodies for trade or just 5-10 mine commodies.
By the way, 1:20 includes everything. Lawfuls, npc's and etc. Just I'm not using the tradelanes and jumpgates on it, 'cause I don't think that it would be right from the RP side.


Quote:You are bad smuggler.
Obviously, uber miner.

Good miner? Im not. Just it's easy, too easy. I know some guys which makes full route in one hour.
 
Offline Cosmos
06-17-2010, 08:55 PM,
#98
Member
Posts: 1,208
Threads: 60
Joined: Apr 2008

I only mine/haul when I'm in need of money to keep my fighters going.

Now I have to waste an hour and 20 mins to get 45mill too keep my chars going, Yet that amount will only keep 75% of my chars going.

They don't think about the impact on the legit guys who don't want a lulbs, before they nerf the crap outa this damn game.

[Image: .png]
[22:50:33] ☆ҳ̸̲Ҳ̸ҳEternal†Nightmareҳ̸̲Ҳ̸ҳ☆(illi): i cyber with leather torps (smoking)
 
Offline CzeReptile
06-17-2010, 09:32 PM,
#99
Member
Posts: 2,238
Threads: 89
Joined: Mar 2009

' Wrote:Try using missiles bit more and you can get to over million per death.

Also people, cut the crap about powersomething for a battleship. There are so many expensive things to spend money on: Armors, Transports, Liners, Signatures, Battleship license used for scanner, Bounties, Faction funding and so on.
All of that is expensive, so when I powertrade it's not for a battleship. I don't even have a gunboat.
Once more some one makes an implication that people mine or trade extensively only to buy a BS is going to get an electronic slap.

.signed
Oh and , I own 4 battleships, 2 cruisers, gunboat, liner and about half dozen Cap 6 + armors. I still need cash.

[Image: n24ZouO.gif]


Offline Rudo
06-17-2010, 09:36 PM,
#100
Member
Posts: 1,411
Threads: 55
Joined: Jul 2008

Maybe you're overextended.

I am personally keeping my character domain to five slots. I roleplay them all extensively.

[Image: DTdrqPU.gif]
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